[10:07:51.842] GridBuilder.LoadMap()
[10:07:51.843] gCtrl.grid_type=BATTLE
[10:07:51.845] [GenericService] [[SENT]] LoadMap()
[10:07:51.847] battle.Send() {"evtype":"load-map"}
[10:07:51.906] [GenericService] [[RECV]] OnSetParty()
[10:07:51.915] [GenericService] [[RECV]] OnSetParty()
[10:07:51.916] [GenericService] [[DATA]] {
"evtype": "set-party",
"data": {
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{
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},
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}
},
{
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{
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{
"core": {
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},
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}
}
],
"leader_id": 2
}
}
[10:07:51.934] {
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"KP": "6,0,19",
"KQ": "6,26,0",
"KR": "6,0,13",
"KS": "6,0,20",
"KT": "6,0,14",
"KU": "6,0,15",
"KV": "6,22,0",
"KW": "6,0,18",
"KX": "6,27,0",
"KY": "6,0,17",
"KZ": "6,23,0",
"LA": "6,14,0",
"LB": "6,20,0",
"LC": "6,24,0",
"LD": "5,0,12",
"LE": "5,0,18",
"LF": "5,16,0",
"LG": "5,0,10",
"LH": "4,0,2",
"LI": "5,7,0",
"LJ": "5,2,0",
"LK": "6,0,8",
"LL": "5,0,9",
"LM": "6,0,10",
"LN": "6,10,0",
"LO": "6,0,4",
"LP": "7,0,20",
"LQ": "6,0,21",
"LR": "6,0,22",
"LS": "6,11,0",
"LT": "6,0,23",
"LU": "6,0,24",
"LV": "6,0,25",
"LW": "6,0,26",
"LX": "6,0,27",
"LY": "6,0,28",
"LZ": "6,0,29",
"MA": "6,12,0",
"MB": "6,13,0",
"MC": "6,13,24",
"MD": "6,15,0",
"ME": "6,0,30",
"MF": "8,0,32",
"MG": "8,0,33",
"MH": "8,0,34",
"MI": "7,0,24",
"MJ": "6,0,35",
"MK": "6,0,36",
"ML": "6,0,37",
"MM": "6,17,0",
"MN": "8,0,38",
"MO": "8,16,0",
"MP": "8,0,39",
"MQ": "8,18,0",
"MR": "8,0,40",
"MS": "7,0,17",
"MT": "6,0,43",
"MU": "6,0,45",
"MV": "6,0,46",
"MW": "6,0,47",
"MX": "6,19,0",
"MY": "6,0,48",
"MZ": "6,0,49",
"NA": "6,0,50",
"NB": "6,0,51",
"NC": "6,21,0",
"ND": "9,0,3",
"NE": "7,0,52",
"NF": "7,0,50",
"NG": "7,0,15",
"NH": "10,0,3",
"NI": "7,0,53",
"NJ": "7,0,25",
"NK": "10,0,54",
"NL": "10,0,53",
"NM": "10,0,20",
"NN": "10,0,55",
"NO": "1,2,2",
"NP": "1,3,2",
"NQ": "1,4,0",
"NR": "1,1,8",
"NS": "1,2,0",
"NT": "1,3,9",
"NU": "1,6,0",
"NV": "4,0,11",
"NW": "4,0,13"
},
"dict_floor": [
"x",
"sand-002c",
"sand-002e",
"sand-002f",
"sand-002g"
],
"dict_overs": [
"x",
"trail-001-s2",
"trail-001-10",
"trail-001-s1",
"trail-001-00",
"trail-001-01",
"trail-001-s4",
"trail-001-11"
],
"dict_props": [
"x",
"plant-001c",
"team-1",
"rock-005a",
"rock-003e",
"rock-006a",
"team-2a",
"spawn-021",
"cart-004a",
"team-2c",
"plant-001h",
"team-2b",
"team-2d",
"plant-001b",
"bigrock-002a",
"collider-range",
"rock-007a",
"rock-004a"
],
"bg_color": "#dbc894"
}
[10:07:51.936] data loaded!
[10:07:51.937] status=True
[10:07:51.937] error=
[10:07:51.937] CreateMapFromData()
[10:07:51.963] OnPhaseSet() SETUP
[10:07:51.967] [GenericService] [[SENT]] MapLoaded()
[10:07:51.968] battle.Send() {"evtype":"battle-map-loaded"}
[10:07:51.975] Controls.SetMode(BATTLE, True)
[10:07:51.976] STACKMODE: BATTLE
[10:07:52.135] {
"status": true
}
[10:07:53.277] [GenericService] [[RECV]] OnUnlockPlacements()
[10:07:53.332] SetupConfigPlacement()
[10:07:53.372] OnPhaseSet() PLACEMENT
[10:07:53.416] [GenericService] [[RECV]] OnUnitPlaced()
[10:07:53.437] [GenericService] [[RECV]] OnUnitPlaced()
[10:07:53.454] [GenericService] [[RECV]] OnUnitPlaced()
[10:07:53.483] [GenericService] [[RECV]] OnUnitPlaced()
[10:07:53.509] [GenericService] [[RECV]] OnUnitPlaced()
[10:07:53.535] [GenericService] [[RECV]] OnUnitPlaced()
[10:07:53.558] [GenericService] [[RECV]] OnSetParty()
[10:07:53.607] [GenericService] [[RECV]] OnSetParty()
[10:07:53.683] [GenericService] [[RECV]] OnSetParty()
[10:07:53.684] [GenericService] [[DATA]] {
"evtype": "set-party",
"data": {
"players": [
{
"core": {
"id": 2,
"username": null,
"charname": "AlanGroder",
"body": 1,
"hair_style": 2,
"hair_color": 360,
"hair_shade": 4,
"current_map": 15,
"current_cell": {
"x": 11,
"y": 8,
"z": 1
},
"map_facing": "BR",
"currency_gold": 44650,
"hat_id": 0,
"face_id": 12,
"cloak_id": 35,
"chest_id": 30,
"legs_id": 31,
"pet_id": 0,
"last_online": 1746788821000,
"last_version": "0.36.2",
"temp_expiredate": null,
"pvp_level": 2,
"pvp_fame": 11,
"god_mode": false,
"alpha_tokens": 101,
"show_ontop": false
},
"flags": {
"combat": true,
"offline": false
}
},
{
"core": {
"id": 62,
"username": null,
"charname": "Wiegraf",
"body": 1,
"hair_style": 3,
"hair_color": 40,
"hair_shade": 1,
"current_map": 15,
"current_cell": {
"x": 3,
"y": 7,
"z": 2
},
"map_facing": "BR",
"currency_gold": 63005,
"hat_id": 10,
"face_id": 14,
"cloak_id": 33,
"chest_id": 25,
"legs_id": 19,
"pet_id": 0,
"last_online": 1746663293000,
"last_version": "0.35.0",
"temp_expiredate": null,
"pvp_level": 1,
"pvp_fame": 35,
"god_mode": false,
"alpha_tokens": 86,
"show_ontop": false,
"face_ontop": 1
},
"flags": {
"combat": true,
"offline": false
}
},
{
"core": {
"id": 66,
"username": null,
"charname": "Gafgarion",
"body": 1,
"hair_style": 27,
"hair_color": 360,
"hair_shade": 5,
"current_map": 15,
"current_cell": {
"x": 7,
"y": 7,
"z": 3
},
"map_facing": "BR",
"currency_gold": 47528,
"hat_id": 38,
"face_id": 0,
"cloak_id": 32,
"chest_id": 30,
"legs_id": 31,
"pet_id": 0,
"last_online": 1746663300000,
"last_version": "0.35.0",
"temp_expiredate": null,
"pvp_level": 1,
"pvp_fame": 0,
"god_mode": false,
"alpha_tokens": 81,
"show_ontop": false
},
"flags": {
"combat": true,
"offline": false
}
},
{
"core": {
"id": 9,
"username": null,
"charname": "VitóriaGroder",
"body": 2,
"hair_style": 11,
"hair_color": 360,
"hair_shade": 0,
"current_map": 15,
"current_cell": {
"x": 4,
"y": 7,
"z": 3
},
"map_facing": "BR",
"currency_gold": 52212,
"hat_id": 57,
"face_id": 21,
"cloak_id": 0,
"chest_id": 58,
"legs_id": 59,
"pet_id": 66,
"last_online": 1746663295000,
"last_version": "0.36.2",
"temp_expiredate": null,
"pvp_level": 2,
"pvp_fame": 0,
"god_mode": false,
"alpha_tokens": 11,
"show_ontop": false,
"face_ontop": 1
},
"flags": {
"combat": false,
"offline": false
}
}
],
"leader_id": 2
}
}
[10:07:54.097] [GenericService] [[RECV]] OnSetParty()
[10:07:54.772] [GenericService] [[RECV]] OnSetParty()
[10:07:54.940] [GenericService] [[RECV]] OnSetParty()
[10:07:54.942] [GenericService] [[DATA]] {
"evtype": "set-party",
"data": {
"players": [
{
"core": {
"id": 2,
"username": null,
"charname": "AlanGroder",
"body": 1,
"hair_style": 2,
"hair_color": 360,
"hair_shade": 4,
"current_map": 15,
"current_cell": {
"x": 11,
"y": 8,
"z": 1
},
"map_facing": "BR",
"currency_gold": 44650,
"hat_id": 0,
"face_id": 12,
"cloak_id": 35,
"chest_id": 30,
"legs_id": 31,
"pet_id": 0,
"last_online": 1746788821000,
"last_version": "0.36.2",
"temp_expiredate": null,
"pvp_level": 2,
"pvp_fame": 11,
"god_mode": false,
"alpha_tokens": 101,
"show_ontop": false
},
"flags": {
"combat": true,
"offline": false
}
},
{
"core": {
"id": 62,
"username": null,
"charname": "Wiegraf",
"body": 1,
"hair_style": 3,
"hair_color": 40,
"hair_shade": 1,
"current_map": 15,
"current_cell": {
"x": 3,
"y": 7,
"z": 2
},
"map_facing": "BR",
"currency_gold": 63005,
"hat_id": 10,
"face_id": 14,
"cloak_id": 33,
"chest_id": 25,
"legs_id": 19,
"pet_id": 0,
"last_online": 1746663293000,
"last_version": "0.35.0",
"temp_expiredate": null,
"pvp_level": 1,
"pvp_fame": 35,
"god_mode": false,
"alpha_tokens": 86,
"show_ontop": false,
"face_ontop": 1
},
"flags": {
"combat": true,
"offline": false
}
},
{
"core": {
"id": 66,
"username": null,
"charname": "Gafgarion",
"body": 1,
"hair_style": 27,
"hair_color": 360,
"hair_shade": 5,
"current_map": 15,
"current_cell": {
"x": 7,
"y": 7,
"z": 3
},
"map_facing": "BR",
"currency_gold": 47528,
"hat_id": 38,
"face_id": 0,
"cloak_id": 32,
"chest_id": 30,
"legs_id": 31,
"pet_id": 0,
"last_online": 1746663300000,
"last_version": "0.35.0",
"temp_expiredate": null,
"pvp_level": 1,
"pvp_fame": 0,
"god_mode": false,
"alpha_tokens": 81,
"show_ontop": false
},
"flags": {
"combat": true,
"offline": false
}
},
{
"core": {
"id": 9,
"username": null,
"charname": "VitóriaGroder",
"body": 2,
"hair_style": 11,
"hair_color": 360,
"hair_shade": 0,
"current_map": 15,
"current_cell": {
"x": 4,
"y": 7,
"z": 3
},
"map_facing": "BR",
"currency_gold": 52212,
"hat_id": 57,
"face_id": 21,
"cloak_id": 0,
"chest_id": 58,
"legs_id": 59,
"pet_id": 66,
"last_online": 1746663295000,
"last_version": "0.36.2",
"temp_expiredate": null,
"pvp_level": 2,
"pvp_fame": 0,
"god_mode": false,
"alpha_tokens": 11,
"show_ontop": false,
"face_ontop": 1
},
"flags": {
"combat": true,
"offline": false
}
}
],
"leader_id": 2
}
}
[10:07:55.617] [GenericService] [[RECV]] OnSetParty()
[10:08:01.413] [GenericService] [[RECV]] OnUnitPlaced()
[10:08:02.573] [GenericService] [[RECV]] OnSetParty()
[10:08:04.062] OnPhaseSet() PLACE_UNIT
[10:08:05.901] [GenericService] [[SENT]] PlaceUnit()
[10:08:05.903] battle.Send() {"evtype":"place-unit","cell":"(1, 7, 1)","unit_id":10}
[10:08:05.905] OnPhaseSet() PLACEMENT
[10:08:05.921] Controls.SetMode(UI, True)
[10:08:05.922] STACKMODE: BATTLE, UI
[10:08:05.962] {
"status": true,
"facing": "BR"
}
[10:08:06.516] [GenericService] [[SENT]] MyPlacementDone()
[10:08:06.516] battle.Send() {"evtype":"my-placement-done"}
[10:08:06.518] UnsetMode() UI (stackMode.count = 2)
[10:08:06.519] STACKMODE: BATTLE
[10:08:06.519] ResetLastMode()
[10:08:06.519] Controls.SetMode(BATTLE, False)
[10:08:06.546] [GenericService] [[RECV]] OnSetParty()
[10:08:06.579] {
"status": true
}
[10:08:09.966] [GenericService] [[RECV]] OnUnitPlaced()
[10:08:10.617] [GenericService] [[RECV]] OnSetParty()
[10:08:13.744] [GenericService] [[RECV]] OnUnitPlaced()
[10:08:14.835] [GenericService] [[RECV]] OnSetParty()
[10:08:14.836] [GenericService] [[RECV]] OnEndPlacement()
[10:08:14.837] [GenericService] [[RECV]] OnSetCTs()
[10:08:14.856] [GenericService] [[RECV]] OnStartTurn()
[10:08:14.865] OnPhaseSet() PRE_TURN
[10:08:14.909] OnPhaseSet() TURN
[10:08:28.064] [GenericService] [[RECV]] OnPreCast()
[10:08:28.129] ============== ShowIncomingCastedCard() ==============
[10:08:28.134] Failed to load sprite ui/icons/elements/none
[10:08:28.217] bCard unit: Arqueira
[10:08:28.218] bCard rank: 1
[10:08:28.219] -> (raw) card:free_action base_value=1 value=1 duration=0
[10:08:28.219] -> (card) card:free_action base_value=1 value=1 duration=0
[10:08:28.222] [GenericService] [[RECV]] OnExecCard()
[10:08:28.232] ExecCardActions()
[10:08:28.233] OnPhaseSet() CARD_CAST
[10:08:28.241] Awaiting preCastDone...
[10:08:28.251] ============== BeginCardCastPhase() ==============
[10:08:28.770] Awaited preCastDone!
[10:08:28.854] ------------------------------------------------
[10:08:28.855] ExecAnimation(197, act_id=0, type=state, code=charge, sfx=) count=1
[10:08:29.070] -> acts 1, plus 1
[10:08:29.599] ------------------------------------------------
[10:08:29.599] ExecAnimation(198, act_id=71, type=act, code= , sfx=) count=1
[10:08:29.600] -> acts 0, plus 0
[10:08:30.620] OnPhaseSet() TURN
[10:08:30.623] SendEndCast()
[10:08:30.624] ============== ApplyResultUnits() ==============
[10:08:30.625] no action result. cant apply result units
[10:08:30.933] [GenericService] [[SENT]] EndCast()
[10:08:30.934] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":61}
[10:08:30.996] {
"status": true
}
[10:08:31.257] [GenericService] [[RECV]] OnPreCast()
[10:08:31.258] ============== ShowIncomingCastedCard() ==============
[10:08:31.284] Failed to load sprite ui/icons/elements/none
[10:08:31.285] bCard unit: Arqueira
[10:08:31.286] bCard rank: 1
[10:08:31.287] -> (raw) card:free_action base_value=1 value=1 duration=0
[10:08:31.287] -> (card) card:free_action base_value=1 value=1 duration=0
[10:08:31.288] [GenericService] [[RECV]] OnExecCard()
[10:08:31.289] ExecCardActions()
[10:08:31.290] OnPhaseSet() CARD_CAST
[10:08:31.299] Awaiting preCastDone...
[10:08:31.302] ============== BeginCardCastPhase() ==============
[10:08:31.823] Awaited preCastDone!
[10:08:31.826] ------------------------------------------------
[10:08:31.835] ExecAnimation(197, act_id=0, type=state, code=charge, sfx=) count=1
[10:08:32.047] -> acts 1, plus 1
[10:08:32.563] ------------------------------------------------
[10:08:32.564] ExecAnimation(198, act_id=71, type=act, code= , sfx=) count=1
[10:08:32.564] -> acts 0, plus 0
[10:08:33.571] OnPhaseSet() TURN
[10:08:33.572] SendEndCast()
[10:08:33.572] ============== ApplyResultUnits() ==============
[10:08:33.573] no action result. cant apply result units
[10:08:33.880] [GenericService] [[SENT]] EndCast()
[10:08:33.883] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":61}
[10:08:33.950] {
"status": true
}
[10:08:42.852] [GenericService] [[RECV]] OnSetFacing()
[10:08:42.855] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 61,
"direction": "BR"
}
[10:08:42.857] [GenericService] [[RECV]] OnUpdateUnit()
[10:08:42.858] [GenericService] [[RECV]] OnSetCTs()
[10:08:42.860] [GenericService] [[RECV]] OnStartTurn()
[10:08:42.863] OnPhaseSet() PRE_TURN
[10:08:42.983] ExecuteAction() type=act, unit_id=459, card_action_id=0)
[10:08:42.985] act.heal=5
[10:08:43.621] OnPhaseSet() TURN
[10:08:47.691] [GenericService] [[RECV]] OnPreCast()
[10:08:47.693] ============== ShowIncomingCastedCard() ==============
[10:08:47.699] Failed to load sprite ui/icons/elements/none
[10:08:47.701] bCard unit: Piromante
[10:08:47.702] bCard rank: 1
[10:08:47.703] -> (raw) card:free_action base_value=1 value=1 duration=0
[10:08:47.703] -> (card) card:free_action base_value=1 value=1 duration=0
[10:08:47.704] [GenericService] [[RECV]] OnExecCard()
[10:08:47.705] ExecCardActions()
[10:08:47.706] OnPhaseSet() CARD_CAST
[10:08:47.713] Awaiting preCastDone...
[10:08:47.716] ============== BeginCardCastPhase() ==============
[10:08:48.219] Awaited preCastDone!
[10:08:48.243] ------------------------------------------------
[10:08:48.244] ExecAnimation(197, act_id=0, type=state, code=charge, sfx=) count=1
[10:08:48.470] -> acts 1, plus 1
[10:08:49.005] ------------------------------------------------
[10:08:49.006] ExecAnimation(198, act_id=71, type=act, code= , sfx=) count=1
[10:08:49.006] -> acts 0, plus 0
[10:08:50.022] OnPhaseSet() TURN
[10:08:50.022] SendEndCast()
[10:08:50.023] ============== ApplyResultUnits() ==============
[10:08:50.023] no action result. cant apply result units
[10:08:50.333] [GenericService] [[SENT]] EndCast()
[10:08:50.334] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":459}
[10:08:50.404] {
"status": true
}
[10:08:52.415] [GenericService] [[RECV]] OnPreCast()
[10:08:52.416] ============== ShowIncomingCastedCard() ==============
[10:08:52.426] Failed to load sprite ui/icons/elements/none
[10:08:52.429] bCard unit: Piromante
[10:08:52.430] bCard rank: 1
[10:08:52.431] -> (raw) card:free_action base_value=1 value=1 duration=0
[10:08:52.431] -> (card) card:free_action base_value=1 value=1 duration=0
[10:08:52.432] [GenericService] [[RECV]] OnExecCard()
[10:08:52.434] ExecCardActions()
[10:08:52.435] OnPhaseSet() CARD_CAST
[10:08:52.439] ============== BeginCardCastPhase() ==============
[10:08:52.449] Awaiting preCastDone...
[10:08:52.965] Awaited preCastDone!
[10:08:52.968] ------------------------------------------------
[10:08:52.969] ExecAnimation(197, act_id=0, type=state, code=charge, sfx=) count=1
[10:08:53.181] -> acts 1, plus 1
[10:08:53.698] ------------------------------------------------
[10:08:53.698] ExecAnimation(198, act_id=71, type=act, code= , sfx=) count=1
[10:08:53.699] -> acts 0, plus 0
[10:08:54.705] OnPhaseSet() TURN
[10:08:54.706] SendEndCast()
[10:08:54.706] ============== ApplyResultUnits() ==============
[10:08:54.707] no action result. cant apply result units
[10:08:55.021] [GenericService] [[SENT]] EndCast()
[10:08:55.022] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":459}
[10:08:55.081] {
"status": true
}
[10:08:55.637] [GenericService] [[RECV]] OnSetFacing()
[10:08:55.638] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 459,
"direction": "BR"
}
[10:08:55.640] [GenericService] [[RECV]] OnUpdateUnit()
[10:08:55.641] [GenericService] [[RECV]] OnSetCTs()
[10:08:55.643] [GenericService] [[RECV]] OnStartTurn()
[10:08:55.653] OnPhaseSet() PRE_TURN
[10:08:55.821] ExecuteAction() type=act, unit_id=429, card_action_id=0)
[10:08:55.822] act.heal=5
[10:08:56.433] OnPhaseSet() TURN
[10:09:06.756] [GenericService] [[RECV]] OnPreCast()
[10:09:06.759] ============== ShowIncomingCastedCard() ==============
[10:09:06.761] Failed to load sprite ui/icons/elements/none
[10:09:06.763] bCard unit: Clérigo de Gariot
[10:09:06.771] bCard rank: 1
[10:09:06.774] -> (raw) card:free_action base_value=1 value=1 duration=0
[10:09:06.776] -> (card) card:free_action base_value=1 value=1 duration=0
[10:09:06.783] [GenericService] [[RECV]] OnExecCard()
[10:09:06.784] ExecCardActions()
[10:09:06.785] OnPhaseSet() CARD_CAST
[10:09:06.793] Awaiting preCastDone...
[10:09:06.797] ============== BeginCardCastPhase() ==============
[10:09:07.315] Awaited preCastDone!
[10:09:07.416] ------------------------------------------------
[10:09:07.417] ExecAnimation(197, act_id=0, type=state, code=charge, sfx=) count=1
[10:09:07.636] -> acts 1, plus 1
[10:09:08.168] ------------------------------------------------
[10:09:08.171] ExecAnimation(198, act_id=71, type=act, code= , sfx=) count=1
[10:09:08.172] -> acts 0, plus 0
[10:09:09.188] OnPhaseSet() TURN
[10:09:09.189] SendEndCast()
[10:09:09.189] ============== ApplyResultUnits() ==============
[10:09:09.189] no action result. cant apply result units
[10:09:09.504] [GenericService] [[SENT]] EndCast()
[10:09:09.505] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":429}
[10:09:09.649] [GenericService] [[RECV]] OnSetFacing()
[10:09:09.653] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 429,
"direction": "BR"
}
[10:09:09.655] [GenericService] [[RECV]] OnUpdateUnit()
[10:09:09.656] [GenericService] [[RECV]] OnSetCTs()
[10:09:09.694] [GenericService] [[RECV]] OnStartTurn()
[10:09:09.723] OnPhaseSet() PRE_TURN
[10:09:09.726] {
"status": true
}
[10:09:09.866] ExecuteAction() type=act, unit_id=10, card_action_id=0)
[10:09:09.867] act.stat=prot
[10:09:09.868] AddStatusEffect() id=4290d42e-11cf-47d1-ab41-1de6527ab7fd, card_action_id=0, card_effect_id=0, duration=1, value=35
[10:09:09.869] UpdateStatusEffect() id=4290d42e-11cf-47d1-ab41-1de6527ab7fd, card_effect_id=31, duration=1, value=35
[10:09:09.871] ShowFloatingIcon stat:prot (1, 7, 1) False
[10:09:10.541] ExecuteAction() type=stat, unit_id=10, card_action_id=0)
[10:09:10.559] ExecuteAction() type=act, unit_id=10, card_action_id=0)
[10:09:10.560] act.heal=4
[10:09:11.173] Failed to load sprite ui/icons/elements/none
[10:09:11.176] Failed to load sprite ui/icons/elements/none
[10:09:11.177] Failed to load sprite ui/icons/elements/none
[10:09:11.178] Failed to load sprite ui/icons/elements/none
[10:09:11.183] Failed to load sprite ui/icons/elements/none
[10:09:11.184] OnPhaseSet() TURN
[10:09:12.466] ClickBattleCard() BattleCard
[10:09:12.467] OnPhaseSet() CARD_RANGE
[10:09:13.350] EXEC CAST
[10:09:13.351] OnPhaseSet() CARD_CAST
[10:09:13.365] ============== BeginCardCastPhase() ==============
[10:09:13.366] EXEC CAST
[10:09:13.368] [GenericService] [[SENT]] ExecCast()
[10:09:13.369] battle.Send() {"evtype":"exec-cast","cell":"(0, 7, 1)","card_id":2,"unit_id":10,"path":"(0, 7, 1)"}
[10:09:13.398] [GenericService] [[RECV]] OnExecMovement()
[10:09:13.445] {
"status": true,
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"player_id": 2,
"job_id": 3,
"skin": "default",
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"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
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"HEAD": 22609,
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"ACCESSORY1": 22687,
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},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
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"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
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"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 60,
"facing": "FL",
"statusEffects": [
{
"id": "4290d42e-11cf-47d1-ab41-1de6527ab7fd",
"value": 35,
"duration": 1
}
]
}
},
"units": [
{
"core": {
"id": 10,
"player_id": 2,
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"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
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"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
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},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
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},
"weapon_multiplier": 1
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"growth": 1,
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},
"cards": [],
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"facing": "FL",
"statusEffects": [
{
"id": "4290d42e-11cf-47d1-ab41-1de6527ab7fd",
"value": 35,
"duration": 1
}
]
}
},
{
"core": {
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"name_ptbr": null,
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"level": 12,
"pr_hp": 1,
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"gears": {},
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},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 8,
"name": "$assaulter",
"name_ptbr": "Goblin",
"name_enus": "Goblin",
"group_role": "",
"lore_ptbr": null,
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"skin": "",
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"atr_vit": 12,
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"base_gear": {},
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},
"growth": 2,
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},
"cards": [],
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}
},
{
"core": {
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},
"talents": {},
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},
"unitTag": "DUNGEON",
"job": {
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},
"cards": [],
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"facing": "FL",
"statusEffects": []
}
},
{
"core": {
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"talents": {},
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},
"unitTag": "DUNGEON",
"job": {
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"name_ptbr": "Goblin Batedor",
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},
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}
},
{
"core": {
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},
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"job": {
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},
"growth": 2,
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},
"cards": [],
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}
},
{
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},
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"job": {
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},
"cards": [],
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}
},
{
"core": {
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},
"unitTag": "DUNGEON",
"job": {
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"name": "$shaman",
"name_ptbr": "Xamã",
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},
"cards": [],
"battleData": {
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"facing": "FL",
"statusEffects": []
}
},
{
"core": {
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"skin": "default",
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},
"ranks": {
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},
"unitTag": "PLAYER",
"job": {
"id": 2,
"name": "$clericgariot",
"name_ptbr": "Clérigo de Gariot",
"name_enus": "Cleric of Gariot",
"group_role": "HEALER",
"lore_ptbr": null,
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"code": "Humans/clericgariot",
"skin": "",
"element": "WATER",
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},
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},
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},
"cards": [],
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}
},
{
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"animations": []
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
}
],
"voided": []
}
[10:09:13.455] ============== ProcessActionResult() ==============
[10:09:13.455] result.status=True
[10:09:13.456] result.error=
[10:09:13.456] result.units=10
[10:09:13.457] result.hand=4
[10:09:13.457] cast.pUnit=Guardião
[10:09:13.459] Failed to load sprite ui/icons/elements/none
[10:09:13.467] Failed to load sprite ui/icons/elements/none
[10:09:13.468] Failed to load sprite ui/icons/elements/none
[10:09:13.470] Failed to load sprite ui/icons/elements/none
[10:09:13.470] Process done!
[10:09:13.765] OnPhaseSet() CARD_RANGE
[10:09:13.766] SendEndCast()
[10:09:13.766] ============== ApplyResultUnits() ==============
[10:09:13.965] OnPhaseSet() TURN
[10:09:14.082] [GenericService] [[SENT]] EndCast()
[10:09:14.083] battle.Send() {"evtype":"end-cast","own_cast":true,"unit_id":10}
[10:09:14.148] {
"status": true
}
[10:09:15.100] ClickBattleCard() BattleCard
[10:09:15.101] OnPhaseSet() CARD_RANGE
[10:09:15.131] Controls.SetMode(UI, True)
[10:09:15.132] STACKMODE: BATTLE, UI
[10:09:16.316] UnsetMode() UI (stackMode.count = 2)
[10:09:16.316] STACKMODE: BATTLE
[10:09:16.317] ResetLastMode()
[10:09:16.317] Controls.SetMode(BATTLE, False)
[10:09:16.318] EXEC CAST
[10:09:16.319] Battle.OnCancelPerformed()
[10:09:16.319] TryClosingCurrentTutorial()
[10:09:16.320] OnPhaseSet() TURN
[10:09:17.149] ClickBattleCard() BattleCard
[10:09:17.149] OnPhaseSet() CARD_RANGE
[10:09:17.653] EXEC CAST
[10:09:17.654] OnPhaseSet() CARD_CAST
[10:09:17.659] ============== BeginCardCastPhase() ==============
[10:09:17.663] EXEC CAST
[10:09:17.663] [GenericService] [[SENT]] ExecCast()
[10:09:17.664] battle.Send() {"evtype":"exec-cast","cell":"(0, 7, 1)","card_id":3,"unit_id":10,"path":"(0, 7, 1)"}
[10:09:18.015] [GenericService] [[RECV]] OnExecCard()
[10:09:18.016] ExecCardActions()
[10:09:18.022] Awaiting preCastDone...
[10:09:18.023] Awaited preCastDone!
[10:09:18.026] ------------------------------------------------
[10:09:18.027] ExecAnimation(186, act_id=0, type=state, code=charge, sfx=) count=2
[10:09:18.084] {
"status": true,
"unit": {
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 40,
"facing": "FL",
"statusEffects": [
{
"id": "4290d42e-11cf-47d1-ab41-1de6527ab7fd",
"value": 35,
"duration": 1
},
{
"id": "b6947ce9-3225-4aa5-906c-c17a4cf95de5",
"value": 35,
"duration": 1,
"card_action_id": 65,
"card_effect_id": 65
}
]
}
},
"units": [
{
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
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"facing": "FL",
"statusEffects": [
{
"id": "4290d42e-11cf-47d1-ab41-1de6527ab7fd",
"value": 35,
"duration": 1
},
{
"id": "b6947ce9-3225-4aa5-906c-c17a4cf95de5",
"value": 35,
"duration": 1,
"card_action_id": 65,
"card_effect_id": 65
}
]
}
},
{
"core": {
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"name_ptbr": null,
"name_enus": null,
"level": 12,
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"pr_mp": 1,
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},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 8,
"name": "$assaulter",
"name_ptbr": "Goblin",
"name_enus": "Goblin",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/assaulter",
"skin": "",
"element": "FIRE",
"playable": 0,
"atr_vit": 12,
"atr_sta": 6,
"atr_wis": 2,
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"move": 4,
"spd": 76,
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},
"growth": 2,
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"CRITCHANCE": 5,
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"RESIST": 0,
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"RANGE_WEAPON": 0,
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"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 97,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
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"pr_mp": 1,
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},
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},
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"job": {
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"name_enus": "Goblin",
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"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/assaulter",
"skin": "",
"element": "FIRE",
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"atr_vit": 12,
"atr_sta": 6,
"atr_wis": 2,
"atr_str": 3,
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"atr_int": 1,
"atr_spr": 2,
"move": 4,
"spd": 76,
"aggro": 0,
"base_gear": {},
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},
"growth": 2,
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"WIS": 9,
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"INT": 4,
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"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
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"RANGE_BOW": 0,
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},
"cards": [],
"battleData": {
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"facing": "FL",
"statusEffects": []
}
},
{
"core": {
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"job_id": 19,
"name_ptbr": null,
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"level": 12,
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"pr_mp": 1,
"gears": {},
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},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 19,
"name": "$scout",
"name_ptbr": "Goblin Batedor",
"name_enus": "Goblin Scout",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/scout",
"skin": "",
"element": "EARTH",
"playable": 0,
"atr_vit": 10,
"atr_sta": 8,
"atr_wis": 2,
"atr_str": 2,
"atr_dex": 10,
"atr_int": 2,
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"move": 4,
"spd": 78,
"aggro": 10,
"base_gear": {},
"weapon_multiplier": 0.4
},
"growth": 2,
"liveStats": {
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"MAX_AP": 170,
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"VIT": 43,
"STA": 34,
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"STR": 7,
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"SPD": 95,
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"DMGTAKEN": 0,
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"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 10,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
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},
"cards": [],
"battleData": {
"ct": 99,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
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"name_ptbr": null,
"name_enus": null,
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"gears": {},
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},
"talents": {},
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},
"unitTag": "DUNGEON",
"job": {
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"name": "$scout",
"name_ptbr": "Goblin Batedor",
"name_enus": "Goblin Scout",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/scout",
"skin": "",
"element": "EARTH",
"playable": 0,
"atr_vit": 10,
"atr_sta": 8,
"atr_wis": 2,
"atr_str": 2,
"atr_dex": 10,
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"atr_spr": 1,
"move": 4,
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},
"growth": 2,
"liveStats": {
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"MAX_AP": 170,
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"STR": 7,
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"INT": 7,
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"DMGDONE": 0,
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"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 10,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
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"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
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},
"cards": [],
"battleData": {
"ct": 99,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
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"name_ptbr": null,
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"pr_mp": 1,
"gears": {},
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},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 14,
"name": "$warlock",
"name_ptbr": "Bruxo",
"name_enus": "Warlock",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/warlock",
"skin": "",
"element": "DARK",
"playable": 0,
"atr_vit": 7,
"atr_sta": 2,
"atr_wis": 11,
"atr_str": 1,
"atr_dex": 2,
"atr_int": 8,
"atr_spr": 4,
"move": 4,
"spd": 77,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 0.5
},
"growth": 2,
"liveStats": {
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"STA": 9,
"WIS": 47,
"STR": 4,
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"INT": 29,
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"SPD": 94,
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"DMGDONE": 0,
"DMGTAKEN": 0,
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"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
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"RANGE_BOW": 0,
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},
"cards": [],
"battleData": {
"ct": 98,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
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"job_id": 36,
"name_ptbr": null,
"name_enus": null,
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"pr_mp": 1,
"gears": {},
"ranks": {
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},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 36,
"name": "$shaman",
"name_ptbr": "Xamã",
"name_enus": "Shaman",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/warlock",
"skin": "blueish",
"element": "LIGHT",
"playable": 0,
"atr_vit": 8,
"atr_sta": 1,
"atr_wis": 11,
"atr_str": 1,
"atr_dex": 2,
"atr_int": 3,
"atr_spr": 9,
"move": 4,
"spd": 74,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 0.5
},
"growth": 2,
"liveStats": {
"MAX_HP": 485,
"MAX_AP": 20,
"MAX_MP": 235,
"VIT": 34,
"STA": 4,
"WIS": 47,
"STR": 4,
"DEX": 7,
"INT": 11,
"SPR": 32,
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"SPD": 90,
"WEAPON": 52,
"DMGDONE": 0,
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"HITCHANCE": 0,
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"AGGRO": 0,
"ARMOR": 0,
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},
"cards": [],
"battleData": {
"ct": 95,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": 429,
"player_id": 62,
"job_id": 2,
"skin": "default",
"name": null,
"level": 14,
"experience": 7355,
"item_hand1": 1095,
"item_hand2": 0,
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"temp_buffs": {
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},
"perm_buffs": {},
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},
"ranks": {
"9": 2,
"24": 2
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 2,
"name": "$clericgariot",
"name_ptbr": "Clérigo de Gariot",
"name_enus": "Cleric of Gariot",
"group_role": "HEALER",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/clericgariot",
"skin": "",
"element": "WATER",
"playable": 1,
"atr_vit": 8,
"atr_sta": 2,
"atr_wis": 10,
"atr_str": 2,
"atr_dex": 1,
"atr_int": 3,
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"move": 4,
"spd": 75,
"aggro": 0,
"base_gear": {
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"HAND1": 4
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
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"VIT": 28,
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"AGGRO": -53,
"ARMOR": 0,
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"RANGE_WEAPON": 4,
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},
"cards": [],
"battleData": {
"ct": 47,
"facing": "BR",
"statusEffects": []
}
},
{
"core": {
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"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 187,
"card_id": 46,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 65,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
}
],
"voided": []
}
[10:09:18.088] ============== ProcessActionResult() ==============
[10:09:18.089] result.status=True
[10:09:18.090] result.error=
[10:09:18.090] result.units=10
[10:09:18.091] result.hand=3
[10:09:18.091] cast.pUnit=Guardião
[10:09:18.093] Failed to load sprite ui/icons/elements/none
[10:09:18.094] Failed to load sprite ui/icons/elements/none
[10:09:18.095] Failed to load sprite ui/icons/elements/none
[10:09:18.096] Process done!
[10:09:18.232] -> acts 0, plus 0
[10:09:18.748] ------------------------------------------------
[10:09:18.749] ExecAnimation(187, act_id=65, type=act, code= , sfx=) count=2
[10:09:18.750] -> acts 2, plus 2
[10:09:18.750] ExecuteAction() type=act, unit_id=10, card_action_id=65)
[10:09:18.751] act.stat=prot
[10:09:18.751] AddStatusEffect() id=b6947ce9-3225-4aa5-906c-c17a4cf95de5, card_action_id=65, card_effect_id=65, duration=1, value=35
[10:09:18.751] UpdateStatusEffect() id=b6947ce9-3225-4aa5-906c-c17a4cf95de5, card_effect_id=65, duration=1, value=35
[10:09:18.752] ShowFloatingIcon stat:prot (0, 7, 1) False
[10:09:18.757] ExecuteAction() type=stat, unit_id=10, card_action_id=65)
[10:09:19.765] OnPhaseSet() CARD_RANGE
[10:09:19.766] SendEndCast()
[10:09:19.767] ============== ApplyResultUnits() ==============
[10:09:19.998] OnPhaseSet() TURN
[10:09:20.082] [GenericService] [[SENT]] EndCast()
[10:09:20.083] battle.Send() {"evtype":"end-cast","own_cast":true,"unit_id":10}
[10:09:20.148] {
"status": true
}
[10:09:20.382] ClickBattleCard() BattleCard
[10:09:20.382] OnPhaseSet() CARD_RANGE
[10:09:20.769] EXEC CAST
[10:09:20.770] OnPhaseSet() CARD_CAST
[10:09:20.775] ============== BeginCardCastPhase() ==============
[10:09:20.779] EXEC CAST
[10:09:20.779] [GenericService] [[SENT]] ExecCast()
[10:09:20.780] battle.Send() {"evtype":"exec-cast","cell":"(0, 7, 1)","card_id":10,"unit_id":10,"path":"(0, 7, 1)"}
[10:09:20.815] [GenericService] [[RECV]] OnExecCard()
[10:09:20.817] ExecCardActions()
[10:09:20.823] Awaiting preCastDone...
[10:09:20.824] Awaited preCastDone!
[10:09:20.827] ------------------------------------------------
[10:09:20.828] ExecAnimation(88, act_id=0, type=state, code=charge, sfx=) count=2
[10:09:20.901] {
"status": true,
"unit": {
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 20,
"facing": "FL",
"statusEffects": [
{
"id": "4290d42e-11cf-47d1-ab41-1de6527ab7fd",
"value": 35,
"duration": 1
},
{
"id": "b6947ce9-3225-4aa5-906c-c17a4cf95de5",
"value": 35,
"duration": 1,
"card_action_id": 65,
"card_effect_id": 65
},
{
"id": "cedeb8ce-5f21-4506-ab8e-00041a3a6c95",
"value": 38,
"duration": 1,
"card_action_id": 31,
"card_effect_id": 31
}
]
}
},
"units": [
{
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 20,
"facing": "FL",
"statusEffects": [
{
"id": "4290d42e-11cf-47d1-ab41-1de6527ab7fd",
"value": 35,
"duration": 1
},
{
"id": "b6947ce9-3225-4aa5-906c-c17a4cf95de5",
"value": 35,
"duration": 1,
"card_action_id": 65,
"card_effect_id": 65
},
{
"id": "cedeb8ce-5f21-4506-ab8e-00041a3a6c95",
"value": 38,
"duration": 1,
"card_action_id": 31,
"card_effect_id": 31
}
]
}
},
{
"core": {
"id": -2,
"job_id": 8,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"14": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 8,
"name": "$assaulter",
"name_ptbr": "Goblin",
"name_enus": "Goblin",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/assaulter",
"skin": "",
"element": "FIRE",
"playable": 0,
"atr_vit": 12,
"atr_sta": 6,
"atr_wis": 2,
"atr_str": 3,
"atr_dex": 9,
"atr_int": 1,
"atr_spr": 2,
"move": 4,
"spd": 76,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 1
},
"growth": 2,
"liveStats": {
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"MAX_AP": 130,
"MAX_MP": 45,
"VIT": 51,
"STA": 26,
"WIS": 9,
"STR": 11,
"DEX": 32,
"INT": 4,
"SPR": 7,
"MOVE": 4,
"SPD": 93,
"WEAPON": 52,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 97,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": -3,
"job_id": 8,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"14": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 8,
"name": "$assaulter",
"name_ptbr": "Goblin",
"name_enus": "Goblin",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/assaulter",
"skin": "",
"element": "FIRE",
"playable": 0,
"atr_vit": 12,
"atr_sta": 6,
"atr_wis": 2,
"atr_str": 3,
"atr_dex": 9,
"atr_int": 1,
"atr_spr": 2,
"move": 4,
"spd": 76,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 1
},
"growth": 2,
"liveStats": {
"MAX_HP": 728,
"MAX_AP": 130,
"MAX_MP": 45,
"VIT": 51,
"STA": 26,
"WIS": 9,
"STR": 11,
"DEX": 32,
"INT": 4,
"SPR": 7,
"MOVE": 4,
"SPD": 93,
"WEAPON": 52,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 97,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
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"job_id": 19,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"52": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 19,
"name": "$scout",
"name_ptbr": "Goblin Batedor",
"name_enus": "Goblin Scout",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/scout",
"skin": "",
"element": "EARTH",
"playable": 0,
"atr_vit": 10,
"atr_sta": 8,
"atr_wis": 2,
"atr_str": 2,
"atr_dex": 10,
"atr_int": 2,
"atr_spr": 1,
"move": 4,
"spd": 78,
"aggro": 10,
"base_gear": {},
"weapon_multiplier": 0.4
},
"growth": 2,
"liveStats": {
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"MAX_AP": 170,
"MAX_MP": 45,
"VIT": 43,
"STA": 34,
"WIS": 9,
"STR": 7,
"DEX": 36,
"INT": 7,
"SPR": 4,
"MOVE": 4,
"SPD": 95,
"WEAPON": 58,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 10,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 99,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": -5,
"job_id": 19,
"name_ptbr": null,
"name_enus": null,
"level": 12,
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"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"52": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 19,
"name": "$scout",
"name_ptbr": "Goblin Batedor",
"name_enus": "Goblin Scout",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/scout",
"skin": "",
"element": "EARTH",
"playable": 0,
"atr_vit": 10,
"atr_sta": 8,
"atr_wis": 2,
"atr_str": 2,
"atr_dex": 10,
"atr_int": 2,
"atr_spr": 1,
"move": 4,
"spd": 78,
"aggro": 10,
"base_gear": {},
"weapon_multiplier": 0.4
},
"growth": 2,
"liveStats": {
"MAX_HP": 613,
"MAX_AP": 170,
"MAX_MP": 45,
"VIT": 43,
"STA": 34,
"WIS": 9,
"STR": 7,
"DEX": 36,
"INT": 7,
"SPR": 4,
"MOVE": 4,
"SPD": 95,
"WEAPON": 58,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 10,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 99,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": -6,
"job_id": 14,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"29": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 14,
"name": "$warlock",
"name_ptbr": "Bruxo",
"name_enus": "Warlock",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/warlock",
"skin": "",
"element": "DARK",
"playable": 0,
"atr_vit": 7,
"atr_sta": 2,
"atr_wis": 11,
"atr_str": 1,
"atr_dex": 2,
"atr_int": 8,
"atr_spr": 4,
"move": 4,
"spd": 77,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 0.5
},
"growth": 2,
"liveStats": {
"MAX_HP": 428,
"MAX_AP": 45,
"MAX_MP": 235,
"VIT": 30,
"STA": 9,
"WIS": 47,
"STR": 4,
"DEX": 7,
"INT": 29,
"SPR": 14,
"MOVE": 4,
"SPD": 94,
"WEAPON": 46,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 98,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": -7,
"job_id": 36,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"90": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 36,
"name": "$shaman",
"name_ptbr": "Xamã",
"name_enus": "Shaman",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/warlock",
"skin": "blueish",
"element": "LIGHT",
"playable": 0,
"atr_vit": 8,
"atr_sta": 1,
"atr_wis": 11,
"atr_str": 1,
"atr_dex": 2,
"atr_int": 3,
"atr_spr": 9,
"move": 4,
"spd": 74,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 0.5
},
"growth": 2,
"liveStats": {
"MAX_HP": 485,
"MAX_AP": 20,
"MAX_MP": 235,
"VIT": 34,
"STA": 4,
"WIS": 47,
"STR": 4,
"DEX": 7,
"INT": 11,
"SPR": 32,
"MOVE": 4,
"SPD": 90,
"WEAPON": 52,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 95,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": 429,
"player_id": 62,
"job_id": 2,
"skin": "default",
"name": null,
"level": 14,
"experience": 7355,
"item_hand1": 1095,
"item_hand2": 0,
"item_head": 0,
"item_body": 0,
"item_feet": 1096,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 22680,
"HAND2": 17092,
"HEAD": 22679,
"BODY": 22671,
"FEET": 22628,
"ACCESSORY1": 22670,
"ACCESSORY2": 22684
},
"ranks": {
"9": 2,
"24": 2
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 2,
"name": "$clericgariot",
"name_ptbr": "Clérigo de Gariot",
"name_enus": "Cleric of Gariot",
"group_role": "HEALER",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/clericgariot",
"skin": "",
"element": "WATER",
"playable": 1,
"atr_vit": 8,
"atr_sta": 2,
"atr_wis": 10,
"atr_str": 2,
"atr_dex": 1,
"atr_int": 3,
"atr_spr": 9,
"move": 4,
"spd": 75,
"aggro": 0,
"base_gear": {
"FEET": 5,
"HAND1": 4
},
"weapon_multiplier": 1
},
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"duration": 1,
"duration_tick": "turn_start",
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 1,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 38,
"chance": 100
}
],
"animations": [
{
"id": 88,
"card_id": 22,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 89,
"card_id": 22,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 31,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
}
],
"voided": []
}
[10:09:20.906] ============== ProcessActionResult() ==============
[10:09:20.907] result.status=True
[10:09:20.907] result.error=
[10:09:20.908] result.units=10
[10:09:20.908] result.hand=2
[10:09:20.909] cast.pUnit=Guardião
[10:09:20.910] Failed to load sprite ui/icons/elements/none
[10:09:20.912] Failed to load sprite ui/icons/elements/none
[10:09:20.913] Process done!
[10:09:21.032] -> acts 0, plus 0
[10:09:21.548] ------------------------------------------------
[10:09:21.549] ExecAnimation(89, act_id=31, type=act, code= , sfx=) count=2
[10:09:21.550] -> acts 2, plus 2
[10:09:21.550] ExecuteAction() type=act, unit_id=10, card_action_id=31)
[10:09:21.551] act.stat=prot
[10:09:21.551] AddStatusEffect() id=cedeb8ce-5f21-4506-ab8e-00041a3a6c95, card_action_id=31, card_effect_id=31, duration=1, value=38
[10:09:21.551] UpdateStatusEffect() id=cedeb8ce-5f21-4506-ab8e-00041a3a6c95, card_effect_id=31, duration=1, value=38
[10:09:21.552] ShowFloatingIcon stat:prot (0, 7, 1) False
[10:09:21.557] ExecuteAction() type=stat, unit_id=10, card_action_id=31)
[10:09:22.565] OnPhaseSet() CARD_RANGE
[10:09:22.566] SendEndCast()
[10:09:22.566] ============== ApplyResultUnits() ==============
[10:09:22.765] OnPhaseSet() TURN
[10:09:22.883] [GenericService] [[SENT]] EndCast()
[10:09:22.883] battle.Send() {"evtype":"end-cast","own_cast":true,"unit_id":10}
[10:09:22.949] {
"status": false,
"error": "$not_your_turn (endCast²)"
}
[10:09:23.082] ClickBattleCard() BattleCard
[10:09:23.082] OnPhaseSet() CARD_RANGE
[10:09:23.112] Controls.SetMode(UI, True)
[10:09:23.113] STACKMODE: BATTLE, UI
[10:09:23.532] EXEC CAST
[10:09:23.533] OnPhaseSet() CARD_CAST
[10:09:23.537] UnsetMode() UI (stackMode.count = 2)
[10:09:23.538] STACKMODE: BATTLE
[10:09:23.538] ResetLastMode()
[10:09:23.539] Controls.SetMode(BATTLE, False)
[10:09:23.540] ============== BeginCardCastPhase() ==============
[10:09:23.544] EXEC CAST
[10:09:23.545] [GenericService] [[SENT]] ExecCast()
[10:09:23.545] battle.Send() {"evtype":"exec-cast","cell":"(0, 7, 1)","card_id":6,"unit_id":10}
[10:09:23.583] [GenericService] [[RECV]] OnExecCard()
[10:09:23.584] ExecCardActions()
[10:09:23.591] Awaiting preCastDone...
[10:09:23.592] Awaited preCastDone!
[10:09:23.595] ------------------------------------------------
[10:09:23.596] ExecAnimation(197, act_id=0, type=state, code=charge, sfx=) count=1
[10:09:23.688] {
"status": true,
"unit": {
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 20,
"facing": "FL",
"statusEffects": [
{
"id": "4290d42e-11cf-47d1-ab41-1de6527ab7fd",
"value": 35,
"duration": 1
},
{
"id": "b6947ce9-3225-4aa5-906c-c17a4cf95de5",
"value": 35,
"duration": 1,
"card_action_id": 65,
"card_effect_id": 65
},
{
"id": "cedeb8ce-5f21-4506-ab8e-00041a3a6c95",
"value": 38,
"duration": 1,
"card_action_id": 31,
"card_effect_id": 31
}
]
}
},
"units": [
{
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 20,
"facing": "FL",
"statusEffects": [
{
"id": "4290d42e-11cf-47d1-ab41-1de6527ab7fd",
"value": 35,
"duration": 1
},
{
"id": "b6947ce9-3225-4aa5-906c-c17a4cf95de5",
"value": 35,
"duration": 1,
"card_action_id": 65,
"card_effect_id": 65
},
{
"id": "cedeb8ce-5f21-4506-ab8e-00041a3a6c95",
"value": 38,
"duration": 1,
"card_action_id": 31,
"card_effect_id": 31
}
]
}
},
{
"core": {
"id": -2,
"job_id": 8,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"14": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 8,
"name": "$assaulter",
"name_ptbr": "Goblin",
"name_enus": "Goblin",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/assaulter",
"skin": "",
"element": "FIRE",
"playable": 0,
"atr_vit": 12,
"atr_sta": 6,
"atr_wis": 2,
"atr_str": 3,
"atr_dex": 9,
"atr_int": 1,
"atr_spr": 2,
"move": 4,
"spd": 76,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 1
},
"growth": 2,
"liveStats": {
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"MAX_AP": 130,
"MAX_MP": 45,
"VIT": 51,
"STA": 26,
"WIS": 9,
"STR": 11,
"DEX": 32,
"INT": 4,
"SPR": 7,
"MOVE": 4,
"SPD": 93,
"WEAPON": 52,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 97,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": -3,
"job_id": 8,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
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},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 8,
"name": "$assaulter",
"name_ptbr": "Goblin",
"name_enus": "Goblin",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/assaulter",
"skin": "",
"element": "FIRE",
"playable": 0,
"atr_vit": 12,
"atr_sta": 6,
"atr_wis": 2,
"atr_str": 3,
"atr_dex": 9,
"atr_int": 1,
"atr_spr": 2,
"move": 4,
"spd": 76,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 1
},
"growth": 2,
"liveStats": {
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"MAX_AP": 130,
"MAX_MP": 45,
"VIT": 51,
"STA": 26,
"WIS": 9,
"STR": 11,
"DEX": 32,
"INT": 4,
"SPR": 7,
"MOVE": 4,
"SPD": 93,
"WEAPON": 52,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 97,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
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"job_id": 19,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"52": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 19,
"name": "$scout",
"name_ptbr": "Goblin Batedor",
"name_enus": "Goblin Scout",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/scout",
"skin": "",
"element": "EARTH",
"playable": 0,
"atr_vit": 10,
"atr_sta": 8,
"atr_wis": 2,
"atr_str": 2,
"atr_dex": 10,
"atr_int": 2,
"atr_spr": 1,
"move": 4,
"spd": 78,
"aggro": 10,
"base_gear": {},
"weapon_multiplier": 0.4
},
"growth": 2,
"liveStats": {
"MAX_HP": 613,
"MAX_AP": 170,
"MAX_MP": 45,
"VIT": 43,
"STA": 34,
"WIS": 9,
"STR": 7,
"DEX": 36,
"INT": 7,
"SPR": 4,
"MOVE": 4,
"SPD": 95,
"WEAPON": 58,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 10,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 99,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": -5,
"job_id": 19,
"name_ptbr": null,
"name_enus": null,
"level": 12,
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"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"52": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 19,
"name": "$scout",
"name_ptbr": "Goblin Batedor",
"name_enus": "Goblin Scout",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/scout",
"skin": "",
"element": "EARTH",
"playable": 0,
"atr_vit": 10,
"atr_sta": 8,
"atr_wis": 2,
"atr_str": 2,
"atr_dex": 10,
"atr_int": 2,
"atr_spr": 1,
"move": 4,
"spd": 78,
"aggro": 10,
"base_gear": {},
"weapon_multiplier": 0.4
},
"growth": 2,
"liveStats": {
"MAX_HP": 613,
"MAX_AP": 170,
"MAX_MP": 45,
"VIT": 43,
"STA": 34,
"WIS": 9,
"STR": 7,
"DEX": 36,
"INT": 7,
"SPR": 4,
"MOVE": 4,
"SPD": 95,
"WEAPON": 58,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 10,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 99,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": -6,
"job_id": 14,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"29": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 14,
"name": "$warlock",
"name_ptbr": "Bruxo",
"name_enus": "Warlock",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/warlock",
"skin": "",
"element": "DARK",
"playable": 0,
"atr_vit": 7,
"atr_sta": 2,
"atr_wis": 11,
"atr_str": 1,
"atr_dex": 2,
"atr_int": 8,
"atr_spr": 4,
"move": 4,
"spd": 77,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 0.5
},
"growth": 2,
"liveStats": {
"MAX_HP": 428,
"MAX_AP": 45,
"MAX_MP": 235,
"VIT": 30,
"STA": 9,
"WIS": 47,
"STR": 4,
"DEX": 7,
"INT": 29,
"SPR": 14,
"MOVE": 4,
"SPD": 94,
"WEAPON": 46,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 98,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": -7,
"job_id": 36,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"90": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 36,
"name": "$shaman",
"name_ptbr": "Xamã",
"name_enus": "Shaman",
"group_role": "",
"lore_ptbr": null,
"lore_enus": null,
"code": "Goblins/warlock",
"skin": "blueish",
"element": "LIGHT",
"playable": 0,
"atr_vit": 8,
"atr_sta": 1,
"atr_wis": 11,
"atr_str": 1,
"atr_dex": 2,
"atr_int": 3,
"atr_spr": 9,
"move": 4,
"spd": 74,
"aggro": 0,
"base_gear": {},
"weapon_multiplier": 0.5
},
"growth": 2,
"liveStats": {
"MAX_HP": 485,
"MAX_AP": 20,
"MAX_MP": 235,
"VIT": 34,
"STA": 4,
"WIS": 47,
"STR": 4,
"DEX": 7,
"INT": 11,
"SPR": 32,
"MOVE": 4,
"SPD": 90,
"WEAPON": 52,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 0,
"ARMOR": 0,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 0,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 95,
"facing": "FL",
"statusEffects": []
}
},
{
"core": {
"id": 429,
"player_id": 62,
"job_id": 2,
"skin": "default",
"name": null,
"level": 14,
"experience": 7355,
"item_hand1": 1095,
"item_hand2": 0,
"item_head": 0,
"item_body": 0,
"item_feet": 1096,
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"cost_value": 0,
"cost_ct": 0,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 0,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 1,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 71,
"code": null,
"template": null,
"card_id": 51,
"effect": "card:free_action",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 0,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "NONE",
"element": "NONE",
"base_value": 1,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 1,
"chance": 100
}
],
"animations": [
{
"id": 197,
"card_id": 51,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 198,
"card_id": 51,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 71,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
}
],
"voided": []
}
[10:09:23.693] ============== ProcessActionResult() ==============
[10:09:23.693] result.status=True
[10:09:23.694] result.error=
[10:09:23.694] result.units=10
[10:09:23.695] result.hand=1
[10:09:23.696] cast.pUnit=Guardião
[10:09:23.698] Failed to load sprite ui/icons/elements/none
[10:09:23.698] Process done!
[10:09:23.798] -> acts 1, plus 1
[10:09:24.315] ------------------------------------------------
[10:09:24.316] ExecAnimation(198, act_id=71, type=act, code= , sfx=) count=1
[10:09:24.317] -> acts 0, plus 0
[10:09:25.332] OnPhaseSet() CARD_RANGE
[10:09:25.333] SendEndCast()
[10:09:25.333] ============== ApplyResultUnits() ==============
[10:09:25.565] OnPhaseSet() TURN
[10:09:25.649] [GenericService] [[SENT]] EndCast()
[10:09:25.650] battle.Send() {"evtype":"end-cast","own_cast":true,"unit_id":10}
[10:09:25.715] {
"status": true
}
[10:09:25.815] OnPhaseSet() TURN_FACING
[10:09:26.032] OnDeletePerformed()
[10:09:26.033] ended? False
[10:09:26.033] myturn? True
[10:09:26.034] hovered?
[10:09:26.036] OnPhaseSet() PASSING
[10:09:26.039] [GenericService] [[SENT]] PassTurn()
[10:09:26.039] battle.Send() {"evtype":"pass-turn","direction":"BR"}
[10:09:26.216] [GenericService] [[RECV]] OnSetFacing()
[10:09:26.216] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 10,
"direction": "BR"
}
[10:09:26.217] [GenericService] [[RECV]] OnUpdateUnit()
[10:09:26.218] [GenericService] [[RECV]] OnSetCTs()
[10:09:26.220] [GenericService] [[RECV]] OnStartTurn()
[10:09:26.221] OnPhaseSet() PRE_TURN
[10:09:26.223] OnPhaseSet() TURN
[10:09:26.227] {
"status": true
}
[10:09:26.422] [GenericService] [[RECV]] OnPlotDistances()
[10:09:26.423] On PLOT DISTANCES
[10:09:26.433] card Proteção
[10:09:26.434] distances 205
[10:09:26.434] BattleController.PlotDistances()
[10:09:26.440] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:09:26.440] all plotted!
[10:09:26.442] [GenericService] [[RECV]] OnPreCast()
[10:09:26.443] ============== ShowIncomingCastedCard() ==============
[10:09:26.445] Failed to load sprite ui/icons/elements/none
[10:09:26.446] bCard unit: Goblin Batedor
[10:09:26.447] bCard rank: 1
[10:09:26.448] -> (raw) stat:dodge base_value=0 value=17 duration=1
[10:09:26.448] -> (card) stat:dodge base_value=0 value=17 duration=1
[10:09:26.449] cant remove range cells. lockranges is on!
[10:09:26.456] [GenericService] [[RECV]] OnExecCard()
[10:09:26.457] ExecCardActions()
[10:09:26.457] OnPhaseSet() CARD_CAST
[10:09:26.463] Awaiting preCastDone...
[10:09:26.467] ============== BeginCardCastPhase() ==============
[10:09:26.966] Awaited preCastDone!
[10:09:26.968] ------------------------------------------------
[10:09:26.968] ExecAnimation(85, act_id=0, type=state, code=charge, sfx=) count=2
[10:09:27.182] -> acts 0, plus 0
[10:09:27.399] [GenericService] [[RECV]] OnPreCast()
[10:09:27.400] ============== ShowIncomingCastedCard() ==============
[10:09:27.402] Failed to load sprite ui/icons/elements/none
[10:09:27.402] bCard unit: Goblin Batedor
[10:09:27.403] bCard rank: 1
[10:09:27.403] [GenericService] [[RECV]] OnExecMovement()
[10:09:27.699] ------------------------------------------------
[10:09:27.699] ExecAnimation(86, act_id=30, type=act, code=, sfx=) count=2
[10:09:27.700] -> acts 2, plus 2
[10:09:27.700] ExecuteAction() type=act, unit_id=-4, card_action_id=30)
[10:09:27.701] act.stat=dodge
[10:09:27.701] AddStatusEffect() id=c45c10fa-2ce2-452d-aa69-e9e00657e91b, card_action_id=30, card_effect_id=30, duration=1, value=17
[10:09:27.701] UpdateStatusEffect() id=c45c10fa-2ce2-452d-aa69-e9e00657e91b, card_effect_id=30, duration=1, value=17
[10:09:27.702] ShowFloatingIcon stat:dodge (10, 13, 4) False
[10:09:27.706] ExecuteAction() type=stat, unit_id=-4, card_action_id=30)
[10:09:28.732] OnPhaseSet() TURN
[10:09:28.733] SendEndCast()
[10:09:28.734] ============== ApplyResultUnits() ==============
[10:09:28.734] no action result. cant apply result units
[10:09:29.049] [GenericService] [[SENT]] EndCast()
[10:09:29.049] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-4}
[10:09:29.115] {
"status": true
}
[10:09:29.332] SendEndCast()
[10:09:29.332] ============== ApplyResultUnits() ==============
[10:09:29.333] no action result. cant apply result units
[10:09:29.649] [GenericService] [[SENT]] EndCast()
[10:09:29.649] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-4}
[10:09:29.799] [GenericService] [[RECV]] OnPrePass()
[10:09:29.800] OnPhaseSet() PASSING_OTHER
[10:09:29.816] [GenericService] [[RECV]] OnSetFacing()
[10:09:29.816] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -4,
"direction": "FL"
}
[10:09:29.849] {
"status": true
}
[10:09:30.249] [GenericService] [[RECV]] OnUpdateUnit()
[10:09:30.251] [GenericService] [[RECV]] OnSetCTs()
[10:09:30.252] [GenericService] [[RECV]] OnStartTurn()
[10:09:30.252] OnPhaseSet() TURN
[10:09:30.254] OnPhaseSet() PRE_TURN
[10:09:30.255] OnPhaseSet() TURN
[10:09:30.470] [GenericService] [[RECV]] OnPlotDistances()
[10:09:30.471] On PLOT DISTANCES
[10:09:30.475] card Proteção
[10:09:30.476] distances 205
[10:09:30.476] BattleController.PlotDistances()
[10:09:30.480] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:09:30.481] all plotted!
[10:09:30.486] [GenericService] [[RECV]] OnPreCast()
[10:09:30.487] ============== ShowIncomingCastedCard() ==============
[10:09:30.489] Failed to load sprite ui/icons/elements/none
[10:09:30.490] bCard unit: Goblin Batedor
[10:09:30.491] bCard rank: 1
[10:09:30.491] -> (raw) stat:dodge base_value=0 value=17 duration=1
[10:09:30.492] -> (card) stat:dodge base_value=0 value=17 duration=1
[10:09:30.492] [GenericService] [[RECV]] OnExecCard()
[10:09:30.493] ExecCardActions()
[10:09:30.494] OnPhaseSet() CARD_CAST
[10:09:30.499] Awaiting preCastDone...
[10:09:30.501] ============== BeginCardCastPhase() ==============
[10:09:31.016] Awaited preCastDone!
[10:09:31.050] ------------------------------------------------
[10:09:31.051] ExecAnimation(85, act_id=0, type=state, code=charge, sfx=) count=2
[10:09:31.266] -> acts 0, plus 0
[10:09:31.783] ------------------------------------------------
[10:09:31.783] ExecAnimation(86, act_id=30, type=act, code=, sfx=) count=2
[10:09:31.784] -> acts 2, plus 2
[10:09:31.785] ExecuteAction() type=act, unit_id=-5, card_action_id=30)
[10:09:31.785] act.stat=dodge
[10:09:31.785] AddStatusEffect() id=c824ba4a-e135-4cda-a14a-f55b073b758c, card_action_id=30, card_effect_id=30, duration=1, value=17
[10:09:31.786] UpdateStatusEffect() id=c824ba4a-e135-4cda-a14a-f55b073b758c, card_effect_id=30, duration=1, value=17
[10:09:31.787] ShowFloatingIcon stat:dodge (11, 3, 2) False
[10:09:31.790] ExecuteAction() type=stat, unit_id=-5, card_action_id=30)
[10:09:32.816] OnPhaseSet() TURN
[10:09:32.817] SendEndCast()
[10:09:32.818] ============== ApplyResultUnits() ==============
[10:09:32.818] no action result. cant apply result units
[10:09:33.133] [GenericService] [[SENT]] EndCast()
[10:09:33.133] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-5}
[10:09:33.199] {
"status": true
}
[10:09:34.121] [GenericService] [[RECV]] OnPreCast()
[10:09:34.123] ============== ShowIncomingCastedCard() ==============
[10:09:34.126] Failed to load sprite ui/icons/elements/none
[10:09:34.127] bCard unit: Goblin Batedor
[10:09:34.129] bCard rank: 1
[10:09:34.138] [GenericService] [[RECV]] OnExecMovement()
[10:09:36.117] SendEndCast()
[10:09:36.118] ============== ApplyResultUnits() ==============
[10:09:36.118] no action result. cant apply result units
[10:09:36.434] [GenericService] [[SENT]] EndCast()
[10:09:36.435] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-5}
[10:09:36.499] {
"status": true
}
[10:09:37.183] [GenericService] [[RECV]] OnPrePass()
[10:09:37.184] OnPhaseSet() PASSING_OTHER
[10:09:37.200] [GenericService] [[RECV]] OnSetFacing()
[10:09:37.201] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -5,
"direction": "FL"
}
[10:09:37.566] [GenericService] [[RECV]] OnUpdateUnit()
[10:09:37.567] [GenericService] [[RECV]] OnSetCTs()
[10:09:37.569] [GenericService] [[RECV]] OnStartTurn()
[10:09:37.570] OnPhaseSet() TURN
[10:09:37.574] OnPhaseSet() PRE_TURN
[10:09:37.576] OnPhaseSet() TURN
[10:09:37.739] [GenericService] [[RECV]] OnPlotDistances()
[10:09:37.739] On PLOT DISTANCES
[10:09:37.745] card Proteção
[10:09:37.745] distances 205
[10:09:37.746] BattleController.PlotDistances()
[10:09:37.751] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:09:37.752] all plotted!
[10:09:37.773] [GenericService] [[RECV]] OnPreCast()
[10:09:37.774] ============== ShowIncomingCastedCard() ==============
[10:09:37.776] Failed to load sprite ui/icons/elements/none
[10:09:37.778] bCard unit: Bruxo
[10:09:37.779] bCard rank: 1
[10:09:37.779] -> (raw) stat:resist base_value=0 value=23 duration=1
[10:09:37.780] -> (card) stat:resist base_value=0 value=23 duration=1
[10:09:37.781] [GenericService] [[RECV]] OnExecCard()
[10:09:37.782] ExecCardActions()
[10:09:37.783] OnPhaseSet() CARD_CAST
[10:09:37.790] Awaiting preCastDone...
[10:09:37.793] ============== BeginCardCastPhase() ==============
[10:09:38.300] Awaited preCastDone!
[10:09:38.302] ------------------------------------------------
[10:09:38.303] ExecAnimation(82, act_id=0, type=state, code=charge, sfx=) count=2
[10:09:38.517] -> acts 0, plus 0
[10:09:39.033] ------------------------------------------------
[10:09:39.034] ExecAnimation(83, act_id=28, type=act, code=, sfx=) count=2
[10:09:39.034] -> acts 2, plus 2
[10:09:39.035] ExecuteAction() type=act, unit_id=-6, card_action_id=28)
[10:09:39.035] act.stat=resist
[10:09:39.036] AddStatusEffect() id=76de0f0f-9244-4da2-a014-feb0f2936864, card_action_id=28, card_effect_id=28, duration=1, value=23
[10:09:39.036] UpdateStatusEffect() id=76de0f0f-9244-4da2-a014-feb0f2936864, card_effect_id=28, duration=1, value=23
[10:09:39.037] ShowFloatingIcon stat:resist (13, 10, 1) False
[10:09:39.041] ExecuteAction() type=stat, unit_id=-6, card_action_id=28)
[10:09:40.050] OnPhaseSet() TURN
[10:09:40.051] SendEndCast()
[10:09:40.052] ============== ApplyResultUnits() ==============
[10:09:40.052] no action result. cant apply result units
[10:09:40.366] [GenericService] [[SENT]] EndCast()
[10:09:40.367] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-6}
[10:09:40.433] {
"status": true
}
[10:09:41.267] [GenericService] [[RECV]] OnPreCast()
[10:09:41.268] ============== ShowIncomingCastedCard() ==============
[10:09:41.270] Failed to load sprite ui/icons/elements/none
[10:09:41.271] bCard unit: Bruxo
[10:09:41.272] bCard rank: 1
[10:09:41.272] [GenericService] [[RECV]] OnExecMovement()
[10:09:43.199] SendEndCast()
[10:09:43.200] ============== ApplyResultUnits() ==============
[10:09:43.201] no action result. cant apply result units
[10:09:43.516] [GenericService] [[SENT]] EndCast()
[10:09:43.517] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-6}
[10:09:43.583] {
"status": true
}
[10:09:44.250] [GenericService] [[RECV]] OnPrePass()
[10:09:44.250] OnPhaseSet() PASSING_OTHER
[10:09:44.251] [GenericService] [[RECV]] OnSetFacing()
[10:09:44.252] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -6,
"direction": "FL"
}
[10:09:45.033] [GenericService] [[RECV]] OnUpdateUnit()
[10:09:45.035] [GenericService] [[RECV]] OnSetCTs()
[10:09:45.036] [GenericService] [[RECV]] OnStartTurn()
[10:09:45.037] OnPhaseSet() TURN
[10:09:45.040] OnPhaseSet() PRE_TURN
[10:09:45.041] OnPhaseSet() TURN
[10:09:45.239] [GenericService] [[RECV]] OnPlotDistances()
[10:09:45.239] On PLOT DISTANCES
[10:09:45.244] card Proteção
[10:09:45.244] distances 205
[10:09:45.245] BattleController.PlotDistances()
[10:09:45.249] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:09:45.250] all plotted!
[10:09:45.254] [GenericService] [[RECV]] OnPreCast()
[10:09:45.256] ============== ShowIncomingCastedCard() ==============
[10:09:45.257] Failed to load sprite ui/icons/elements/none
[10:09:45.258] bCard unit: Goblin
[10:09:45.259] bCard rank: 1
[10:09:45.259] -> (raw) stat:dodge base_value=0 value=13 duration=1
[10:09:45.260] -> (card) stat:dodge base_value=0 value=13 duration=1
[10:09:45.261] [GenericService] [[RECV]] OnExecCard()
[10:09:45.261] ExecCardActions()
[10:09:45.262] OnPhaseSet() CARD_CAST
[10:09:45.268] Awaiting preCastDone...
[10:09:45.270] ============== BeginCardCastPhase() ==============
[10:09:45.783] Awaited preCastDone!
[10:09:45.785] ------------------------------------------------
[10:09:45.786] ExecAnimation(85, act_id=0, type=state, code=charge, sfx=) count=2
[10:09:46.000] -> acts 0, plus 0
[10:09:46.516] ------------------------------------------------
[10:09:46.517] ExecAnimation(86, act_id=30, type=act, code=, sfx=) count=2
[10:09:46.517] -> acts 2, plus 2
[10:09:46.518] ExecuteAction() type=act, unit_id=-2, card_action_id=30)
[10:09:46.518] act.stat=dodge
[10:09:46.519] AddStatusEffect() id=7e45c292-76e3-40aa-aa90-9137a8970db0, card_action_id=30, card_effect_id=30, duration=1, value=13
[10:09:46.519] UpdateStatusEffect() id=7e45c292-76e3-40aa-aa90-9137a8970db0, card_effect_id=30, duration=1, value=13
[10:09:46.520] ShowFloatingIcon stat:dodge (10, 5, 1) False
[10:09:46.524] ExecuteAction() type=stat, unit_id=-2, card_action_id=30)
[10:09:47.550] OnPhaseSet() TURN
[10:09:47.551] SendEndCast()
[10:09:47.551] ============== ApplyResultUnits() ==============
[10:09:47.552] no action result. cant apply result units
[10:09:47.867] [GenericService] [[SENT]] EndCast()
[10:09:47.868] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-2}
[10:09:47.933] {
"status": true
}
[10:09:48.583] [GenericService] [[RECV]] OnPrePass()
[10:09:48.584] OnPhaseSet() PASSING_OTHER
[10:09:48.600] [GenericService] [[RECV]] OnSetFacing()
[10:09:48.601] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -2,
"direction": "FL"
}
[10:09:48.984] [GenericService] [[RECV]] OnUpdateUnit()
[10:09:48.985] [GenericService] [[RECV]] OnSetCTs()
[10:09:49.000] [GenericService] [[RECV]] OnStartTurn()
[10:09:49.001] OnPhaseSet() TURN
[10:09:49.003] OnPhaseSet() PRE_TURN
[10:09:49.005] OnPhaseSet() TURN
[10:09:49.200] [GenericService] [[RECV]] OnPreCast()
[10:09:49.201] ============== ShowIncomingCastedCard() ==============
[10:09:49.202] Failed to load sprite ui/icons/elements/none
[10:09:49.203] bCard unit: Goblin
[10:09:49.203] bCard rank: 1
[10:09:49.204] [GenericService] [[RECV]] OnExecMovement()
[10:09:51.167] SendEndCast()
[10:09:51.167] ============== ApplyResultUnits() ==============
[10:09:51.168] no action result. cant apply result units
[10:09:51.483] [GenericService] [[SENT]] EndCast()
[10:09:51.484] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-3}
[10:09:51.550] {
"status": true
}
[10:09:52.217] [GenericService] [[RECV]] OnPrePass()
[10:09:52.218] OnPhaseSet() PASSING_OTHER
[10:09:52.218] [GenericService] [[RECV]] OnSetFacing()
[10:09:52.219] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -3,
"direction": "FL"
}
[10:09:52.617] [GenericService] [[RECV]] OnUpdateUnit()
[10:09:52.618] [GenericService] [[RECV]] OnSetCTs()
[10:09:52.633] [GenericService] [[RECV]] OnStartTurn()
[10:09:52.634] OnPhaseSet() TURN
[10:09:52.637] OnPhaseSet() PRE_TURN
[10:09:52.639] OnPhaseSet() TURN
[10:09:52.805] [GenericService] [[RECV]] OnPlotDistances()
[10:09:52.806] On PLOT DISTANCES
[10:09:52.810] card Proteção
[10:09:52.811] distances 205
[10:09:52.811] BattleController.PlotDistances()
[10:09:52.816] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:09:52.816] all plotted!
[10:09:52.822] [GenericService] [[RECV]] OnPreCast()
[10:09:52.823] ============== ShowIncomingCastedCard() ==============
[10:09:52.824] Failed to load sprite ui/icons/elements/none
[10:09:52.826] bCard unit: Xamã
[10:09:52.826] bCard rank: 1
[10:09:52.827] -> (raw) stat:resist base_value=0 value=23 duration=1
[10:09:52.827] -> (card) stat:resist base_value=0 value=23 duration=1
[10:09:52.828] [GenericService] [[RECV]] OnExecCard()
[10:09:52.829] ExecCardActions()
[10:09:52.829] OnPhaseSet() CARD_CAST
[10:09:52.835] Awaiting preCastDone...
[10:09:52.837] ============== BeginCardCastPhase() ==============
[10:09:53.350] Awaited preCastDone!
[10:09:53.352] ------------------------------------------------
[10:09:53.353] ExecAnimation(82, act_id=0, type=state, code=charge, sfx=) count=2
[10:09:53.567] -> acts 0, plus 0
[10:09:54.083] ------------------------------------------------
[10:09:54.084] ExecAnimation(83, act_id=28, type=act, code=, sfx=) count=2
[10:09:54.084] -> acts 2, plus 2
[10:09:54.085] ExecuteAction() type=act, unit_id=-7, card_action_id=28)
[10:09:54.085] act.stat=resist
[10:09:54.086] AddStatusEffect() id=30781ace-0e04-40d9-b9a0-8b5001d68179, card_action_id=28, card_effect_id=28, duration=1, value=23
[10:09:54.086] UpdateStatusEffect() id=30781ace-0e04-40d9-b9a0-8b5001d68179, card_effect_id=28, duration=1, value=23
[10:09:54.087] ShowFloatingIcon stat:resist (12, 6, 2) False
[10:09:54.091] ExecuteAction() type=stat, unit_id=-7, card_action_id=28)
[10:09:55.100] OnPhaseSet() TURN
[10:09:55.101] SendEndCast()
[10:09:55.101] ============== ApplyResultUnits() ==============
[10:09:55.102] no action result. cant apply result units
[10:09:55.417] [GenericService] [[SENT]] EndCast()
[10:09:55.418] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-7}
[10:09:55.484] {
"status": true
}
[10:09:56.335] [GenericService] [[RECV]] OnPreCast()
[10:09:56.336] ============== ShowIncomingCastedCard() ==============
[10:09:56.339] Failed to load sprite ui/icons/elements/none
[10:09:56.340] bCard unit: Xamã
[10:09:56.341] bCard rank: 1
[10:09:56.342] [GenericService] [[RECV]] OnExecMovement()
[10:09:58.268] SendEndCast()
[10:09:58.269] ============== ApplyResultUnits() ==============
[10:09:58.269] no action result. cant apply result units
[10:09:58.585] [GenericService] [[SENT]] EndCast()
[10:09:58.586] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-7}
[10:09:58.651] {
"status": true
}
[10:09:59.334] [GenericService] [[RECV]] OnPrePass()
[10:09:59.334] OnPhaseSet() PASSING_OTHER
[10:09:59.335] [GenericService] [[RECV]] OnSetFacing()
[10:09:59.336] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -7,
"direction": "FL"
}
[10:09:59.884] [GenericService] [[RECV]] OnUpdateUnit()
[10:09:59.886] [GenericService] [[RECV]] OnSetCTs()
[10:09:59.888] [GenericService] [[RECV]] OnStartTurn()
[10:09:59.889] OnPhaseSet() TURN
[10:09:59.893] OnPhaseSet() PRE_TURN
[10:09:59.894] OnPhaseSet() TURN
[10:10:13.443] [GenericService] [[RECV]] OnSetFacing()
[10:10:13.444] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 61,
"direction": "BR"
}
[10:10:13.446] [GenericService] [[RECV]] OnUpdateUnit()
[10:10:13.448] [GenericService] [[RECV]] OnSetCTs()
[10:10:13.451] [GenericService] [[RECV]] OnStartTurn()
[10:10:13.452] OnPhaseSet() PRE_TURN
[10:10:13.705] ExecuteAction() type=act, unit_id=459, card_action_id=0)
[10:10:13.705] act.heal=5
[10:10:14.320] OnPhaseSet() TURN
[10:10:22.443] [GenericService] [[RECV]] OnSetFacing()
[10:10:22.445] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 459,
"direction": "BR"
}
[10:10:22.448] [GenericService] [[RECV]] OnUpdateUnit()
[10:10:22.459] [GenericService] [[RECV]] OnSetCTs()
[10:10:22.484] [GenericService] [[RECV]] OnStartTurn()
[10:10:22.486] OnPhaseSet() PRE_TURN
[10:10:22.671] ExecuteAction() type=act, unit_id=429, card_action_id=0)
[10:10:22.672] act.heal=5
[10:10:23.278] OnPhaseSet() TURN
[10:10:33.187] [GenericService] [[RECV]] OnPreCast()
[10:10:33.190] ============== ShowIncomingCastedCard() ==============
[10:10:33.192] Failed to load sprite ui/icons/elements/none
[10:10:33.213] bCard unit: Clérigo de Gariot
[10:10:33.214] bCard rank: 1
[10:10:33.214] -> (raw) card:recover_top base_value=1 value=1 duration=0
[10:10:33.215] -> (card) card:recover_top base_value=1 value=1 duration=0
[10:10:33.215] [GenericService] [[RECV]] OnExecCard()
[10:10:33.216] ExecCardActions()
[10:10:33.216] OnPhaseSet() CARD_CAST
[10:10:33.222] Awaiting preCastDone...
[10:10:33.224] ============== BeginCardCastPhase() ==============
[10:10:33.724] Awaited preCastDone!
[10:10:33.842] ------------------------------------------------
[10:10:33.842] ExecAnimation(437, act_id=0, type=state, code=charge, sfx=) count=1
[10:10:34.209] -> acts 1, plus 1
[10:10:34.725] ------------------------------------------------
[10:10:34.726] ExecAnimation(438, act_id=151, type=act, code= , sfx=) count=1
[10:10:34.727] -> acts 0, plus 0
[10:10:35.743] OnPhaseSet() TURN
[10:10:35.743] SendEndCast()
[10:10:35.744] ============== ApplyResultUnits() ==============
[10:10:35.744] no action result. cant apply result units
[10:10:36.061] [GenericService] [[SENT]] EndCast()
[10:10:36.062] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":429}
[10:10:36.120] {
"status": true
}
[10:10:39.506] [GenericService] [[RECV]] OnPreCast()
[10:10:39.509] ============== ShowIncomingCastedCard() ==============
[10:10:39.513] Failed to load sprite ui/icons/elements/none
[10:10:39.514] bCard unit: Clérigo de Gariot
[10:10:39.515] bCard rank: 1
[10:10:39.516] -> (raw) card:free_action base_value=1 value=1 duration=0
[10:10:39.521] -> (card) card:free_action base_value=1 value=1 duration=0
[10:10:39.522] [GenericService] [[RECV]] OnExecCard()
[10:10:39.523] ExecCardActions()
[10:10:39.524] OnPhaseSet() CARD_CAST
[10:10:39.571] Awaiting preCastDone...
[10:10:39.575] ============== BeginCardCastPhase() ==============
[10:10:40.088] Awaited preCastDone!
[10:10:40.091] ------------------------------------------------
[10:10:40.093] ExecAnimation(197, act_id=0, type=state, code=charge, sfx=) count=1
[10:10:40.304] -> acts 1, plus 1
[10:10:40.841] ------------------------------------------------
[10:10:40.842] ExecAnimation(198, act_id=71, type=act, code= , sfx=) count=1
[10:10:40.842] -> acts 0, plus 0
[10:10:41.857] OnPhaseSet() TURN
[10:10:41.858] SendEndCast()
[10:10:41.858] ============== ApplyResultUnits() ==============
[10:10:41.859] no action result. cant apply result units
[10:10:42.170] [GenericService] [[SENT]] EndCast()
[10:10:42.172] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":429}
[10:10:42.247] {
"status": true
}
[10:10:44.143] [GenericService] [[RECV]] OnSetFacing()
[10:10:44.144] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 429,
"direction": "BR"
}
[10:10:44.145] [GenericService] [[RECV]] OnUpdateUnit()
[10:10:44.146] [GenericService] [[RECV]] OnSetCTs()
[10:10:44.148] [GenericService] [[RECV]] OnStartTurn()
[10:10:44.149] OnPhaseSet() PRE_TURN
[10:10:44.150] OnPhaseSet() TURN
[10:10:49.642] [GenericService] [[RECV]] OnSetFacing()
[10:10:49.649] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 61,
"direction": "BR"
}
[10:10:49.652] [GenericService] [[RECV]] OnUpdateUnit()
[10:10:49.653] [GenericService] [[RECV]] OnSetCTs()
[10:10:49.655] [GenericService] [[RECV]] OnStartTurn()
[10:10:49.656] OnPhaseSet() PRE_TURN
[10:10:49.987] ExecuteAction() type=data, unit_id=-4, card_action_id=30)
[10:10:49.990] act.data=something
[10:10:49.991] UpdateStatusEffect() id=c45c10fa-2ce2-452d-aa69-e9e00657e91b, card_effect_id=30, duration=0, value=17
[10:10:49.991] ShowFloatingIcon stat:dodge (6, 13, 4) True
[10:10:50.618] [GenericService] [[RECV]] OnPlotDistances()
[10:10:50.619] On PLOT DISTANCES
[10:10:50.624] card Proteção
[10:10:50.630] distances 205
[10:10:50.630] BattleController.PlotDistances()
[10:10:50.642] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:10:50.643] all plotted!
[10:10:50.643] ExecuteAction() type=stat, unit_id=-4, card_action_id=30)
[10:10:50.644] OnPhaseSet() TURN
[10:10:50.651] [GenericService] [[RECV]] OnPreCast()
[10:10:50.652] ============== ShowIncomingCastedCard() ==============
[10:10:50.654] Failed to load sprite ui/icons/elements/none
[10:10:50.656] bCard unit: Goblin Batedor
[10:10:50.656] bCard rank: 1
[10:10:50.657] -> (raw) stat:dodge base_value=0 value=17 duration=1
[10:10:50.657] -> (card) stat:dodge base_value=0 value=17 duration=1
[10:10:50.658] [GenericService] [[RECV]] OnExecCard()
[10:10:50.659] ExecCardActions()
[10:10:50.659] OnPhaseSet() CARD_CAST
[10:10:50.666] Awaiting preCastDone...
[10:10:50.742] ============== BeginCardCastPhase() ==============
[10:10:51.175] Awaited preCastDone!
[10:10:51.178] ------------------------------------------------
[10:10:51.178] ExecAnimation(85, act_id=0, type=state, code=charge, sfx=) count=2
[10:10:51.393] -> acts 0, plus 0
[10:10:51.909] ------------------------------------------------
[10:10:51.910] ExecAnimation(86, act_id=30, type=act, code=, sfx=) count=2
[10:10:51.910] -> acts 2, plus 2
[10:10:51.912] ExecuteAction() type=act, unit_id=-4, card_action_id=30)
[10:10:51.914] act.stat=dodge
[10:10:51.915] AddStatusEffect() id=714831a8-2faa-4130-8ad5-3a6a8c1e6a75, card_action_id=30, card_effect_id=30, duration=1, value=17
[10:10:51.916] UpdateStatusEffect() id=714831a8-2faa-4130-8ad5-3a6a8c1e6a75, card_effect_id=30, duration=1, value=17
[10:10:51.916] ShowFloatingIcon stat:dodge (6, 13, 4) False
[10:10:51.922] ExecuteAction() type=stat, unit_id=-4, card_action_id=30)
[10:10:52.941] OnPhaseSet() TURN
[10:10:52.942] SendEndCast()
[10:10:52.942] ============== ApplyResultUnits() ==============
[10:10:52.943] no action result. cant apply result units
[10:10:53.254] [GenericService] [[SENT]] EndCast()
[10:10:53.257] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-4}
[10:10:53.326] {
"status": true
}
[10:10:54.213] [GenericService] [[RECV]] OnPreCast()
[10:10:54.214] ============== ShowIncomingCastedCard() ==============
[10:10:54.224] Failed to load sprite ui/icons/elements/none
[10:10:54.225] bCard unit: Goblin Batedor
[10:10:54.226] bCard rank: 1
[10:10:54.226] [GenericService] [[RECV]] OnExecMovement()
[10:10:56.161] SendEndCast()
[10:10:56.162] ============== ApplyResultUnits() ==============
[10:10:56.163] no action result. cant apply result units
[10:10:56.472] [GenericService] [[SENT]] EndCast()
[10:10:56.473] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-4}
[10:10:56.542] {
"status": true
}
[10:10:57.248] [GenericService] [[RECV]] OnPrePass()
[10:10:57.248] OnPhaseSet() PASSING_OTHER
[10:10:57.250] [GenericService] [[RECV]] OnSetFacing()
[10:10:57.259] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -4,
"direction": "FL"
}
[10:10:57.720] [GenericService] [[RECV]] OnUpdateUnit()
[10:10:57.725] [GenericService] [[RECV]] OnSetCTs()
[10:10:57.726] [GenericService] [[RECV]] OnStartTurn()
[10:10:57.730] OnPhaseSet() TURN
[10:10:57.733] OnPhaseSet() PRE_TURN
[10:10:58.323] ExecuteAction() type=data, unit_id=-5, card_action_id=30)
[10:10:58.324] act.data=something
[10:10:58.325] UpdateStatusEffect() id=c824ba4a-e135-4cda-a14a-f55b073b758c, card_effect_id=30, duration=0, value=17
[10:10:58.325] ShowFloatingIcon stat:dodge (8, 4, 1) True
[10:10:58.788] [GenericService] [[RECV]] OnPreCast()
[10:10:58.789] ============== ShowIncomingCastedCard() ==============
[10:10:58.792] Failed to load sprite ui/icons/elements/none
[10:10:58.793] bCard unit: Goblin Batedor
[10:10:58.799] bCard rank: 1
[10:10:58.799] [GenericService] [[RECV]] OnExecMovement()
[10:10:58.939] ExecuteAction() type=stat, unit_id=-5, card_action_id=30)
[10:10:58.940] OnPhaseSet() TURN
[10:11:00.745] SendEndCast()
[10:11:00.746] ============== ApplyResultUnits() ==============
[10:11:00.746] no action result. cant apply result units
[10:11:01.059] [GenericService] [[SENT]] EndCast()
[10:11:01.060] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-5}
[10:11:01.122] {
"status": true
}
[10:11:01.835] [GenericService] [[RECV]] OnPlotDistances()
[10:11:01.835] On PLOT DISTANCES
[10:11:01.840] card Besta
[10:11:01.841] distances 205
[10:11:01.842] BattleController.PlotDistances()
[10:11:01.846] color=RGBA(1,000, 0,000, 0,000, 1,000), minrange =1, maxrange=4, cells_affected=cell
[10:11:01.847] all plotted!
[10:11:01.852] cant remove range cells. lockranges is on!
[10:11:01.871] [GenericService] [[RECV]] OnPreCast()
[10:11:01.872] ============== ShowIncomingCastedCard() ==============
[10:11:01.873] Failed to load sprite skills/sd2/crossbow
[10:11:01.874] Failed to load sprite ui/icons/elements/none
[10:11:01.878] bCard unit: Goblin Batedor
[10:11:01.879] bCard rank: 1
[10:11:01.879] -> (raw) damage:hp base_value=0 value=58 duration=0
[10:11:01.880] -> (card) damage:hp base_value=0 value=58 duration=0
[10:11:01.881] [GenericService] [[RECV]] OnExecCard()
[10:11:01.882] ExecCardActions()
[10:11:01.883] OnPhaseSet() CARD_CAST
[10:11:01.890] Awaiting preCastDone...
[10:11:01.892] ============== BeginCardCastPhase() ==============
[10:11:02.404] Awaited preCastDone!
[10:11:02.855] ------------------------------------------------
[10:11:02.856] ExecAnimation(206, act_id=0, type=state, code=attack, sfx=) count=1
[10:11:03.071] -> acts 0, plus 0
[10:11:04.287] ------------------------------------------------
[10:11:04.288] ExecAnimation(207, act_id=74, type=vfx, code=damageBow-white, sfx=) count=1
[10:11:04.288] -> acts 1, plus 1
[10:11:04.293] ------------------------------------------------
[10:11:04.294] ExecAnimation(208, act_id=74, type=state, code=damage, sfx=) count=1
[10:11:04.294] -> acts 1, plus 1
[10:11:04.295] ------------------------------------------------
[10:11:04.295] ExecAnimation(209, act_id=74, type=act, code=, sfx=) count=1
[10:11:04.503] -> acts 1, plus 1
[10:11:04.504] ExecuteAction() type=act, unit_id=459, card_action_id=74)
[10:11:04.505] act.damage=58
[10:11:04.505] TakeDamage(hp, 58, 0,85, True, False)
[10:11:05.504] OnPhaseSet() TURN
[10:11:05.505] SendEndCast()
[10:11:05.506] ============== ApplyResultUnits() ==============
[10:11:05.506] no action result. cant apply result units
[10:11:05.821] [GenericService] [[SENT]] EndCast()
[10:11:05.822] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-5}
[10:11:05.888] {
"status": true
}
[10:11:06.626] [GenericService] [[RECV]] OnPlotDistances()
[10:11:06.627] On PLOT DISTANCES
[10:11:06.631] card Proteção
[10:11:06.632] distances 205
[10:11:06.632] BattleController.PlotDistances()
[10:11:06.636] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:11:06.637] all plotted!
[10:11:06.643] [GenericService] [[RECV]] OnPreCast()
[10:11:06.644] ============== ShowIncomingCastedCard() ==============
[10:11:06.645] Failed to load sprite ui/icons/elements/none
[10:11:06.647] bCard unit: Goblin Batedor
[10:11:06.648] bCard rank: 1
[10:11:06.649] -> (raw) stat:dodge base_value=0 value=17 duration=1
[10:11:06.649] -> (card) stat:dodge base_value=0 value=17 duration=1
[10:11:06.650] [GenericService] [[RECV]] OnExecCard()
[10:11:06.651] ExecCardActions()
[10:11:06.652] OnPhaseSet() CARD_CAST
[10:11:06.657] Awaiting preCastDone...
[10:11:06.660] ============== BeginCardCastPhase() ==============
[10:11:07.197] Awaited preCastDone!
[10:11:07.199] ------------------------------------------------
[10:11:07.200] ExecAnimation(85, act_id=0, type=state, code=charge, sfx=) count=2
[10:11:07.411] -> acts 0, plus 0
[10:11:07.924] ------------------------------------------------
[10:11:07.925] ExecAnimation(86, act_id=30, type=act, code=, sfx=) count=2
[10:11:07.925] -> acts 2, plus 2
[10:11:07.926] ExecuteAction() type=act, unit_id=-5, card_action_id=30)
[10:11:07.929] act.stat=dodge
[10:11:07.930] AddStatusEffect() id=63368360-eb70-4beb-91f6-fcf27e7ef4c7, card_action_id=30, card_effect_id=30, duration=1, value=17
[10:11:07.931] UpdateStatusEffect() id=63368360-eb70-4beb-91f6-fcf27e7ef4c7, card_effect_id=30, duration=1, value=17
[10:11:07.931] ShowFloatingIcon stat:dodge (5, 5, 3) False
[10:11:07.937] ExecuteAction() type=stat, unit_id=-5, card_action_id=30)
[10:11:08.957] OnPhaseSet() TURN
[10:11:08.958] SendEndCast()
[10:11:08.959] ============== ApplyResultUnits() ==============
[10:11:08.960] no action result. cant apply result units
[10:11:09.261] [GenericService] [[SENT]] EndCast()
[10:11:09.262] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-5}
[10:11:09.319] {
"status": true
}
[10:11:10.062] [GenericService] [[RECV]] OnPrePass()
[10:11:10.062] OnPhaseSet() PASSING_OTHER
[10:11:10.063] [GenericService] [[RECV]] OnSetFacing()
[10:11:10.064] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -5,
"direction": "FL"
}
[10:11:10.489] [GenericService] [[RECV]] OnUpdateUnit()
[10:11:10.492] [GenericService] [[RECV]] OnSetCTs()
[10:11:10.512] [GenericService] [[RECV]] OnStartTurn()
[10:11:10.514] OnPhaseSet() TURN
[10:11:10.519] OnPhaseSet() PRE_TURN
[10:11:10.775] ExecuteAction() type=data, unit_id=-6, card_action_id=28)
[10:11:10.778] act.data=something
[10:11:10.779] UpdateStatusEffect() id=76de0f0f-9244-4da2-a014-feb0f2936864, card_effect_id=28, duration=0, value=23
[10:11:10.780] ShowFloatingIcon stat:resist (9, 10, 2) True
[10:11:11.394] ExecuteAction() type=stat, unit_id=-6, card_action_id=28)
[10:11:11.395] OnPhaseSet() TURN
[10:11:11.690] [GenericService] [[RECV]] OnPreCast()
[10:11:11.691] ============== ShowIncomingCastedCard() ==============
[10:11:11.693] Failed to load sprite ui/icons/elements/none
[10:11:11.694] bCard unit: Bruxo
[10:11:11.695] bCard rank: 1
[10:11:11.701] [GenericService] [[RECV]] OnExecMovement()
[10:11:13.724] SendEndCast()
[10:11:13.725] ============== ApplyResultUnits() ==============
[10:11:13.726] no action result. cant apply result units
[10:11:14.040] [GenericService] [[SENT]] EndCast()
[10:11:14.042] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-6}
[10:11:14.107] {
"status": true
}
[10:11:14.953] [GenericService] [[RECV]] OnPreCast()
[10:11:14.955] ============== ShowIncomingCastedCard() ==============
[10:11:14.956] Failed to load sprite ui/icons/elements/none
[10:11:14.957] bCard unit: Bruxo
[10:11:14.958] bCard rank: 1
[10:11:14.959] [GenericService] [[RECV]] OnExecMovement()
[10:11:17.127] SendEndCast()
[10:11:17.129] ============== ApplyResultUnits() ==============
[10:11:17.129] no action result. cant apply result units
[10:11:17.445] [GenericService] [[SENT]] EndCast()
[10:11:17.446] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-6}
[10:11:17.527] {
"status": true
}
[10:11:18.247] [GenericService] [[RECV]] OnPrePass()
[10:11:18.250] OnPhaseSet() PASSING_OTHER
[10:11:18.266] [GenericService] [[RECV]] OnSetFacing()
[10:11:18.267] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -6,
"direction": "FL"
}
[10:11:18.678] [GenericService] [[RECV]] OnUpdateUnit()
[10:11:18.679] [GenericService] [[RECV]] OnSetCTs()
[10:11:18.681] [GenericService] [[RECV]] OnStartTurn()
[10:11:18.682] OnPhaseSet() TURN
[10:11:18.685] OnPhaseSet() PRE_TURN
[10:11:19.188] ExecuteAction() type=data, unit_id=-2, card_action_id=30)
[10:11:19.188] act.data=something
[10:11:19.189] UpdateStatusEffect() id=7e45c292-76e3-40aa-aa90-9137a8970db0, card_effect_id=30, duration=0, value=13
[10:11:19.190] ShowFloatingIcon stat:dodge (10, 5, 1) True
[10:11:19.650] [GenericService] [[RECV]] OnPlotDistances()
[10:11:19.650] On PLOT DISTANCES
[10:11:19.656] card Proteção
[10:11:19.656] distances 205
[10:11:19.657] BattleController.PlotDistances()
[10:11:19.661] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:11:19.662] all plotted!
[10:11:19.666] [GenericService] [[RECV]] OnPreCast()
[10:11:19.667] ============== ShowIncomingCastedCard() ==============
[10:11:19.670] Failed to load sprite ui/icons/elements/none
[10:11:19.671] bCard unit: Goblin
[10:11:19.673] bCard rank: 1
[10:11:19.678] -> (raw) stat:dodge base_value=0 value=13 duration=1
[10:11:19.679] -> (card) stat:dodge base_value=0 value=13 duration=1
[10:11:19.679] [GenericService] [[RECV]] OnExecCard()
[10:11:19.680] ExecCardActions()
[10:11:19.681] OnPhaseSet() CARD_CAST
[10:11:19.681] ============== BeginCardCastPhase() ==============
[10:11:19.692] Awaiting preCastDone...
[10:11:19.813] ExecuteAction() type=stat, unit_id=-2, card_action_id=30)
[10:11:19.816] OnPhaseSet() TURN
[10:11:20.213] Awaited preCastDone!
[10:11:20.216] ------------------------------------------------
[10:11:20.217] ExecAnimation(85, act_id=0, type=state, code=charge, sfx=) count=2
[10:11:20.421] -> acts 0, plus 0
[10:11:20.946] ------------------------------------------------
[10:11:20.947] ExecAnimation(86, act_id=30, type=act, code=, sfx=) count=2
[10:11:20.948] -> acts 2, plus 2
[10:11:20.948] ExecuteAction() type=act, unit_id=-2, card_action_id=30)
[10:11:20.949] act.stat=dodge
[10:11:20.949] AddStatusEffect() id=dc74859b-e572-4c81-a6e8-bac6ae20b2f6, card_action_id=30, card_effect_id=30, duration=1, value=13
[10:11:20.950] UpdateStatusEffect() id=dc74859b-e572-4c81-a6e8-bac6ae20b2f6, card_effect_id=30, duration=1, value=13
[10:11:20.951] ShowFloatingIcon stat:dodge (10, 5, 1) False
[10:11:20.961] ExecuteAction() type=stat, unit_id=-2, card_action_id=30)
[10:11:21.975] SendEndCast()
[10:11:21.976] ============== ApplyResultUnits() ==============
[10:11:21.976] no action result. cant apply result units
[10:11:22.295] [GenericService] [[SENT]] EndCast()
[10:11:22.296] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-2}
[10:11:22.362] {
"status": true
}
[10:11:23.028] [GenericService] [[RECV]] OnPreCast()
[10:11:23.029] ============== ShowIncomingCastedCard() ==============
[10:11:23.031] Failed to load sprite ui/icons/elements/none
[10:11:23.032] bCard unit: Goblin
[10:11:23.033] bCard rank: 1
[10:11:23.034] [GenericService] [[RECV]] OnExecMovement()
[10:11:24.976] SendEndCast()
[10:11:24.977] ============== ApplyResultUnits() ==============
[10:11:24.977] no action result. cant apply result units
[10:11:25.297] [GenericService] [[SENT]] EndCast()
[10:11:25.298] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-2}
[10:11:25.360] {
"status": true
}
[10:11:26.062] [GenericService] [[RECV]] OnPrePass()
[10:11:26.063] OnPhaseSet() PASSING_OTHER
[10:11:26.083] [GenericService] [[RECV]] OnSetFacing()
[10:11:26.084] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -2,
"direction": "FL"
}
[10:11:26.513] [GenericService] [[RECV]] OnUpdateUnit()
[10:11:26.515] [GenericService] [[RECV]] OnSetCTs()
[10:11:26.516] [GenericService] [[RECV]] OnStartTurn()
[10:11:26.517] OnPhaseSet() TURN
[10:11:26.522] OnPhaseSet() PRE_TURN
[10:11:26.523] OnPhaseSet() TURN
[10:11:26.753] [GenericService] [[RECV]] OnPlotDistances()
[10:11:26.754] On PLOT DISTANCES
[10:11:26.759] card Proteção
[10:11:26.764] distances 205
[10:11:26.764] BattleController.PlotDistances()
[10:11:26.769] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:11:26.769] all plotted!
[10:11:26.774] [GenericService] [[RECV]] OnPreCast()
[10:11:26.776] ============== ShowIncomingCastedCard() ==============
[10:11:26.777] Failed to load sprite ui/icons/elements/none
[10:11:26.779] bCard unit: Goblin
[10:11:26.779] bCard rank: 1
[10:11:26.780] -> (raw) stat:dodge base_value=0 value=13 duration=1
[10:11:26.780] -> (card) stat:dodge base_value=0 value=13 duration=1
[10:11:26.781] [GenericService] [[RECV]] OnExecCard()
[10:11:26.783] ExecCardActions()
[10:11:26.789] OnPhaseSet() CARD_CAST
[10:11:26.795] Awaiting preCastDone...
[10:11:26.798] ============== BeginCardCastPhase() ==============
[10:11:27.313] Awaited preCastDone!
[10:11:27.316] ------------------------------------------------
[10:11:27.317] ExecAnimation(85, act_id=0, type=state, code=charge, sfx=) count=2
[10:11:27.529] -> acts 0, plus 0
[10:11:28.047] ------------------------------------------------
[10:11:28.047] ExecAnimation(86, act_id=30, type=act, code=, sfx=) count=2
[10:11:28.048] -> acts 2, plus 2
[10:11:28.048] ExecuteAction() type=act, unit_id=-3, card_action_id=30)
[10:11:28.092] act.stat=dodge
[10:11:28.093] AddStatusEffect() id=2a7da946-1be8-4873-a02e-f06cd5ec80d2, card_action_id=30, card_effect_id=30, duration=1, value=13
[10:11:28.094] UpdateStatusEffect() id=2a7da946-1be8-4873-a02e-f06cd5ec80d2, card_effect_id=30, duration=1, value=13
[10:11:28.094] ShowFloatingIcon stat:dodge (7, 10, 1) False
[10:11:28.098] ExecuteAction() type=stat, unit_id=-3, card_action_id=30)
[10:11:29.142] OnPhaseSet() TURN
[10:11:29.143] SendEndCast()
[10:11:29.143] ============== ApplyResultUnits() ==============
[10:11:29.144] no action result. cant apply result units
[10:11:29.447] [GenericService] [[SENT]] EndCast()
[10:11:29.448] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-3}
[10:11:29.522] {
"status": true
}
[10:11:30.199] [GenericService] [[RECV]] OnPreCast()
[10:11:30.200] ============== ShowIncomingCastedCard() ==============
[10:11:30.203] Failed to load sprite ui/icons/elements/none
[10:11:30.204] bCard unit: Goblin
[10:11:30.204] bCard rank: 1
[10:11:30.206] [GenericService] [[RECV]] OnExecMovement()
[10:11:32.146] SendEndCast()
[10:11:32.147] ============== ApplyResultUnits() ==============
[10:11:32.147] no action result. cant apply result units
[10:11:32.461] [GenericService] [[SENT]] EndCast()
[10:11:32.461] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-3}
[10:11:32.527] {
"status": true
}
[10:11:33.338] [GenericService] [[RECV]] OnPrePass()
[10:11:33.344] OnPhaseSet() PASSING_OTHER
[10:11:33.366] [GenericService] [[RECV]] OnSetFacing()
[10:11:33.367] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -3,
"direction": "FL"
}
[10:11:33.828] [GenericService] [[RECV]] OnUpdateUnit()
[10:11:33.830] [GenericService] [[RECV]] OnSetCTs()
[10:11:33.832] [GenericService] [[RECV]] OnStartTurn()
[10:11:33.832] OnPhaseSet() TURN
[10:11:33.835] OnPhaseSet() PRE_TURN
[10:11:34.205] ExecuteAction() type=data, unit_id=-7, card_action_id=28)
[10:11:34.210] act.data=something
[10:11:34.210] UpdateStatusEffect() id=30781ace-0e04-40d9-b9a0-8b5001d68179, card_effect_id=28, duration=0, value=23
[10:11:34.211] ShowFloatingIcon stat:resist (9, 5, 1) True
[10:11:34.828] ExecuteAction() type=stat, unit_id=-7, card_action_id=28)
[10:11:34.829] OnPhaseSet() TURN
[10:11:34.862] [GenericService] [[RECV]] OnPlotDistances()
[10:11:34.863] On PLOT DISTANCES
[10:11:34.867] card Proteção
[10:11:34.869] distances 205
[10:11:34.870] BattleController.PlotDistances()
[10:11:34.875] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:11:34.876] all plotted!
[10:11:34.886] [GenericService] [[RECV]] OnPreCast()
[10:11:34.887] ============== ShowIncomingCastedCard() ==============
[10:11:34.888] Failed to load sprite ui/icons/elements/none
[10:11:34.890] bCard unit: Xamã
[10:11:34.890] bCard rank: 1
[10:11:34.891] -> (raw) stat:resist base_value=0 value=23 duration=1
[10:11:34.891] -> (card) stat:resist base_value=0 value=23 duration=1
[10:11:34.892] [GenericService] [[RECV]] OnExecCard()
[10:11:34.893] ExecCardActions()
[10:11:34.894] OnPhaseSet() CARD_CAST
[10:11:34.900] Awaiting preCastDone...
[10:11:34.902] ============== BeginCardCastPhase() ==============
[10:11:35.408] Awaited preCastDone!
[10:11:35.411] ------------------------------------------------
[10:11:35.412] ExecAnimation(82, act_id=0, type=state, code=charge, sfx=) count=2
[10:11:35.628] -> acts 0, plus 0
[10:11:36.145] ------------------------------------------------
[10:11:36.146] ExecAnimation(83, act_id=28, type=act, code=, sfx=) count=2
[10:11:36.146] -> acts 2, plus 2
[10:11:36.147] ExecuteAction() type=act, unit_id=-7, card_action_id=28)
[10:11:36.147] act.stat=resist
[10:11:36.148] AddStatusEffect() id=36f06be3-56eb-4d11-a458-e06176c10209, card_action_id=28, card_effect_id=28, duration=1, value=23
[10:11:36.148] UpdateStatusEffect() id=36f06be3-56eb-4d11-a458-e06176c10209, card_effect_id=28, duration=1, value=23
[10:11:36.149] ShowFloatingIcon stat:resist (9, 5, 1) False
[10:11:36.159] ExecuteAction() type=stat, unit_id=-7, card_action_id=28)
[10:11:37.189] OnPhaseSet() TURN
[10:11:37.197] SendEndCast()
[10:11:37.197] ============== ApplyResultUnits() ==============
[10:11:37.198] no action result. cant apply result units
[10:11:37.505] [GenericService] [[SENT]] EndCast()
[10:11:37.510] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-7}
[10:11:37.571] {
"status": true
}
[10:11:38.497] [GenericService] [[RECV]] OnPreCast()
[10:11:38.498] ============== ShowIncomingCastedCard() ==============
[10:11:38.500] Failed to load sprite ui/icons/elements/none
[10:11:38.500] bCard unit: Xamã
[10:11:38.501] bCard rank: 1
[10:11:38.502] [GenericService] [[RECV]] OnExecMovement()
[10:11:39.743] SendEndCast()
[10:11:39.743] ============== ApplyResultUnits() ==============
[10:11:39.744] no action result. cant apply result units
[10:11:40.060] [GenericService] [[SENT]] EndCast()
[10:11:40.061] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-7}
[10:11:40.129] {
"status": true
}
[10:11:40.812] [GenericService] [[RECV]] OnPrePass()
[10:11:40.812] OnPhaseSet() PASSING_OTHER
[10:11:40.813] [GenericService] [[RECV]] OnSetFacing()
[10:11:40.813] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -7,
"direction": "FL"
}
[10:11:41.378] [GenericService] [[RECV]] OnUpdateUnit()
[10:11:41.380] [GenericService] [[RECV]] OnSetCTs()
[10:11:41.416] [GenericService] [[RECV]] OnStartTurn()
[10:11:41.421] OnPhaseSet() TURN
[10:11:41.425] OnPhaseSet() PRE_TURN
[10:11:42.018] ExecuteAction() type=data, unit_id=10, card_action_id=0)
[10:11:42.018] act.data=something
[10:11:42.019] UpdateStatusEffect() id=4290d42e-11cf-47d1-ab41-1de6527ab7fd, card_effect_id=0, duration=0, value=35
[10:11:42.022] ShowFloatingIcon stat:prot (0, 7, 1) True
[10:11:42.634] ExecuteAction() type=data, unit_id=10, card_action_id=65)
[10:11:42.635] act.data=something
[10:11:42.645] UpdateStatusEffect() id=b6947ce9-3225-4aa5-906c-c17a4cf95de5, card_effect_id=65, duration=0, value=35
[10:11:42.646] ShowFloatingIcon stat:prot (0, 7, 1) True
[10:11:43.297] ExecuteAction() type=data, unit_id=10, card_action_id=31)
[10:11:43.297] act.data=something
[10:11:43.298] UpdateStatusEffect() id=cedeb8ce-5f21-4506-ab8e-00041a3a6c95, card_effect_id=31, duration=0, value=38
[10:11:43.299] ShowFloatingIcon stat:prot (0, 7, 1) True
[10:11:43.947] ExecuteAction() type=stat, unit_id=10, card_action_id=0)
[10:11:43.948] ExecuteAction() type=stat, unit_id=10, card_action_id=65)
[10:11:43.948] ExecuteAction() type=stat, unit_id=10, card_action_id=31)
[10:11:43.950] ExecuteAction() type=act, unit_id=10, card_action_id=0)
[10:11:43.951] act.stat=prot
[10:11:43.952] AddStatusEffect() id=0d31c798-45c7-43a3-b270-9140c2fa1767, card_action_id=0, card_effect_id=0, duration=1, value=35
[10:11:43.952] UpdateStatusEffect() id=0d31c798-45c7-43a3-b270-9140c2fa1767, card_effect_id=31, duration=1, value=35
[10:11:43.954] ShowFloatingIcon stat:prot (0, 7, 1) False
[10:11:44.588] ExecuteAction() type=stat, unit_id=10, card_action_id=0)
[10:11:44.605] ExecuteAction() type=act, unit_id=10, card_action_id=0)
[10:11:44.606] act.heal=4
[10:11:45.224] Failed to load sprite ui/icons/elements/none
[10:11:45.228] Failed to load sprite ui/icons/elements/none
[10:11:45.230] Failed to load sprite ui/icons/elements/none
[10:11:45.230] OnPhaseSet() TURN
[10:11:47.456] ClickBattleCard() BattleCard
[10:11:47.457] OnPhaseSet() CARD_RANGE
[10:11:48.738] Controls.SetMode(UI, True)
[10:11:48.739] STACKMODE: BATTLE, UI
[10:11:49.572] EXEC CAST
[10:11:49.573] OnPhaseSet() CARD_CAST
[10:11:49.577] UnsetMode() UI (stackMode.count = 2)
[10:11:49.578] STACKMODE: BATTLE
[10:11:49.578] ResetLastMode()
[10:11:49.579] Controls.SetMode(BATTLE, False)
[10:11:49.580] ============== BeginCardCastPhase() ==============
[10:11:49.584] EXEC CAST
[10:11:49.585] [GenericService] [[SENT]] ExecCast()
[10:11:49.585] battle.Send() {"evtype":"exec-cast","cell":"(1, 7, 1)","card_id":8,"unit_id":10,"path":"(1, 7, 1)"}
[10:11:49.622] [GenericService] [[RECV]] OnExecCard()
[10:11:49.624] ExecCardActions()
[10:11:49.631] Awaiting preCastDone...
[10:11:49.631] Awaited preCastDone!
[10:11:49.689] ------------------------------------------------
[10:11:49.689] ExecAnimation(106, act_id=0, type=state, code=charge, sfx=) count=2
[10:11:49.709] {
"status": true,
"unit": {
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 0.77,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 40,
"facing": "BR",
"statusEffects": [
{
"id": "0d31c798-45c7-43a3-b270-9140c2fa1767",
"value": 35,
"duration": 1
},
{
"id": "cd02835d-be1f-4dde-b544-34e9439b372d",
"value": 91,
"duration": 3,
"card_action_id": 37,
"card_effect_id": 37
}
]
}
},
"units": [
{
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 0.77,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 40,
"facing": "BR",
"statusEffects": [
{
"id": "0d31c798-45c7-43a3-b270-9140c2fa1767",
"value": 35,
"duration": 1
},
{
"id": "cd02835d-be1f-4dde-b544-34e9439b372d",
"value": 91,
"duration": 3,
"card_action_id": 37,
"card_effect_id": 37
}
]
}
},
{
"core": {
"id": -2,
"job_id": 8,
"name_ptbr": null,
"name_enus": null,
"level": 12,
"pr_hp": 1,
"pr_ap": 1,
"pr_mp": 1,
"gears": {},
"ranks": {
"14": 3
},
"talents": {},
"perm_buffs": {}
},
"unitTag": "DUNGEON",
"job": {
"id": 8,
"name": "$assaulter",
"name_ptbr": "Goblin",
"name_enus": "Goblin",
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"aggro_multi": 3,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 65,
"code": null,
"template": null,
"card_id": 46,
"effect": "stat:prot",
"effect_cond": null,
"effect_sub": null,
"effect_type": "buff",
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 1,
"duration_tick": "turn_start",
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 1,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 35,
"chance": 100
}
],
"animations": [
{
"id": 186,
"card_id": 46,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": null,
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 187,
"card_id": 46,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 65,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 10,
"card_id": 22
},
"card": {
"core": {
"id": 22,
"name": "$heavy_armor",
"name_ptbr": "Proteção",
"name_enus": "Protection",
"code": "heavyarmor",
"admin_help": "Heavy",
"focused": 0,
"main_type": "item",
"stat": "armor",
"element": "NONE",
"cost_type": null,
"cost_value": 0,
"cost_ct": 20,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 1,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 31,
"code": null,
"template": null,
"card_id": 22,
"effect": "stat:prot",
"effect_cond": null,
"effect_sub": null,
"effect_type": "buff",
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 1,
"duration_tick": "turn_start",
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 1,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 38,
"chance": 100
}
],
"animations": [
{
"id": 88,
"card_id": 22,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 89,
"card_id": 22,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 31,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 6,
"card_id": 51
},
"card": {
"core": {
"id": 51,
"name": "$rare_glow",
"name_ptbr": "Brilho Raro",
"name_enus": "Rare Glow",
"code": "rare-glow",
"admin_help": null,
"focused": 0,
"main_type": "meta",
"stat": "card",
"element": "NONE",
"cost_type": null,
"cost_value": 0,
"cost_ct": 0,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 0,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 1,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 71,
"code": null,
"template": null,
"card_id": 51,
"effect": "card:free_action",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 0,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "NONE",
"element": "NONE",
"base_value": 1,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 1,
"chance": 100
}
],
"animations": [
{
"id": 197,
"card_id": 51,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 198,
"card_id": 51,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 71,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 8,
"card_id": 26
},
"card": {
"core": {
"id": 26,
"name": "$defensivestrike",
"name_ptbr": "Ataque Defensivo",
"name_enus": "Defensive Strike",
"code": "defensivestrike",
"admin_help": null,
"focused": 1,
"main_type": "act",
"stat": "atk",
"element": "EARTH",
"cost_type": "ap",
"cost_value": 15,
"cost_ct": 60,
"range_min": 1,
"range_max": 1,
"range_color": "ATTACK",
"range_mode": "NORMAL",
"range_style": "SQUARE",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 2,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "SWORD",
"stat_atk": "STR",
"stat_def": "STA",
"armored": 1,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 2,
"effects": [
{
"id": 37,
"code": null,
"template": null,
"card_id": 26,
"effect": "stat:prot",
"effect_cond": null,
"effect_sub": null,
"effect_type": "buff",
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "caster",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 3,
"duration_tick": "turn_start",
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 1.25,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 1.25,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 91,
"chance": 100
},
{
"id": 38,
"code": null,
"template": null,
"card_id": 26,
"effect": "damage:hp",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 95,
"check_angle": 1,
"check_dodges": 1,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 0,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "PHYSICAL",
"element": "EARTH",
"base_value": 16.950000000000003,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 1.125,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0.5625,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 96,
"chance": 95
}
],
"animations": [
{
"id": 106,
"card_id": 26,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 0,
"wait_between": 0
},
{
"id": 107,
"card_id": 26,
"unit": "caster",
"type": "vfx",
"code": "shieldsUp-gray",
"sfx": "",
"vfx_delay": 0,
"flags": "fb",
"card_effect_id": 37,
"priority": 2,
"wait_before": 0,
"wait_after": 1700,
"wait_between": 0
},
{
"id": 108,
"card_id": 26,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 37,
"priority": 2,
"wait_before": 700,
"wait_after": 0,
"wait_between": 0
},
{
"id": 385,
"card_id": 26,
"unit": "caster",
"type": "sfx",
"code": null,
"sfx": "Buff_Shield_01",
"vfx_delay": 0,
"flags": null,
"card_effect_id": 0,
"priority": 2,
"wait_before": 550,
"wait_after": 0,
"wait_between": 0
},
{
"id": 109,
"card_id": 26,
"unit": "caster",
"type": "state",
"code": "sword",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 3,
"wait_before": 0,
"wait_after": 400,
"wait_between": 0
},
{
"id": 397,
"card_id": 26,
"unit": "caster",
"type": "sfx",
"code": "",
"sfx": "Attack_Melee_Great_Sword_02_Slash_Heavy_Slow_01",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 0,
"priority": 3,
"wait_before": 100,
"wait_after": 0,
"wait_between": 0
},
{
"id": 110,
"card_id": 26,
"unit": "cell",
"type": "vfx",
"code": "damageSword-white",
"sfx": "",
"vfx_delay": 0,
"flags": "f",
"card_effect_id": 0,
"priority": 4,
"wait_before": 0,
"wait_after": 100,
"wait_between": 0
},
{
"id": 111,
"card_id": 26,
"unit": "target",
"type": "state",
"code": "damage",
"sfx": "",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 38,
"priority": 5,
"wait_before": 0,
"wait_after": 1200,
"wait_between": 0
},
{
"id": 112,
"card_id": 26,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 38,
"priority": 5,
"wait_before": 200,
"wait_after": 0,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
}
],
"voided": []
}
[10:11:49.713] ============== ProcessActionResult() ==============
[10:11:49.714] result.status=True
[10:11:49.714] result.error=
[10:11:49.715] result.units=10
[10:11:49.715] result.hand=4
[10:11:49.716] cast.pUnit=Guardião
[10:11:49.717] Failed to load sprite ui/icons/elements/none
[10:11:49.725] Failed to load sprite ui/icons/elements/none
[10:11:49.727] Failed to load sprite ui/icons/elements/none
[10:11:49.728] Process done!
[10:11:49.906] -> acts 0, plus 0
[10:11:49.907] ------------------------------------------------
[10:11:49.907] ExecAnimation(107, act_id=37, type=vfx, code=shieldsUp-gray, sfx=) count=2
[10:11:49.908] -> acts 2, plus 2
[10:11:49.914] ------------------------------------------------
[10:11:49.914] ExecAnimation(108, act_id=37, type=act, code= , sfx=) count=2
[10:11:49.915] ------------------------------------------------
[10:11:49.916] ExecAnimation(385, act_id=0, type=sfx, code=, sfx=Buff_Shield_01) count=2
[10:11:50.472] -> acts 0, plus 0
[10:11:50.622] -> acts 2, plus 2
[10:11:50.623] ExecuteAction() type=act, unit_id=10, card_action_id=37)
[10:11:50.623] act.stat=prot
[10:11:50.624] AddStatusEffect() id=cd02835d-be1f-4dde-b544-34e9439b372d, card_action_id=37, card_effect_id=37, duration=3, value=91
[10:11:50.624] UpdateStatusEffect() id=cd02835d-be1f-4dde-b544-34e9439b372d, card_effect_id=37, duration=3, value=91
[10:11:50.624] ShowFloatingIcon stat:prot (0, 7, 1) False
[10:11:50.627] ExecuteAction() type=stat, unit_id=10, card_action_id=37)
[10:11:51.622] ------------------------------------------------
[10:11:51.622] ExecAnimation(109, act_id=0, type=state, code=sword, sfx=) count=2
[10:11:51.623] -> acts 0, plus 0
[10:11:51.623] ------------------------------------------------
[10:11:51.624] ExecAnimation(397, act_id=0, type=sfx, code=, sfx=Attack_Melee_Great_Sword_02_Slash_Heavy_Slow_01) count=2
[10:11:51.739] -> acts 0, plus 0
[10:11:52.039] ------------------------------------------------
[10:11:52.039] ExecAnimation(110, act_id=0, type=vfx, code=damageSword-white, sfx=) count=2
[10:11:52.040] -> acts 0, plus 0
[10:11:52.172] ------------------------------------------------
[10:11:52.173] ExecAnimation(111, act_id=38, type=state, code=damage, sfx=) count=2
[10:11:52.174] -> acts 0, plus 0
[10:11:52.174] ------------------------------------------------
[10:11:52.174] ExecAnimation(112, act_id=38, type=act, code= , sfx=) count=2
[10:11:52.389] -> acts 0, plus 0
[10:11:53.389] OnPhaseSet() CARD_RANGE
[10:11:53.390] SendEndCast()
[10:11:53.390] ============== ApplyResultUnits() ==============
[10:11:53.590] OnPhaseSet() TURN
[10:11:53.707] [GenericService] [[SENT]] EndCast()
[10:11:53.708] battle.Send() {"evtype":"end-cast","own_cast":true,"unit_id":10}
[10:11:53.773] {
"status": true
}
[10:11:54.440] ClickBattleCard() BattleCard
[10:11:54.440] OnPhaseSet() CARD_RANGE
[10:11:55.176] EXEC CAST
[10:11:55.177] OnPhaseSet() CARD_CAST
[10:11:55.184] ============== BeginCardCastPhase() ==============
[10:11:55.189] EXEC CAST
[10:11:55.189] [GenericService] [[SENT]] ExecCast()
[10:11:55.190] battle.Send() {"evtype":"exec-cast","cell":"(0, 7, 1)","card_id":11,"unit_id":10,"path":"(0, 7, 1)"}
[10:11:55.223] [GenericService] [[RECV]] OnExecCard()
[10:11:55.224] ExecCardActions()
[10:11:55.230] Awaiting preCastDone...
[10:11:55.231] Awaited preCastDone!
[10:11:55.234] ------------------------------------------------
[10:11:55.234] ExecAnimation(149, act_id=0, type=state, code=charge, sfx=) count=2
[10:11:55.308] {
"status": true,
"unit": {
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 0.9,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
"MAX_AP": 210,
"MAX_MP": 27,
"VIT": 38,
"STA": 28,
"WIS": 3,
"STR": 53,
"DEX": 10,
"INT": 3,
"SPR": 3,
"MOVE": 4,
"SPD": 96,
"WEAPON": 92,
"DMGDONE": 0,
"DMGTAKEN": 0,
"BONUSDMG": 0,
"BONUSHEAL": 0,
"HITCHANCE": 0,
"CRITCHANCE": 5,
"AGGRO": 64,
"ARMOR": 35,
"DODGE": 0,
"RESIST": 0,
"MAX_CT": 0,
"HAND_SIZE": 0,
"RANGE_WEAPON": 1,
"RANGE_CONSUMABLE": 0,
"RANGE_BLADE": 0,
"RANGE_SPEAR": 0,
"RANGE_BOW": 0,
"RANGE_STAFF": 0
},
"cards": [],
"battleData": {
"ct": 20,
"facing": "FL",
"statusEffects": [
{
"id": "0d31c798-45c7-43a3-b270-9140c2fa1767",
"value": 35,
"duration": 1
},
{
"id": "cd02835d-be1f-4dde-b544-34e9439b372d",
"value": 91,
"duration": 3,
"card_action_id": 37,
"card_effect_id": 37
}
]
}
},
"units": [
{
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
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"chance": 100
}
],
"animations": [
{
"id": 186,
"card_id": 46,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": null,
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 187,
"card_id": 46,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 65,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 10,
"card_id": 22
},
"card": {
"core": {
"id": 22,
"name": "$heavy_armor",
"name_ptbr": "Proteção",
"name_enus": "Protection",
"code": "heavyarmor",
"admin_help": "Heavy",
"focused": 0,
"main_type": "item",
"stat": "armor",
"element": "NONE",
"cost_type": null,
"cost_value": 0,
"cost_ct": 20,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 1,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 31,
"code": null,
"template": null,
"card_id": 22,
"effect": "stat:prot",
"effect_cond": null,
"effect_sub": null,
"effect_type": "buff",
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 1,
"duration_tick": "turn_start",
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 1,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 38,
"chance": 100
}
],
"animations": [
{
"id": 88,
"card_id": 22,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 89,
"card_id": 22,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 31,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 6,
"card_id": 51
},
"card": {
"core": {
"id": 51,
"name": "$rare_glow",
"name_ptbr": "Brilho Raro",
"name_enus": "Rare Glow",
"code": "rare-glow",
"admin_help": null,
"focused": 0,
"main_type": "meta",
"stat": "card",
"element": "NONE",
"cost_type": null,
"cost_value": 0,
"cost_ct": 0,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 0,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 1,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 71,
"code": null,
"template": null,
"card_id": 51,
"effect": "card:free_action",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 0,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "NONE",
"element": "NONE",
"base_value": 1,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 1,
"chance": 100
}
],
"animations": [
{
"id": 197,
"card_id": 51,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 198,
"card_id": 51,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 71,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 8,
"card_id": 26
},
"card": {
"core": {
"id": 26,
"name": "$defensivestrike",
"name_ptbr": "Ataque Defensivo",
"name_enus": "Defensive Strike",
"code": "defensivestrike",
"admin_help": null,
"focused": 1,
"main_type": "act",
"stat": "atk",
"element": "EARTH",
"cost_type": "ap",
"cost_value": 15,
"cost_ct": 60,
"range_min": 1,
"range_max": 1,
"range_color": "ATTACK",
"range_mode": "NORMAL",
"range_style": "SQUARE",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 2,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "SWORD",
"stat_atk": "STR",
"stat_def": "STA",
"armored": 1,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 2,
"effects": [
{
"id": 37,
"code": null,
"template": null,
"card_id": 26,
"effect": "stat:prot",
"effect_cond": null,
"effect_sub": null,
"effect_type": "buff",
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "caster",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 3,
"duration_tick": "turn_start",
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 1.25,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 1.25,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 91,
"chance": 100
},
{
"id": 38,
"code": null,
"template": null,
"card_id": 26,
"effect": "damage:hp",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 95,
"check_angle": 1,
"check_dodges": 1,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 0,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "PHYSICAL",
"element": "EARTH",
"base_value": 16.950000000000003,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 1.125,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0.5625,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 96,
"chance": 95
}
],
"animations": [
{
"id": 106,
"card_id": 26,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 0,
"wait_between": 0
},
{
"id": 107,
"card_id": 26,
"unit": "caster",
"type": "vfx",
"code": "shieldsUp-gray",
"sfx": "",
"vfx_delay": 0,
"flags": "fb",
"card_effect_id": 37,
"priority": 2,
"wait_before": 0,
"wait_after": 1700,
"wait_between": 0
},
{
"id": 108,
"card_id": 26,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 37,
"priority": 2,
"wait_before": 700,
"wait_after": 0,
"wait_between": 0
},
{
"id": 385,
"card_id": 26,
"unit": "caster",
"type": "sfx",
"code": null,
"sfx": "Buff_Shield_01",
"vfx_delay": 0,
"flags": null,
"card_effect_id": 0,
"priority": 2,
"wait_before": 550,
"wait_after": 0,
"wait_between": 0
},
{
"id": 109,
"card_id": 26,
"unit": "caster",
"type": "state",
"code": "sword",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 3,
"wait_before": 0,
"wait_after": 400,
"wait_between": 0
},
{
"id": 397,
"card_id": 26,
"unit": "caster",
"type": "sfx",
"code": "",
"sfx": "Attack_Melee_Great_Sword_02_Slash_Heavy_Slow_01",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 0,
"priority": 3,
"wait_before": 100,
"wait_after": 0,
"wait_between": 0
},
{
"id": 110,
"card_id": 26,
"unit": "cell",
"type": "vfx",
"code": "damageSword-white",
"sfx": "",
"vfx_delay": 0,
"flags": "f",
"card_effect_id": 0,
"priority": 4,
"wait_before": 0,
"wait_after": 100,
"wait_between": 0
},
{
"id": 111,
"card_id": 26,
"unit": "target",
"type": "state",
"code": "damage",
"sfx": "",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 38,
"priority": 5,
"wait_before": 0,
"wait_after": 1200,
"wait_between": 0
},
{
"id": 112,
"card_id": 26,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 38,
"priority": 5,
"wait_before": 200,
"wait_after": 0,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 11,
"card_id": 37
},
"card": {
"core": {
"id": 37,
"name": "$head_heavy",
"name_ptbr": "Recuperação",
"name_enus": "Recover",
"code": "head_heavy",
"admin_help": "HP",
"focused": 0,
"main_type": "item",
"stat": "armor",
"element": "NONE",
"cost_type": null,
"cost_value": 0,
"cost_ct": 20,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 1,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 54,
"code": null,
"template": null,
"card_id": 37,
"effect": "heal:hp",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 0,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 1,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 38,
"chance": 100
},
{
"id": 161,
"code": null,
"template": null,
"card_id": 37,
"effect": "heal:ap",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 0,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0.5,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 28,
"chance": 100
}
],
"animations": [
{
"id": 149,
"card_id": 37,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 150,
"card_id": 37,
"unit": "target",
"type": "act",
"code": "",
"sfx": "",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 54,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
},
{
"id": 461,
"card_id": 37,
"unit": "target",
"type": "sfx",
"code": null,
"sfx": null,
"vfx_delay": 0,
"flags": null,
"card_effect_id": 161,
"priority": 2,
"wait_before": 400,
"wait_after": 0,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
}
],
"voided": []
}
[10:11:55.313] ============== ProcessActionResult() ==============
[10:11:55.314] result.status=True
[10:11:55.314] result.error=
[10:11:55.315] result.units=10
[10:11:55.315] result.hand=3
[10:11:55.316] cast.pUnit=Guardião
[10:11:55.343] Failed to load sprite ui/icons/elements/none
[10:11:55.351] Failed to load sprite ui/icons/elements/none
[10:11:55.352] Process done!
[10:11:55.439] -> acts 0, plus 0
[10:11:55.955] ------------------------------------------------
[10:11:55.956] ExecAnimation(150, act_id=54, type=act, code=, sfx=) count=2
[10:11:55.956] -> acts 1, plus 1
[10:11:55.957] ExecuteAction() type=act, unit_id=10, card_action_id=54)
[10:11:55.958] act.heal=38
[10:11:55.963] ------------------------------------------------
[10:11:55.963] ExecAnimation(461, act_id=161, type=sfx, code=, sfx=) count=2
[10:11:56.372] -> acts 1, plus 1
[10:11:56.973] OnPhaseSet() CARD_RANGE
[10:11:56.974] SendEndCast()
[10:11:56.975] ============== ApplyResultUnits() ==============
[10:11:57.206] OnPhaseSet() TURN
[10:11:57.290] [GenericService] [[SENT]] EndCast()
[10:11:57.291] battle.Send() {"evtype":"end-cast","own_cast":true,"unit_id":10}
[10:11:57.356] {
"status": true
}
[10:11:58.089] ClickBattleCard() BattleCard
[10:11:58.090] OnPhaseSet() CARD_RANGE
[10:11:58.121] Controls.SetMode(UI, True)
[10:11:58.121] STACKMODE: BATTLE, UI
[10:11:58.856] EXEC CAST
[10:11:58.857] OnPhaseSet() CARD_CAST
[10:11:58.862] UnsetMode() UI (stackMode.count = 2)
[10:11:58.862] STACKMODE: BATTLE
[10:11:58.863] ResetLastMode()
[10:11:58.863] Controls.SetMode(BATTLE, False)
[10:11:58.865] ============== BeginCardCastPhase() ==============
[10:11:58.868] EXEC CAST
[10:11:58.869] [GenericService] [[SENT]] ExecCast()
[10:11:58.869] battle.Send() {"evtype":"exec-cast","cell":"(0, 7, 1)","card_id":9,"unit_id":10}
[10:11:58.905] [GenericService] [[RECV]] OnExecCard()
[10:11:58.906] ExecCardActions()
[10:11:58.912] Awaiting preCastDone...
[10:11:58.913] Awaited preCastDone!
[10:11:58.916] ------------------------------------------------
[10:11:58.917] ExecAnimation(437, act_id=0, type=state, code=charge, sfx=) count=1
[10:11:58.992] {
"status": true,
"unit": {
"core": {
"id": 10,
"player_id": 2,
"job_id": 3,
"skin": "default",
"name": null,
"level": 14,
"experience": 3586,
"item_hand1": 19,
"item_hand2": 0,
"item_head": 2984,
"item_body": 1728,
"item_feet": 20,
"pr_hp": 1,
"pr_ap": 0.9,
"pr_mp": 1,
"temp_buffs": {
"91": 4
},
"perm_buffs": {},
"gears": {
"HAND1": 16670,
"HAND2": 22661,
"HEAD": 22609,
"BODY": 22567,
"FEET": 22545,
"ACCESSORY1": 22687,
"ACCESSORY2": 22613
},
"ranks": {
"26": 2,
"69": 3
},
"talents": {}
},
"unitTag": "PLAYER",
"job": {
"id": 3,
"name": "$guardian",
"name_ptbr": "Guardião",
"name_enus": "Guardian",
"group_role": "TANK",
"lore_ptbr": null,
"lore_enus": null,
"code": "Humans/guardian",
"skin": "",
"element": "EARTH",
"playable": 1,
"atr_vit": 11,
"atr_sta": 8,
"atr_wis": 1,
"atr_str": 10,
"atr_dex": 3,
"atr_int": 1,
"atr_spr": 1,
"move": 4,
"spd": 76,
"aggro": 20,
"base_gear": {
"FEET": 7,
"HAND1": 1,
"HAND2": 48
},
"weapon_multiplier": 1
},
"growth": 1,
"liveStats": {
"MAX_HP": 818,
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"range_min": 1,
"range_max": 4,
"range_color": "MOVE",
"range_mode": "MOVE",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 1,
"hit_empty": 1,
"hit_unit": 0,
"single_use": 0,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [],
"animations": []
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 3,
"card_id": 46
},
"card": {
"core": {
"id": 46,
"name": "$shield",
"name_ptbr": "Escudo",
"name_enus": "Shield",
"code": "shield",
"admin_help": null,
"focused": 0,
"main_type": "item",
"stat": "armor",
"element": "NONE",
"cost_type": null,
"cost_value": 0,
"cost_ct": 20,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 3,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 65,
"code": null,
"template": null,
"card_id": 46,
"effect": "stat:prot",
"effect_cond": null,
"effect_sub": null,
"effect_type": "buff",
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 1,
"duration_tick": "turn_start",
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 1,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 35,
"chance": 100
}
],
"animations": [
{
"id": 186,
"card_id": 46,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": null,
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 187,
"card_id": 46,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 65,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 10,
"card_id": 22
},
"card": {
"core": {
"id": 22,
"name": "$heavy_armor",
"name_ptbr": "Proteção",
"name_enus": "Protection",
"code": "heavyarmor",
"admin_help": "Heavy",
"focused": 0,
"main_type": "item",
"stat": "armor",
"element": "NONE",
"cost_type": null,
"cost_value": 0,
"cost_ct": 20,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 1,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 31,
"code": null,
"template": null,
"card_id": 22,
"effect": "stat:prot",
"effect_cond": null,
"effect_sub": null,
"effect_type": "buff",
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 1,
"duration_tick": "turn_start",
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 1,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 38,
"chance": 100
}
],
"animations": [
{
"id": 88,
"card_id": 22,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 89,
"card_id": 22,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 31,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 6,
"card_id": 51
},
"card": {
"core": {
"id": 51,
"name": "$rare_glow",
"name_ptbr": "Brilho Raro",
"name_enus": "Rare Glow",
"code": "rare-glow",
"admin_help": null,
"focused": 0,
"main_type": "meta",
"stat": "card",
"element": "NONE",
"cost_type": null,
"cost_value": 0,
"cost_ct": 0,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 0,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 1,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 71,
"code": null,
"template": null,
"card_id": 51,
"effect": "card:free_action",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 0,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "NONE",
"element": "NONE",
"base_value": 1,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 1,
"chance": 100
}
],
"animations": [
{
"id": 197,
"card_id": 51,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 198,
"card_id": 51,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 71,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 8,
"card_id": 26
},
"card": {
"core": {
"id": 26,
"name": "$defensivestrike",
"name_ptbr": "Ataque Defensivo",
"name_enus": "Defensive Strike",
"code": "defensivestrike",
"admin_help": null,
"focused": 1,
"main_type": "act",
"stat": "atk",
"element": "EARTH",
"cost_type": "ap",
"cost_value": 15,
"cost_ct": 60,
"range_min": 1,
"range_max": 1,
"range_color": "ATTACK",
"range_mode": "NORMAL",
"range_style": "SQUARE",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 2,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "SWORD",
"stat_atk": "STR",
"stat_def": "STA",
"armored": 1,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 2,
"effects": [
{
"id": 37,
"code": null,
"template": null,
"card_id": 26,
"effect": "stat:prot",
"effect_cond": null,
"effect_sub": null,
"effect_type": "buff",
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "caster",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 3,
"duration_tick": "turn_start",
"type": "NONE",
"element": "NONE",
"base_value": 0,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 1.25,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 1.25,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 91,
"chance": 100
},
{
"id": 38,
"code": null,
"template": null,
"card_id": 26,
"effect": "damage:hp",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 95,
"check_angle": 1,
"check_dodges": 1,
"check_elements": 1,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 0,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "PHYSICAL",
"element": "EARTH",
"base_value": 16.950000000000003,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 1.125,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0.5625,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 96,
"chance": 95
}
],
"animations": [
{
"id": 106,
"card_id": 26,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 0,
"wait_between": 0
},
{
"id": 107,
"card_id": 26,
"unit": "caster",
"type": "vfx",
"code": "shieldsUp-gray",
"sfx": "",
"vfx_delay": 0,
"flags": "fb",
"card_effect_id": 37,
"priority": 2,
"wait_before": 0,
"wait_after": 1700,
"wait_between": 0
},
{
"id": 108,
"card_id": 26,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 37,
"priority": 2,
"wait_before": 700,
"wait_after": 0,
"wait_between": 0
},
{
"id": 385,
"card_id": 26,
"unit": "caster",
"type": "sfx",
"code": null,
"sfx": "Buff_Shield_01",
"vfx_delay": 0,
"flags": null,
"card_effect_id": 0,
"priority": 2,
"wait_before": 550,
"wait_after": 0,
"wait_between": 0
},
{
"id": 109,
"card_id": 26,
"unit": "caster",
"type": "state",
"code": "sword",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 3,
"wait_before": 0,
"wait_after": 400,
"wait_between": 0
},
{
"id": 397,
"card_id": 26,
"unit": "caster",
"type": "sfx",
"code": "",
"sfx": "Attack_Melee_Great_Sword_02_Slash_Heavy_Slow_01",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 0,
"priority": 3,
"wait_before": 100,
"wait_after": 0,
"wait_between": 0
},
{
"id": 110,
"card_id": 26,
"unit": "cell",
"type": "vfx",
"code": "damageSword-white",
"sfx": "",
"vfx_delay": 0,
"flags": "f",
"card_effect_id": 0,
"priority": 4,
"wait_before": 0,
"wait_after": 100,
"wait_between": 0
},
{
"id": 111,
"card_id": 26,
"unit": "target",
"type": "state",
"code": "damage",
"sfx": "",
"vfx_delay": 0,
"flags": "",
"card_effect_id": 38,
"priority": 5,
"wait_before": 0,
"wait_after": 1200,
"wait_between": 0
},
{
"id": 112,
"card_id": 26,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 38,
"priority": 5,
"wait_before": 200,
"wait_after": 0,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
},
{
"core": {
"id": 9,
"card_id": 87
},
"card": {
"core": {
"id": 87,
"name": "goblingadget",
"name_ptbr": "Gambiarra Goblin",
"name_enus": "Goblin Gadget",
"code": "goblin-gadget",
"admin_help": null,
"focused": 0,
"main_type": "meta",
"stat": "card",
"element": "NONE",
"cost_type": null,
"cost_value": 0,
"cost_ct": 5,
"range_min": 0,
"range_max": 0,
"range_color": "BUFF",
"range_mode": "NORMAL",
"range_style": "CELL",
"cells_affected": "cell",
"range_share": [],
"mods": [],
"aggro_multi": 0,
"hit_empty": 1,
"hit_unit": 1,
"single_use": 0,
"talent_skill": "NONE",
"stat_atk": "",
"stat_def": "",
"armored": 0,
"can_drop": 0,
"card_id": null,
"duration": null,
"exec_chance": null,
"team_only": null,
"summon_limit": null,
"summon_max_rank": null
},
"rank": 1,
"effects": [
{
"id": 151,
"code": null,
"template": null,
"card_id": 87,
"effect": "card:recover_top",
"effect_cond": null,
"effect_sub": null,
"effect_type": null,
"style_match": 1,
"effect_tick": null,
"tick_on": null,
"exec_on": "target",
"exec_area": "cell",
"exec_chance": 100,
"check_angle": 0,
"check_dodges": 0,
"check_elements": 0,
"stop_flow": 0,
"crit_flow": 0,
"hit_living": 1,
"hit_dead": 0,
"always_hit": 1,
"team_only": 0,
"duration": 0,
"duration_tick": null,
"type": "NONE",
"element": "NONE",
"base_value": 1,
"pr_weapon": 0,
"pr_level": 0,
"pr_vit": 0,
"pr_sta": 0,
"pr_wis": 0,
"pr_str": 0,
"pr_dex": 0,
"pr_int": 0,
"pr_spr": 0,
"pr_move": 0,
"pr_armor": 0,
"pr_source": 0,
"summon_quality": "NONE",
"summon_level": 0,
"summon_max_rank": 1,
"summon_limit": 0,
"active": 1,
"logic_only": 0,
"value": 1,
"chance": 100
}
],
"animations": [
{
"id": 437,
"card_id": 87,
"unit": "caster",
"type": "state",
"code": "charge",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 0,
"priority": 1,
"wait_before": 200,
"wait_after": 500,
"wait_between": 0
},
{
"id": 438,
"card_id": 87,
"unit": "target",
"type": "act",
"code": " ",
"sfx": "",
"vfx_delay": 0,
"flags": " ",
"card_effect_id": 151,
"priority": 2,
"wait_before": 0,
"wait_after": 1000,
"wait_between": 0
}
]
},
"changes": {
"freeAction": false,
"halfCost": false,
"confusionCost": 0
}
}
],
"voided": []
}
[10:11:58.996] ============== ProcessActionResult() ==============
[10:11:58.997] result.status=True
[10:11:58.997] result.error=
[10:11:58.998] result.units=10
[10:11:58.999] result.hand=3
[10:11:58.999] cast.pUnit=Guardião
[10:11:59.001] Failed to load sprite ui/icons/elements/none
[10:11:59.004] Failed to load sprite ui/icons/elements/none
[10:11:59.004] Process done!
[10:11:59.122] -> acts 1, plus 1
[10:11:59.639] ------------------------------------------------
[10:11:59.640] ExecAnimation(438, act_id=151, type=act, code= , sfx=) count=1
[10:11:59.640] -> acts 0, plus 0
[10:12:00.656] OnPhaseSet() CARD_RANGE
[10:12:00.657] SendEndCast()
[10:12:00.657] ============== ApplyResultUnits() ==============
[10:12:00.889] OnPhaseSet() TURN
[10:12:00.972] [GenericService] [[SENT]] EndCast()
[10:12:00.973] battle.Send() {"evtype":"end-cast","own_cast":true,"unit_id":10}
[10:12:01.039] {
"status": true
}
[10:12:01.272] OnPhaseSet() TURN_FACING
[10:12:01.806] OnDeletePerformed()
[10:12:01.806] ended? False
[10:12:01.807] myturn? True
[10:12:01.807] hovered?
[10:12:01.808] OnPhaseSet() PASSING
[10:12:01.808] [GenericService] [[SENT]] PassTurn()
[10:12:01.809] battle.Send() {"evtype":"pass-turn","direction":"BR"}
[10:12:02.156] [GenericService] [[RECV]] OnSetFacing()
[10:12:02.157] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 10,
"direction": "BR"
}
[10:12:02.158] [GenericService] [[RECV]] OnUpdateUnit()
[10:12:02.159] [GenericService] [[RECV]] OnSetCTs()
[10:12:02.160] [GenericService] [[RECV]] OnStartTurn()
[10:12:02.161] OnPhaseSet() PRE_TURN
[10:12:02.162] {
"status": true
}
[10:12:02.273] ExecuteAction() type=act, unit_id=459, card_action_id=0)
[10:12:02.273] act.heal=5
[10:12:02.889] OnPhaseSet() TURN
[10:12:07.102] [GenericService] [[RECV]] OnPreCast()
[10:12:07.144] ============== ShowIncomingCastedCard() ==============
[10:12:07.149] bCard unit: Piromante
[10:12:07.150] bCard rank: 3
[10:12:07.151] -> (raw) stat:atr_int base_value=7,5981 value=26 duration=3
[10:12:07.151] -> (raw) stat:atr_spr base_value=7,5981 value=26 duration=3
[10:12:07.152] -> (card) stat:atr_int base_value=7,5981 value=26 duration=3
[10:12:07.152] -> (card) stat:atr_spr base_value=7,5981 value=26 duration=3
[10:12:07.154] [GenericService] [[RECV]] OnExecCard()
[10:12:07.156] ExecCardActions()
[10:12:07.157] OnPhaseSet() CARD_CAST
[10:12:07.164] Awaiting preCastDone...
[10:12:07.167] ============== BeginCardCastPhase() ==============
[10:12:07.680] Awaited preCastDone!
[10:12:07.718] ------------------------------------------------
[10:12:07.718] ExecAnimation(246, act_id=0, type=state, code=charge, sfx=) count=16
[10:12:07.953] -> acts 0, plus 0
[10:12:07.966] ------------------------------------------------
[10:12:07.966] ExecAnimation(247, act_id=88, type=state, code=charge, sfx=) count=16
[10:12:07.967] ------------------------------------------------
[10:12:07.967] ExecAnimation(248, act_id=88, type=vfx, code=innerFire-red, sfx=Fire_Enchant) count=16
[10:12:07.968] -> acts 8, plus 8
[10:12:07.995] ====================
[10:12:07.996] Spritesheet failed to load VFXs/innerFire-red-back
[10:12:07.996] --------------------
[10:12:07.996]
[10:12:07.997] ====================
[10:12:08.176] -> acts 8, plus 8
[10:12:09.515] ------------------------------------------------
[10:12:09.515] ExecAnimation(249, act_id=88, type=act, code=, sfx=) count=16
[10:12:09.516] -> acts 8, plus 8
[10:12:09.516] ExecuteAction() type=act, unit_id=10, card_action_id=88)
[10:12:09.517] act.stat=atr_int
[10:12:09.517] AddStatusEffect() id=092bbd6f-9b4f-4ede-ad34-2a5515fc4281, card_action_id=88, card_effect_id=88, duration=3, value=26
[10:12:09.518] UpdateStatusEffect() id=092bbd6f-9b4f-4ede-ad34-2a5515fc4281, card_effect_id=88, duration=3, value=26
[10:12:09.518] ShowFloatingIcon stat:atr_int (0, 7, 1) False
[10:12:09.526] ExecuteAction() type=stat, unit_id=10, card_action_id=88)
[10:12:09.530] ExecuteAction() type=act, unit_id=459, card_action_id=88)
[10:12:09.531] act.stat=atr_int
[10:12:09.531] AddStatusEffect() id=c5657b63-6efd-4bbe-8a93-524a875ece38, card_action_id=88, card_effect_id=88, duration=3, value=26
[10:12:09.532] UpdateStatusEffect() id=c5657b63-6efd-4bbe-8a93-524a875ece38, card_effect_id=88, duration=3, value=26
[10:12:09.532] ShowFloatingIcon stat:atr_int (1, 6, 1) False
[10:12:09.537] ExecuteAction() type=stat, unit_id=459, card_action_id=88)
[10:12:09.613] ExecuteAction() type=act, unit_id=61, card_action_id=88)
[10:12:09.614] act.stat=atr_int
[10:12:09.615] AddStatusEffect() id=e7e4ed6f-7b55-4a2d-bbf1-13f666e57fd0, card_action_id=88, card_effect_id=88, duration=3, value=26
[10:12:09.616] UpdateStatusEffect() id=e7e4ed6f-7b55-4a2d-bbf1-13f666e57fd0, card_effect_id=88, duration=3, value=26
[10:12:09.616] ShowFloatingIcon stat:atr_int (1, 8, 1) False
[10:12:09.651] ExecuteAction() type=stat, unit_id=61, card_action_id=88)
[10:12:09.665] ExecuteAction() type=act, unit_id=429, card_action_id=88)
[10:12:09.665] act.stat=atr_int
[10:12:09.666] AddStatusEffect() id=11d5235c-684e-43f0-9f6f-9bb224df6d26, card_action_id=88, card_effect_id=88, duration=3, value=26
[10:12:09.667] UpdateStatusEffect() id=11d5235c-684e-43f0-9f6f-9bb224df6d26, card_effect_id=88, duration=3, value=26
[10:12:09.667] ShowFloatingIcon stat:atr_int (1, 9, 1) False
[10:12:09.680] ExecuteAction() type=stat, unit_id=429, card_action_id=88)
[10:12:10.411] ------------------------------------------------
[10:12:10.412] ExecAnimation(250, act_id=89, type=act, code=, sfx=) count=16
[10:12:10.413] -> acts 8, plus 8
[10:12:10.413] ExecuteAction() type=act, unit_id=10, card_action_id=89)
[10:12:10.414] act.stat=atr_spr
[10:12:10.414] AddStatusEffect() id=b999db05-7cbf-419a-9b13-aefa84fa2b2b, card_action_id=89, card_effect_id=89, duration=3, value=26
[10:12:10.415] UpdateStatusEffect() id=b999db05-7cbf-419a-9b13-aefa84fa2b2b, card_effect_id=89, duration=3, value=26
[10:12:10.415] ShowFloatingIcon stat:atr_spr (0, 7, 1) False
[10:12:10.419] ExecuteAction() type=stat, unit_id=10, card_action_id=89)
[10:12:10.427] ExecuteAction() type=act, unit_id=459, card_action_id=89)
[10:12:10.428] act.stat=atr_spr
[10:12:10.428] AddStatusEffect() id=46c7f300-26ab-4bb9-8cb3-74527618f734, card_action_id=89, card_effect_id=89, duration=3, value=26
[10:12:10.429] UpdateStatusEffect() id=46c7f300-26ab-4bb9-8cb3-74527618f734, card_effect_id=89, duration=3, value=26
[10:12:10.429] ShowFloatingIcon stat:atr_spr (1, 6, 1) False
[10:12:10.434] ExecuteAction() type=stat, unit_id=459, card_action_id=89)
[10:12:10.443] ExecuteAction() type=act, unit_id=61, card_action_id=89)
[10:12:10.443] act.stat=atr_spr
[10:12:10.444] AddStatusEffect() id=91787d5b-4f0b-4671-be86-f61d47cf4d10, card_action_id=89, card_effect_id=89, duration=3, value=26
[10:12:10.445] UpdateStatusEffect() id=91787d5b-4f0b-4671-be86-f61d47cf4d10, card_effect_id=89, duration=3, value=26
[10:12:10.445] ShowFloatingIcon stat:atr_spr (1, 8, 1) False
[10:12:10.450] ExecuteAction() type=stat, unit_id=61, card_action_id=89)
[10:12:10.456] ExecuteAction() type=act, unit_id=429, card_action_id=89)
[10:12:10.456] act.stat=atr_spr
[10:12:10.457] AddStatusEffect() id=827d3dfb-e08a-4b08-9ad1-f4f0a72fae9e, card_action_id=89, card_effect_id=89, duration=3, value=26
[10:12:10.457] UpdateStatusEffect() id=827d3dfb-e08a-4b08-9ad1-f4f0a72fae9e, card_effect_id=89, duration=3, value=26
[10:12:10.461] ShowFloatingIcon stat:atr_spr (1, 9, 1) False
[10:12:10.466] ExecuteAction() type=stat, unit_id=429, card_action_id=89)
[10:12:11.180] OnPhaseSet() TURN
[10:12:11.182] SendEndCast()
[10:12:11.182] ============== ApplyResultUnits() ==============
[10:12:11.183] no action result. cant apply result units
[10:12:11.494] [GenericService] [[SENT]] EndCast()
[10:12:11.495] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":459}
[10:12:11.561] {
"status": true
}
[10:12:15.245] [GenericService] [[RECV]] OnPreCast()
[10:12:15.247] ============== ShowIncomingCastedCard() ==============
[10:12:15.250] Failed to load sprite ui/icons/elements/none
[10:12:15.253] bCard unit: Piromante
[10:12:15.254] bCard rank: 1
[10:12:15.255] -> (raw) heal:mp base_value=0 value=30 duration=0
[10:12:15.265] -> (raw) heal:hp base_value=0 value=8 duration=0
[10:12:15.266] -> (card) heal:mp base_value=0 value=30 duration=0
[10:12:15.266] -> (card) heal:hp base_value=0 value=8 duration=0
[10:12:15.278] [GenericService] [[RECV]] OnExecCard()
[10:12:15.280] ExecCardActions()
[10:12:15.280] OnPhaseSet() CARD_CAST
[10:12:15.289] Awaiting preCastDone...
[10:12:15.321] ============== BeginCardCastPhase() ==============
[10:12:15.810] Awaited preCastDone!
[10:12:15.813] ------------------------------------------------
[10:12:15.814] ExecAnimation(145, act_id=0, type=state, code=charge, sfx=) count=1
[10:12:16.030] -> acts 0, plus 0
[10:12:16.547] ------------------------------------------------
[10:12:16.548] ExecAnimation(146, act_id=52, type=act, code=, sfx=) count=1
[10:12:16.549] -> acts 1, plus 1
[10:12:16.549] ExecuteAction() type=act, unit_id=459, card_action_id=52)
[10:12:16.550] act.heal=30
[10:12:16.561] ------------------------------------------------
[10:12:16.561] ExecAnimation(459, act_id=159, type=act, code=, sfx=) count=1
[10:12:16.963] -> acts 0, plus 0
[10:12:17.579] OnPhaseSet() TURN
[10:12:17.580] SendEndCast()
[10:12:17.580] ============== ApplyResultUnits() ==============
[10:12:17.581] no action result. cant apply result units
[10:12:17.898] [GenericService] [[SENT]] EndCast()
[10:12:17.899] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":459}
[10:12:17.960] {
"status": true
}
[10:12:20.120] [GenericService] [[RECV]] OnPreCast()
[10:12:20.125] ============== ShowIncomingCastedCard() ==============
[10:12:20.131] bCard unit: Piromante
[10:12:20.131] bCard rank: 1
[10:12:20.132] -> (raw) damage:hp base_value=9 value=100 duration=0
[10:12:20.132] -> (raw) damage:hp base_value=3 value=33 duration=3
[10:12:20.133] -> (card) damage:hp base_value=9 value=100 duration=0
[10:12:20.133] -> (card) damage:hp base_value=3 value=33 duration=3
[10:12:20.134] [GenericService] [[RECV]] OnExecCard()
[10:12:20.135] ExecCardActions()
[10:12:20.136] OnPhaseSet() CARD_CAST
[10:12:20.148] Awaiting preCastDone...
[10:12:20.151] ============== BeginCardCastPhase() ==============
[10:12:20.661] Awaited preCastDone!
[10:12:20.928] ------------------------------------------------
[10:12:20.929] ExecAnimation(38, act_id=0, type=state, code=cast, sfx=) count=4
[10:12:21.146] -> acts 0, plus 0
[10:12:21.964] ------------------------------------------------
[10:12:21.965] ExecAnimation(39, act_id=12, type=state, code=damage, sfx=) count=4
[10:12:21.966] ------------------------------------------------
[10:12:21.966] ExecAnimation(40, act_id=12, type=vfx, code=meteor-red, sfx=) count=4
[10:12:21.967] -> acts 1, plus 1
[10:12:21.969] ------------------------------------------------
[10:12:21.979] ExecAnimation(364, act_id=0, type=, code=, sfx=Fire_Ball) count=4
[10:12:21.985] -> acts 0, plus 0
[10:12:22.002] ------------------------------------------------
[10:12:22.003] ExecAnimation(365, act_id=0, type=, code=, sfx=Fire_Explosion) count=4
[10:12:22.482] -> acts 1, plus 1
[10:12:22.624] -> acts 0, plus 0
[10:12:23.014] ------------------------------------------------
[10:12:23.015] ExecAnimation(41, act_id=12, type=act, code=, sfx=) count=4
[10:12:23.015] -> acts 1, plus 1
[10:12:23.016] ExecuteAction() type=act, unit_id=-5, card_action_id=12)
[10:12:23.016] act.damage=110
[10:12:23.017] TakeDamage(hp, 110, 0,82, True, False)
[10:12:23.022] ------------------------------------------------
[10:12:23.023] ExecAnimation(42, act_id=13, type=act, code=, sfx=) count=4
[10:12:23.750] -> acts 1, plus 1
[10:12:23.750] ExecuteAction() type=act, unit_id=-5, card_action_id=13)
[10:12:23.751] act.stat=hp
[10:12:23.751] AddStatusEffect() id=229164d4-c72c-4664-8eef-21e1d0d716d4, card_action_id=13, card_effect_id=13, duration=3, value=36
[10:12:23.752] UpdateStatusEffect() id=229164d4-c72c-4664-8eef-21e1d0d716d4, card_effect_id=13, duration=3, value=36
[10:12:23.752] ShowFloatingIcon damage:hp (5, 5, 3) False
[10:12:24.045] UNPARSED COUNT = 2
[10:12:24.046] ------------------------------------------------
[10:12:24.047] OnPhaseSet() TURN
[10:12:24.048] SendEndCast()
[10:12:24.048] ============== ApplyResultUnits() ==============
[10:12:24.049] no action result. cant apply result units
[10:12:24.076] ====================
[10:12:24.086] NullReferenceException: Object reference not set to an instance of an object
[10:12:24.103] --------------------
[10:12:24.105] BattleController+d__168.MoveNext () (at <370437ce46644393a4cc3b1e80190fe1>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <14aef0ac77964997bb87a3d07732e3e9>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

[10:12:24.109] ====================
[10:12:24.368] [GenericService] [[SENT]] EndCast()
[10:12:24.369] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":459}
[10:12:24.697] [GenericService] [[RECV]] OnSetFacing()
[10:12:24.699] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 459,
"direction": "BR"
}
[10:12:24.700] [GenericService] [[RECV]] OnUpdateUnit()
[10:12:24.702] [GenericService] [[RECV]] OnSetCTs()
[10:12:24.736] [GenericService] [[RECV]] OnStartTurn()
[10:12:24.738] OnPhaseSet() PRE_TURN
[10:12:24.745] {
"status": true
}
[10:12:24.921] ExecuteAction() type=act, unit_id=429, card_action_id=0)
[10:12:24.932] act.heal=5
[10:12:25.561] OnPhaseSet() TURN
[10:12:31.550] [GenericService] [[RECV]] OnPreCast()
[10:12:31.552] ============== ShowIncomingCastedCard() ==============
[10:12:31.554] Failed to load sprite skills/sd2/regeneration
[10:12:31.558] bCard unit: Clérigo de Gariot
[10:12:31.558] bCard rank: 2
[10:12:31.559] -> (raw) heal:hp base_value=8,55 value=92 duration=3
[10:12:31.559] -> (card) heal:hp base_value=8,55 value=92 duration=3
[10:12:31.560] [GenericService] [[RECV]] OnExecCard()
[10:12:31.562] ExecCardActions()
[10:12:31.562] OnPhaseSet() CARD_CAST
[10:12:31.570] Awaiting preCastDone...
[10:12:31.575] ============== BeginCardCastPhase() ==============
[10:12:32.097] Awaited preCastDone!
[10:12:32.280] ------------------------------------------------
[10:12:32.281] ExecAnimation(21, act_id=0, type=state, code=cast, sfx=) count=5
[10:12:32.491] -> acts 0, plus 0
[10:12:33.030] ------------------------------------------------
[10:12:33.031] ExecAnimation(22, act_id=9, type=state, code=charge, sfx=) count=5
[10:12:33.031] -> acts 3, plus 3
[10:12:33.032] ------------------------------------------------
[10:12:33.033] ExecAnimation(23, act_id=9, type=vfx, code=healingCircle-green, sfx=) count=5
[10:12:33.033] -> acts 3, plus 3
[10:12:33.048] ------------------------------------------------
[10:12:33.049] ExecAnimation(366, act_id=9, type=, code=, sfx=Heal_Medium_04_1) count=5
[10:12:33.178] -> acts 3, plus 3
[10:12:33.765] ------------------------------------------------
[10:12:33.765] ExecAnimation(24, act_id=9, type=act, code=, sfx=) count=5
[10:12:33.766] -> acts 3, plus 3
[10:12:33.766] ExecuteAction() type=act, unit_id=10, card_action_id=9)
[10:12:33.767] act.stat=hp
[10:12:33.767] AddStatusEffect() id=6d82f783-8820-4d3c-8dca-e7b9d6c61a7b, card_action_id=9, card_effect_id=9, duration=3, value=110
[10:12:33.768] UpdateStatusEffect() id=6d82f783-8820-4d3c-8dca-e7b9d6c61a7b, card_effect_id=9, duration=3, value=110
[10:12:33.769] ShowFloatingIcon heal:hp (0, 7, 1) False
[10:12:33.779] ExecuteAction() type=act, unit_id=459, card_action_id=9)
[10:12:33.780] act.stat=hp
[10:12:33.781] AddStatusEffect() id=1415ac07-1371-4b5b-9bfb-995781952d36, card_action_id=9, card_effect_id=9, duration=3, value=110
[10:12:33.781] UpdateStatusEffect() id=1415ac07-1371-4b5b-9bfb-995781952d36, card_effect_id=9, duration=3, value=110
[10:12:33.782] ShowFloatingIcon heal:hp (1, 6, 1) False
[10:12:33.785] ExecuteAction() type=act, unit_id=61, card_action_id=9)
[10:12:33.785] act.stat=hp
[10:12:33.786] AddStatusEffect() id=55570c3b-5217-4e4c-bffb-f6e4d6871a7c, card_action_id=9, card_effect_id=9, duration=3, value=110
[10:12:33.786] UpdateStatusEffect() id=55570c3b-5217-4e4c-bffb-f6e4d6871a7c, card_effect_id=9, duration=3, value=110
[10:12:33.787] ShowFloatingIcon heal:hp (1, 8, 1) False
[10:12:35.398] UNPARSED COUNT = 2
[10:12:35.399] ------------------------------------------------
[10:12:35.400] OnPhaseSet() TURN
[10:12:35.400] SendEndCast()
[10:12:35.401] ============== ApplyResultUnits() ==============
[10:12:35.401] no action result. cant apply result units
[10:12:35.417] ====================
[10:12:35.417] NullReferenceException: Object reference not set to an instance of an object
[10:12:35.418] --------------------
[10:12:35.418] BattleController+d__168.MoveNext () (at <370437ce46644393a4cc3b1e80190fe1>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <14aef0ac77964997bb87a3d07732e3e9>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

[10:12:35.419] ====================
[10:12:35.709] [GenericService] [[SENT]] EndCast()
[10:12:35.710] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":429}
[10:12:35.780] {
"status": true
}
[10:12:36.328] [GenericService] [[RECV]] OnPreCast()
[10:12:36.329] ============== ShowIncomingCastedCard() ==============
[10:12:36.331] Failed to load sprite skills/sd2/divinetouch
[10:12:36.334] bCard unit: Clérigo de Gariot
[10:12:36.335] bCard rank: 2
[10:12:36.335] -> (raw) heal:hp base_value=31,5 value=358 duration=0
[10:12:36.336] -> (raw) damage:hp base_value=21 value=238 duration=0
[10:12:36.337] -> (card) heal:hp base_value=31,5 value=358 duration=0
[10:12:36.337] -> (card) damage:hp base_value=21 value=238 duration=0
[10:12:36.338] [GenericService] [[RECV]] OnExecCard()
[10:12:36.346] ExecCardActions()
[10:12:36.347] OnPhaseSet() CARD_CAST
[10:12:36.353] Awaiting preCastDone...
[10:12:36.357] ============== BeginCardCastPhase() ==============
[10:12:36.858] Awaited preCastDone!
[10:12:36.932] ------------------------------------------------
[10:12:36.933] ExecAnimation(95, act_id=0, type=state, code=cast, sfx=) count=3
[10:12:37.142] -> acts 0, plus 0
[10:12:37.143] ------------------------------------------------
[10:12:37.143] ExecAnimation(96, act_id=34, type=state, code=charge, sfx=) count=3
[10:12:37.144] ------------------------------------------------
[10:12:37.145] ExecAnimation(97, act_id=35, type=state, code=damage, sfx=) count=3
[10:12:37.145] ------------------------------------------------
[10:12:37.146] ExecAnimation(98, act_id=0, type=vfx, code=healingSphere-green, sfx=) count=3
[10:12:37.146] -> acts 0, plus 0
[10:12:37.150] ------------------------------------------------
[10:12:37.151] ExecAnimation(99, act_id=35, type=vfx, code=healingSphere-green, sfx=) count=3
[10:12:37.151] -> acts 1, plus 1
[10:12:37.153] ------------------------------------------------
[10:12:37.154] ExecAnimation(367, act_id=0, type=, code=, sfx=Heal_Small_02) count=3
[10:12:37.154] ------------------------------------------------
[10:12:37.155] ExecAnimation(368, act_id=0, type=, code=, sfx=Positive_Large_Impact_01) count=3
[10:12:37.660] -> acts 0, plus 0
[10:12:38.647] -> acts 0, plus 0
[10:12:38.980] -> acts 0, plus 0
[10:12:38.981] ====================
[10:12:38.982] GetGameSFX(Audio/SFX/Positive_Large_Impact_01) FAILED
[10:12:38.982] --------------------
[10:12:38.982]
[10:12:38.983] ====================
[10:12:39.147] -> acts 1, plus 1
[10:12:39.198] ------------------------------------------------
[10:12:39.199] ExecAnimation(100, act_id=34, type=act, code= , sfx=) count=3
[10:12:39.199] -> acts 0, plus 0
[10:12:39.200] ------------------------------------------------
[10:12:39.200] ExecAnimation(101, act_id=35, type=act, code= , sfx=) count=3
[10:12:39.201] -> acts 1, plus 1
[10:12:39.201] ExecuteAction() type=act, unit_id=-6, card_action_id=35)
[10:12:39.202] act.damage=250
[10:12:39.202] TakeDamage(hp, 250, 0,42, True, False)
[10:12:40.828] UNPARSED COUNT = 2
[10:12:40.829] ------------------------------------------------
[10:12:40.830] OnPhaseSet() TURN
[10:12:40.831] SendEndCast()
[10:12:40.832] ============== ApplyResultUnits() ==============
[10:12:40.832] no action result. cant apply result units
[10:12:40.843] ====================
[10:12:40.844] NullReferenceException: Object reference not set to an instance of an object
[10:12:40.844] --------------------
[10:12:40.845] BattleController+d__168.MoveNext () (at <370437ce46644393a4cc3b1e80190fe1>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <14aef0ac77964997bb87a3d07732e3e9>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

[10:12:40.846] ====================
[10:12:41.148] [GenericService] [[SENT]] EndCast()
[10:12:41.149] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":429}
[10:12:41.216] {
"status": true
}
[10:12:41.752] [GenericService] [[RECV]] OnPreCast()
[10:12:41.753] ============== ShowIncomingCastedCard() ==============
[10:12:41.763] bCard unit: Clérigo de Gariot
[10:12:41.764] bCard rank: 2
[10:12:41.765] -> (raw) heal:hp base_value=31,5 value=358 duration=0
[10:12:41.766] -> (raw) damage:hp base_value=21 value=238 duration=0
[10:12:41.779] -> (card) heal:hp base_value=31,5 value=358 duration=0
[10:12:41.780] -> (card) damage:hp base_value=21 value=238 duration=0
[10:12:41.781] [GenericService] [[RECV]] OnExecCard()
[10:12:41.782] ExecCardActions()
[10:12:41.782] OnPhaseSet() CARD_CAST
[10:12:41.802] Awaiting preCastDone...
[10:12:41.806] ============== BeginCardCastPhase() ==============
[10:12:42.308] Awaited preCastDone!
[10:12:42.379] ------------------------------------------------
[10:12:42.380] ExecAnimation(95, act_id=0, type=state, code=cast, sfx=) count=5
[10:12:42.596] -> acts 0, plus 0
[10:12:42.597] ------------------------------------------------
[10:12:42.598] ExecAnimation(96, act_id=34, type=state, code=charge, sfx=) count=5
[10:12:42.598] ------------------------------------------------
[10:12:42.599] ExecAnimation(97, act_id=35, type=state, code=damage, sfx=) count=5
[10:12:42.599] ------------------------------------------------
[10:12:42.600] ExecAnimation(98, act_id=0, type=vfx, code=healingSphere-green, sfx=) count=5
[10:12:42.601] -> acts 0, plus 0
[10:12:42.603] ------------------------------------------------
[10:12:42.603] ExecAnimation(99, act_id=35, type=vfx, code=healingSphere-green, sfx=) count=5
[10:12:42.604] -> acts 1, plus 1
[10:12:42.607] ------------------------------------------------
[10:12:42.607] ExecAnimation(367, act_id=0, type=, code=, sfx=Heal_Small_02) count=5
[10:12:42.610] ------------------------------------------------
[10:12:42.612] ExecAnimation(368, act_id=0, type=, code=, sfx=Positive_Large_Impact_01) count=5
[10:12:43.127] -> acts 0, plus 0
[10:12:44.162] -> acts 0, plus 0
[10:12:44.430] -> acts 0, plus 0
[10:12:44.431] ====================
[10:12:44.432] GetGameSFX(Audio/SFX/Positive_Large_Impact_01) FAILED
[10:12:44.433] --------------------
[10:12:44.435]
[10:12:44.435] ====================
[10:12:44.608] -> acts 1, plus 1
[10:12:44.625] ------------------------------------------------
[10:12:44.626] ExecAnimation(100, act_id=34, type=act, code= , sfx=) count=5
[10:12:44.627] -> acts 0, plus 0
[10:12:44.627] ------------------------------------------------
[10:12:44.628] ExecAnimation(101, act_id=35, type=act, code= , sfx=) count=5
[10:12:44.628] -> acts 1, plus 1
[10:12:44.629] ExecuteAction() type=act, unit_id=-6, card_action_id=35)
[10:12:44.629] act.damage=250
[10:12:44.630] TakeDamage(hp, 250, 0, True, False)
[10:12:46.243] UNPARSED COUNT = 4
[10:12:46.246] ------------------------------------------------
[10:12:46.247] OnPhaseSet() TURN
[10:12:46.251] SendEndCast()
[10:12:46.252] ============== ApplyResultUnits() ==============
[10:12:46.252] no action result. cant apply result units
[10:12:46.268] ====================
[10:12:46.268] NullReferenceException: Object reference not set to an instance of an object
[10:12:46.269] --------------------
[10:12:46.269] BattleController+d__168.MoveNext () (at <370437ce46644393a4cc3b1e80190fe1>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <14aef0ac77964997bb87a3d07732e3e9>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

[10:12:46.270] ====================
[10:12:46.565] [GenericService] [[SENT]] EndCast()
[10:12:46.566] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":429}
[10:12:46.633] {
"status": true
}
[10:12:47.117] [GenericService] [[RECV]] OnPreCast()
[10:12:47.119] ============== ShowIncomingCastedCard() ==============
[10:12:47.121] Failed to load sprite ui/icons/elements/none
[10:12:47.130] bCard unit: Clérigo de Gariot
[10:12:47.130] bCard rank: 1
[10:12:47.131] -> (raw) heal:mp base_value=0 value=26 duration=0
[10:12:47.131] -> (raw) heal:hp base_value=0 value=11 duration=0
[10:12:47.132] -> (card) heal:mp base_value=0 value=26 duration=0
[10:12:47.133] -> (card) heal:hp base_value=0 value=11 duration=0
[10:12:47.165] [GenericService] [[RECV]] OnExecCard()
[10:12:47.166] ExecCardActions()
[10:12:47.167] OnPhaseSet() CARD_CAST
[10:12:47.176] Awaiting preCastDone...
[10:12:47.196] ============== BeginCardCastPhase() ==============
[10:12:47.695] Awaited preCastDone!
[10:12:47.698] ------------------------------------------------
[10:12:47.699] ExecAnimation(145, act_id=0, type=state, code=charge, sfx=) count=1
[10:12:47.914] -> acts 0, plus 0
[10:12:48.450] ------------------------------------------------
[10:12:48.451] ExecAnimation(146, act_id=52, type=act, code=, sfx=) count=1
[10:12:48.451] -> acts 1, plus 1
[10:12:48.452] ExecuteAction() type=act, unit_id=429, card_action_id=52)
[10:12:48.452] act.heal=26
[10:12:48.463] ------------------------------------------------
[10:12:48.464] ExecAnimation(459, act_id=159, type=act, code=, sfx=) count=1
[10:12:48.883] -> acts 0, plus 0
[10:12:49.481] OnPhaseSet() TURN
[10:12:49.481] SendEndCast()
[10:12:49.482] ============== ApplyResultUnits() ==============
[10:12:49.482] no action result. cant apply result units
[10:12:49.727] [GenericService] [[RECV]] OnPreCast()
[10:12:49.729] ============== ShowIncomingCastedCard() ==============
[10:12:49.731] Failed to load sprite ui/icons/elements/none
[10:12:49.733] bCard unit: Clérigo de Gariot
[10:12:49.734] bCard rank: 1
[10:12:49.735] -> (raw) heal:mp base_value=0 value=26 duration=0
[10:12:49.735] -> (raw) heal:hp base_value=0 value=11 duration=0
[10:12:49.736] -> (card) heal:mp base_value=0 value=26 duration=0
[10:12:49.738] -> (card) heal:hp base_value=0 value=11 duration=0
[10:12:49.747] [GenericService] [[RECV]] OnExecCard()
[10:12:49.748] ExecCardActions()
[10:12:49.749] OnPhaseSet() CARD_CAST
[10:12:49.756] Awaiting preCastDone...
[10:12:49.760] ============== BeginCardCastPhase() ==============
[10:12:49.816] [GenericService] [[SENT]] EndCast()
[10:12:49.817] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":429}
[10:12:49.879] {
"status": true
}
[10:12:50.276] Awaited preCastDone!
[10:12:50.286] ------------------------------------------------
[10:12:50.287] ExecAnimation(145, act_id=0, type=state, code=charge, sfx=) count=1
[10:12:50.492] -> acts 0, plus 0
[10:12:51.012] ------------------------------------------------
[10:12:51.013] ExecAnimation(146, act_id=52, type=act, code=, sfx=) count=1
[10:12:51.013] -> acts 1, plus 1
[10:12:51.014] ExecuteAction() type=act, unit_id=429, card_action_id=52)
[10:12:51.015] act.heal=26
[10:12:51.020] ------------------------------------------------
[10:12:51.021] ExecAnimation(459, act_id=159, type=act, code=, sfx=) count=1
[10:12:51.428] -> acts 0, plus 0
[10:12:52.033] OnPhaseSet() TURN
[10:12:52.034] SendEndCast()
[10:12:52.035] ============== ApplyResultUnits() ==============
[10:12:52.035] no action result. cant apply result units
[10:12:52.344] [GenericService] [[SENT]] EndCast()
[10:12:52.350] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":429}
[10:12:52.414] [GenericService] [[RECV]] OnSetFacing()
[10:12:52.415] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 429,
"direction": "BR"
}
[10:12:52.416] [GenericService] [[RECV]] OnUpdateUnit()
[10:12:52.417] [GenericService] [[RECV]] OnSetCTs()
[10:12:52.419] [GenericService] [[RECV]] OnVanishCount()
[10:12:52.422] [GenericService] [[RECV]] OnStartTurn()
[10:12:52.428] OnPhaseSet() PRE_TURN
[10:12:52.432] {
"status": true
}
[10:12:52.515] ExecuteAction() type=act, unit_id=61, card_action_id=-1)
[10:12:52.516] act.heal=110
[10:12:53.214] ExecuteAction() type=data, unit_id=61, card_action_id=9)
[10:12:53.215] act.data=something
[10:12:53.216] UpdateStatusEffect() id=55570c3b-5217-4e4c-bffb-f6e4d6871a7c, card_effect_id=9, duration=2, value=110
[10:12:53.219] OnPhaseSet() TURN
[10:12:57.237] [GenericService] [[RECV]] OnPreCast()
[10:12:57.240] ============== ShowIncomingCastedCard() ==============
[10:12:57.244] bCard unit: Arqueira
[10:12:57.244] bCard rank: 2
[10:12:57.245] -> (raw) damage:hp base_value=24 value=182 duration=0
[10:12:57.246] -> (card) damage:hp base_value=24 value=182 duration=0
[10:12:57.247] [GenericService] [[RECV]] OnExecCard()
[10:12:57.248] ExecCardActions()
[10:12:57.249] OnPhaseSet() CARD_CAST
[10:12:57.256] Awaiting preCastDone...
[10:12:57.297] ============== BeginCardCastPhase() ==============
[10:12:57.776] Awaited preCastDone!
[10:12:57.970] ------------------------------------------------
[10:12:57.970] ExecAnimation(104, act_id=36, type=vfx, code=targetShot-red, sfx=) count=3
[10:12:58.184] -> acts 1, plus 1
[10:12:59.516] ------------------------------------------------
[10:12:59.519] ExecAnimation(102, act_id=0, type=state, code=bow, sfx=weapon:bow) count=3
[10:12:59.520] -> acts 0, plus 0
[10:12:59.534] ------------------------------------------------
[10:12:59.535] ExecAnimation(103, act_id=36, type=state, code=damage, sfx=) count=3
[10:12:59.535] ------------------------------------------------
[10:12:59.536] ExecAnimation(363, act_id=36, type=, code=, sfx=Charged_Shot) count=3
[10:13:00.055] -> acts 1, plus 1
[10:13:00.542] -> acts 1, plus 1
[10:13:00.546] ------------------------------------------------
[10:13:00.547] ExecAnimation(105, act_id=36, type=act, code= , sfx=) count=3
[10:13:00.548] -> acts 1, plus 1
[10:13:00.548] ExecuteAction() type=act, unit_id=-3, card_action_id=36)
[10:13:00.549] act.damage=200
[10:13:00.549] TakeDamage(hp, 200, 0,73, True, False)
[10:13:02.069] UNPARSED COUNT = 2
[10:13:02.070] ------------------------------------------------
[10:13:02.071] OnPhaseSet() TURN
[10:13:02.071] SendEndCast()
[10:13:02.072] ============== ApplyResultUnits() ==============
[10:13:02.073] no action result. cant apply result units
[10:13:02.086] ====================
[10:13:02.086] NullReferenceException: Object reference not set to an instance of an object
[10:13:02.087] --------------------
[10:13:02.088] BattleController+d__168.MoveNext () (at <370437ce46644393a4cc3b1e80190fe1>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <14aef0ac77964997bb87a3d07732e3e9>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

[10:13:02.088] ====================
[10:13:02.398] [GenericService] [[SENT]] EndCast()
[10:13:02.398] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":61}
[10:13:02.466] {
"status": true
}
[10:13:03.784] [GenericService] [[RECV]] OnPreCast()
[10:13:03.786] ============== ShowIncomingCastedCard() ==============
[10:13:03.797] bCard unit: Arqueira
[10:13:03.798] bCard rank: 2
[10:13:03.798] -> (raw) damage:hp base_value=12,3 value=95 duration=0
[10:13:03.799] -> (card) damage:hp base_value=12,3 value=95 duration=0
[10:13:03.800] [GenericService] [[RECV]] OnExecCard()
[10:13:03.801] ExecCardActions()
[10:13:03.803] OnPhaseSet() CARD_CAST
[10:13:03.812] Awaiting preCastDone...
[10:13:03.820] ============== BeginCardCastPhase() ==============
[10:13:04.332] Awaited preCastDone!
[10:13:04.485] ------------------------------------------------
[10:13:04.486] ExecAnimation(43, act_id=0, type=state, code=bow, sfx=weapon:bow) count=4
[10:13:04.693] -> acts 0, plus 0
[10:13:05.214] ------------------------------------------------
[10:13:05.215] ExecAnimation(44, act_id=14, type=vfx, code=multiShot-green, sfx=) count=4
[10:13:05.215] -> acts 2, plus 2
[10:13:05.219] ------------------------------------------------
[10:13:05.219] ExecAnimation(45, act_id=14, type=state, code=damage, sfx=MultiShot_03) count=4
[10:13:05.528] -> acts 2, plus 2
[10:13:05.949] ------------------------------------------------
[10:13:05.950] ExecAnimation(46, act_id=14, type=act, code= , sfx=) count=4
[10:13:05.950] -> acts 2, plus 2
[10:13:05.951] ExecuteAction() type=miss, unit_id=-3, card_action_id=14)
[10:13:05.955] ExecuteAction() type=act, unit_id=-4, card_action_id=14)
[10:13:05.956] act.damage=124
[10:13:05.957] TakeDamage(hp, 124, 0,8, True, False)
[10:13:07.765] UNPARSED COUNT = 2
[10:13:07.765] ------------------------------------------------
[10:13:07.766] OnPhaseSet() TURN
[10:13:07.767] SendEndCast()
[10:13:07.768] ============== ApplyResultUnits() ==============
[10:13:07.768] no action result. cant apply result units
[10:13:07.785] ====================
[10:13:07.785] NullReferenceException: Object reference not set to an instance of an object
[10:13:07.786] --------------------
[10:13:07.786] BattleController+d__168.MoveNext () (at <370437ce46644393a4cc3b1e80190fe1>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <14aef0ac77964997bb87a3d07732e3e9>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

[10:13:07.787] ====================
[10:13:08.077] [GenericService] [[SENT]] EndCast()
[10:13:08.078] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":61}
[10:13:08.146] {
"status": true
}
[10:13:09.419] [GenericService] [[RECV]] OnPreCast()
[10:13:09.421] ============== ShowIncomingCastedCard() ==============
[10:13:09.430] Failed to load sprite ui/icons/elements/none
[10:13:09.432] bCard unit: Arqueira
[10:13:09.433] bCard rank: 1
[10:13:09.434] -> (raw) heal:ap base_value=0 value=26 duration=0
[10:13:09.435] -> (raw) heal:hp base_value=0 value=11 duration=0
[10:13:09.435] -> (card) heal:ap base_value=0 value=26 duration=0
[10:13:09.436] -> (card) heal:hp base_value=0 value=11 duration=0
[10:13:09.437] [GenericService] [[RECV]] OnExecCard()
[10:13:09.438] ExecCardActions()
[10:13:09.439] OnPhaseSet() CARD_CAST
[10:13:09.448] Awaiting preCastDone...
[10:13:09.462] ============== BeginCardCastPhase() ==============
[10:13:09.965] Awaited preCastDone!
[10:13:09.969] ------------------------------------------------
[10:13:09.970] ExecAnimation(147, act_id=0, type=state, code=charge, sfx=) count=1
[10:13:10.179] -> acts 0, plus 0
[10:13:10.713] ------------------------------------------------
[10:13:10.715] ExecAnimation(148, act_id=53, type=act, code=, sfx=) count=1
[10:13:10.715] -> acts 1, plus 1
[10:13:10.716] ExecuteAction() type=act, unit_id=61, card_action_id=53)
[10:13:10.717] act.heal=26
[10:13:10.723] ------------------------------------------------
[10:13:10.731] ExecAnimation(460, act_id=160, type=act, code=, sfx=) count=1
[10:13:11.149] -> acts 0, plus 0
[10:13:11.750] OnPhaseSet() TURN
[10:13:11.750] SendEndCast()
[10:13:11.751] ============== ApplyResultUnits() ==============
[10:13:11.751] no action result. cant apply result units
[10:13:11.889] [GenericService] [[RECV]] OnPreCast()
[10:13:11.897] ============== ShowIncomingCastedCard() ==============
[10:13:11.922] Failed to load sprite ui/icons/elements/none
[10:13:11.933] bCard unit: Arqueira
[10:13:11.934] bCard rank: 1
[10:13:11.934] -> (raw) heal:ap base_value=0 value=26 duration=0
[10:13:11.935] -> (raw) heal:hp base_value=0 value=11 duration=0
[10:13:11.935] -> (card) heal:ap base_value=0 value=26 duration=0
[10:13:11.949] -> (card) heal:hp base_value=0 value=11 duration=0
[10:13:11.950] [GenericService] [[RECV]] OnExecCard()
[10:13:11.951] ExecCardActions()
[10:13:11.952] OnPhaseSet() CARD_CAST
[10:13:11.972] Awaiting preCastDone...
[10:13:11.988] ============== BeginCardCastPhase() ==============
[10:13:12.060] [GenericService] [[SENT]] EndCast()
[10:13:12.062] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":61}
[10:13:12.128] {
"status": true
}
[10:13:12.494] Awaited preCastDone!
[10:13:12.519] ------------------------------------------------
[10:13:12.519] ExecAnimation(147, act_id=0, type=state, code=charge, sfx=) count=1
[10:13:12.726] -> acts 0, plus 0
[10:13:13.264] ------------------------------------------------
[10:13:13.265] ExecAnimation(148, act_id=53, type=act, code=, sfx=) count=1
[10:13:13.265] -> acts 1, plus 1
[10:13:13.266] ExecuteAction() type=act, unit_id=61, card_action_id=53)
[10:13:13.266] act.heal=26
[10:13:13.272] ------------------------------------------------
[10:13:13.276] ExecAnimation(460, act_id=160, type=act, code=, sfx=) count=1
[10:13:13.699] -> acts 0, plus 0
[10:13:14.282] OnPhaseSet() TURN
[10:13:14.283] SendEndCast()
[10:13:14.284] ============== ApplyResultUnits() ==============
[10:13:14.284] no action result. cant apply result units
[10:13:14.369] [GenericService] [[RECV]] OnPreCast()
[10:13:14.371] ============== ShowIncomingCastedCard() ==============
[10:13:14.374] Failed to load sprite ui/icons/elements/none
[10:13:14.377] bCard unit: Arqueira
[10:13:14.378] bCard rank: 1
[10:13:14.380] -> (raw) heal:ap base_value=0 value=26 duration=0
[10:13:14.380] -> (raw) heal:hp base_value=0 value=11 duration=0
[10:13:14.381] -> (card) heal:ap base_value=0 value=26 duration=0
[10:13:14.382] -> (card) heal:hp base_value=0 value=11 duration=0
[10:13:14.384] [GenericService] [[RECV]] OnExecCard()
[10:13:14.385] ExecCardActions()
[10:13:14.385] OnPhaseSet() CARD_CAST
[10:13:14.392] Awaiting preCastDone...
[10:13:14.401] ============== BeginCardCastPhase() ==============
[10:13:14.596] [GenericService] [[SENT]] EndCast()
[10:13:14.596] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":61}
[10:13:14.662] {
"status": true
}
[10:13:14.909] Awaited preCastDone!
[10:13:14.917] ------------------------------------------------
[10:13:14.918] ExecAnimation(147, act_id=0, type=state, code=charge, sfx=) count=1
[10:13:15.131] -> acts 0, plus 0
[10:13:15.649] ------------------------------------------------
[10:13:15.649] ExecAnimation(148, act_id=53, type=act, code=, sfx=) count=1
[10:13:15.650] -> acts 1, plus 1
[10:13:15.650] ExecuteAction() type=act, unit_id=61, card_action_id=53)
[10:13:15.651] act.heal=26
[10:13:15.658] ------------------------------------------------
[10:13:15.659] ExecAnimation(460, act_id=160, type=act, code=, sfx=) count=1
[10:13:16.067] -> acts 0, plus 0
[10:13:16.668] OnPhaseSet() TURN
[10:13:16.669] SendEndCast()
[10:13:16.669] ============== ApplyResultUnits() ==============
[10:13:16.670] no action result. cant apply result units
[10:13:16.927] [GenericService] [[RECV]] OnSetFacing()
[10:13:16.928] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": 61,
"direction": "BR"
}
[10:13:16.930] [GenericService] [[RECV]] OnUpdateUnit()
[10:13:16.932] [GenericService] [[RECV]] OnSetCTs()
[10:13:16.933] [GenericService] [[RECV]] OnVanishCount()
[10:13:16.938] [GenericService] [[RECV]] OnStartTurn()
[10:13:16.939] OnPhaseSet() PRE_TURN
[10:13:16.990] [GenericService] [[SENT]] EndCast()
[10:13:17.000] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-4}
[10:13:17.065] {
"status": true
}
[10:13:17.119] ExecuteAction() type=data, unit_id=-4, card_action_id=30)
[10:13:17.124] act.data=something
[10:13:17.131] UpdateStatusEffect() id=714831a8-2faa-4130-8ad5-3a6a8c1e6a75, card_effect_id=30, duration=0, value=17
[10:13:17.132] ShowFloatingIcon stat:dodge (4, 11, 1) True
[10:13:17.748] ExecuteAction() type=stat, unit_id=-4, card_action_id=30)
[10:13:17.749] OnPhaseSet() TURN
[10:13:18.077] [GenericService] [[RECV]] OnPreCast()
[10:13:18.082] ============== ShowIncomingCastedCard() ==============
[10:13:18.084] Failed to load sprite ui/icons/elements/none
[10:13:18.087] bCard unit: Goblin Batedor
[10:13:18.088] bCard rank: 1
[10:13:18.089] [GenericService] [[RECV]] OnExecMovement()
[10:13:20.029] SendEndCast()
[10:13:20.032] ============== ApplyResultUnits() ==============
[10:13:20.033] no action result. cant apply result units
[10:13:20.347] [GenericService] [[SENT]] EndCast()
[10:13:20.347] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-4}
[10:13:20.412] {
"status": true
}
[10:13:21.170] [GenericService] [[RECV]] OnPlotDistances()
[10:13:21.171] On PLOT DISTANCES
[10:13:21.176] card Besta
[10:13:21.177] distances 205
[10:13:21.178] BattleController.PlotDistances()
[10:13:21.189] color=RGBA(1,000, 0,000, 0,000, 1,000), minrange =1, maxrange=4, cells_affected=cell
[10:13:21.190] all plotted!
[10:13:21.196] [GenericService] [[RECV]] OnPreCast()
[10:13:21.197] ============== ShowIncomingCastedCard() ==============
[10:13:21.198] Failed to load sprite ui/icons/elements/none
[10:13:21.200] bCard unit: Goblin Batedor
[10:13:21.201] bCard rank: 1
[10:13:21.201] -> (raw) damage:hp base_value=0 value=58 duration=0
[10:13:21.202] -> (card) damage:hp base_value=0 value=58 duration=0
[10:13:21.203] [GenericService] [[RECV]] OnExecCard()
[10:13:21.204] ExecCardActions()
[10:13:21.204] OnPhaseSet() CARD_CAST
[10:13:21.285] Awaiting preCastDone...
[10:13:21.288] ============== BeginCardCastPhase() ==============
[10:13:21.794] Awaited preCastDone!
[10:13:22.019] ------------------------------------------------
[10:13:22.019] ExecAnimation(206, act_id=0, type=state, code=attack, sfx=) count=7
[10:13:22.229] -> acts 1, plus 1
[10:13:23.466] ------------------------------------------------
[10:13:23.466] ExecAnimation(207, act_id=74, type=vfx, code=damageBow-white, sfx=) count=7
[10:13:23.467] -> acts 6, plus 6
[10:13:23.469] ------------------------------------------------
[10:13:23.470] ExecAnimation(208, act_id=74, type=state, code=damage, sfx=) count=7
[10:13:23.470] -> acts 6, plus 6
[10:13:23.471] ------------------------------------------------
[10:13:23.471] ExecAnimation(209, act_id=74, type=act, code=, sfx=) count=7
[10:13:23.683] -> acts 6, plus 6
[10:13:23.683] ExecuteAction() type=act, unit_id=10, card_action_id=74)
[10:13:23.689] ExecuteAction() type=stat, unit_id=10, card_action_id=74)
[10:13:23.695] ExecuteAction() type=data, unit_id=10, card_action_id=74)
[10:13:23.697] act.data=something
[10:13:23.697] UpdateStatusEffect() id=0d31c798-45c7-43a3-b270-9140c2fa1767, card_effect_id=0, duration=0, value=0
[10:13:23.702] ExecuteAction() type=stat, unit_id=10, card_action_id=74)
[10:13:23.706] ExecuteAction() type=data, unit_id=10, card_action_id=74)
[10:13:23.707] act.data=something
[10:13:23.708] UpdateStatusEffect() id=cd02835d-be1f-4dde-b544-34e9439b372d, card_effect_id=37, duration=3, value=68
[10:13:23.716] ExecuteAction() type=blocked, unit_id=10, card_action_id=74)
[10:13:24.682] OnPhaseSet() TURN
[10:13:24.683] SendEndCast()
[10:13:24.684] ============== ApplyResultUnits() ==============
[10:13:24.684] no action result. cant apply result units
[10:13:24.994] [GenericService] [[SENT]] EndCast()
[10:13:24.998] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-4}
[10:13:25.067] {
"status": true
}
[10:13:25.715] [GenericService] [[RECV]] OnPrePass()
[10:13:25.716] OnPhaseSet() PASSING_OTHER
[10:13:25.735] [GenericService] [[RECV]] OnSetFacing()
[10:13:25.736] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -4,
"direction": "FR"
}
[10:13:26.233] [GenericService] [[RECV]] OnUpdateUnit()
[10:13:26.266] [GenericService] [[RECV]] OnSetCTs()
[10:13:26.267] [GenericService] [[RECV]] OnVanishCount()
[10:13:26.270] [GenericService] [[RECV]] OnStartTurn()
[10:13:26.271] OnPhaseSet() TURN
[10:13:26.275] OnPhaseSet() PRE_TURN
[10:13:26.786] ExecuteAction() type=data, unit_id=-2, card_action_id=30)
[10:13:26.787] act.data=something
[10:13:26.787] UpdateStatusEffect() id=dc74859b-e572-4c81-a6e8-bac6ae20b2f6, card_effect_id=30, duration=0, value=13
[10:13:26.788] ShowFloatingIcon stat:dodge (6, 5, 3) True
[10:13:27.321] [GenericService] [[RECV]] OnPreCast()
[10:13:27.322] ============== ShowIncomingCastedCard() ==============
[10:13:27.328] Failed to load sprite ui/icons/elements/none
[10:13:27.329] bCard unit: Goblin
[10:13:27.330] bCard rank: 1
[10:13:27.330] [GenericService] [[RECV]] OnExecMovement()
[10:13:27.397] ExecuteAction() type=stat, unit_id=-2, card_action_id=30)
[10:13:27.399] OnPhaseSet() TURN
[10:13:29.269] SendEndCast()
[10:13:29.272] ============== ApplyResultUnits() ==============
[10:13:29.273] no action result. cant apply result units
[10:13:29.600] [GenericService] [[SENT]] EndCast()
[10:13:29.601] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-2}
[10:13:29.698] {
"status": true
}
[10:13:30.415] [GenericService] [[RECV]] OnPrePass()
[10:13:30.415] OnPhaseSet() PASSING_OTHER
[10:13:30.432] [GenericService] [[RECV]] OnSetFacing()
[10:13:30.433] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -2,
"direction": "BL"
}
[10:13:30.958] [GenericService] [[RECV]] OnUpdateUnit()
[10:13:30.959] [GenericService] [[RECV]] OnSetCTs()
[10:13:30.985] [GenericService] [[RECV]] OnVanishCount()
[10:13:31.016] [GenericService] [[RECV]] OnStartTurn()
[10:13:31.017] OnPhaseSet() TURN
[10:13:31.028] OnPhaseSet() PRE_TURN
[10:13:31.481] ExecuteAction() type=data, unit_id=-3, card_action_id=30)
[10:13:31.483] act.data=something
[10:13:31.483] UpdateStatusEffect() id=2a7da946-1be8-4873-a02e-f06cd5ec80d2, card_effect_id=30, duration=0, value=13
[10:13:31.484] ShowFloatingIcon stat:dodge (3, 10, 1) True
[10:13:32.039] [GenericService] [[RECV]] OnPlotDistances()
[10:13:32.039] On PLOT DISTANCES
[10:13:32.056] card Recuperação
[10:13:32.072] distances 205
[10:13:32.072] BattleController.PlotDistances()
[10:13:32.077] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:13:32.078] all plotted!
[10:13:32.084] [GenericService] [[RECV]] OnPreCast()
[10:13:32.086] ============== ShowIncomingCastedCard() ==============
[10:13:32.088] Failed to load sprite ui/icons/elements/none
[10:13:32.091] bCard unit: Goblin
[10:13:32.091] bCard rank: 1
[10:13:32.092] -> (raw) heal:hp base_value=0 value=51 duration=0
[10:13:32.093] -> (raw) heal:ap base_value=0 value=13 duration=0
[10:13:32.093] -> (card) heal:hp base_value=0 value=51 duration=0
[10:13:32.094] -> (card) heal:ap base_value=0 value=13 duration=0
[10:13:32.095] [GenericService] [[RECV]] OnExecCard()
[10:13:32.095] ExecCardActions()
[10:13:32.096] OnPhaseSet() CARD_CAST
[10:13:32.097] ============== BeginCardCastPhase() ==============
[10:13:32.104] Awaiting preCastDone...
[10:13:32.314] ExecuteAction() type=stat, unit_id=-3, card_action_id=30)
[10:13:32.319] OnPhaseSet() TURN
[10:13:32.614] Awaited preCastDone!
[10:13:32.649] ------------------------------------------------
[10:13:32.650] ExecAnimation(149, act_id=0, type=state, code=charge, sfx=) count=2
[10:13:32.868] -> acts 0, plus 0
[10:13:33.399] ------------------------------------------------
[10:13:33.400] ExecAnimation(150, act_id=54, type=act, code=, sfx=) count=2
[10:13:33.401] -> acts 1, plus 1
[10:13:33.401] ExecuteAction() type=act, unit_id=-3, card_action_id=54)
[10:13:33.402] act.heal=51
[10:13:33.407] ------------------------------------------------
[10:13:33.409] ExecAnimation(461, act_id=161, type=sfx, code=, sfx=) count=2
[10:13:33.850] -> acts 1, plus 1
[10:13:34.435] SendEndCast()
[10:13:34.435] ============== ApplyResultUnits() ==============
[10:13:34.436] no action result. cant apply result units
[10:13:34.746] [GenericService] [[SENT]] EndCast()
[10:13:34.747] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-3}
[10:13:34.839] {
"status": true
}
[10:13:35.532] [GenericService] [[RECV]] OnPlotDistances()
[10:13:35.533] On PLOT DISTANCES
[10:13:35.538] card Proteção
[10:13:35.538] distances 205
[10:13:35.539] BattleController.PlotDistances()
[10:13:35.543] color=RGBA(0,000, 0,502, 0,000, 1,000), minrange =0, maxrange=0, cells_affected=cell
[10:13:35.544] all plotted!
[10:13:35.549] [GenericService] [[RECV]] OnPreCast()
[10:13:35.550] ============== ShowIncomingCastedCard() ==============
[10:13:35.552] Failed to load sprite ui/icons/elements/none
[10:13:35.553] bCard unit: Goblin
[10:13:35.554] bCard rank: 1
[10:13:35.554] -> (raw) stat:dodge base_value=0 value=13 duration=1
[10:13:35.555] -> (card) stat:dodge base_value=0 value=13 duration=1
[10:13:35.556] [GenericService] [[RECV]] OnExecCard()
[10:13:35.557] ExecCardActions()
[10:13:35.557] OnPhaseSet() CARD_CAST
[10:13:35.563] Awaiting preCastDone...
[10:13:35.566] ============== BeginCardCastPhase() ==============
[10:13:36.077] Awaited preCastDone!
[10:13:36.262] ------------------------------------------------
[10:13:36.263] ExecAnimation(85, act_id=0, type=state, code=charge, sfx=) count=2
[10:13:36.277] Battle.OnCancelPerformed()
[10:13:36.278] TryClosingCurrentTutorial()
[10:13:36.278] Controls.SetMode(UI, True)
[10:13:36.279] STACKMODE: BATTLE, UI
[10:13:36.279] OpenSection()
[10:13:36.282] GeneralContent.OnEnable()
[10:13:36.477] -> acts 0, plus 0
[10:13:36.994] ------------------------------------------------
[10:13:36.995] ExecAnimation(86, act_id=30, type=act, code=, sfx=) count=2
[10:13:36.996] -> acts 2, plus 2
[10:13:36.996] ExecuteAction() type=act, unit_id=-3, card_action_id=30)
[10:13:36.997] act.stat=dodge
[10:13:36.997] AddStatusEffect() id=c812ce8f-1e5c-49bd-ae8e-8a3eba99b042, card_action_id=30, card_effect_id=30, duration=1, value=13
[10:13:36.998] UpdateStatusEffect() id=c812ce8f-1e5c-49bd-ae8e-8a3eba99b042, card_effect_id=30, duration=1, value=13
[10:13:36.998] ShowFloatingIcon stat:dodge (3, 10, 1) False
[10:13:37.003] ExecuteAction() type=stat, unit_id=-3, card_action_id=30)
[10:13:37.460] UnsetMode() UI (stackMode.count = 2)
[10:13:37.461] STACKMODE: BATTLE
[10:13:37.461] ResetLastMode()
[10:13:37.462] Controls.SetMode(BATTLE, False)
[10:13:38.010] OnPhaseSet() TURN
[10:13:38.011] SendEndCast()
[10:13:38.012] ============== ApplyResultUnits() ==============
[10:13:38.012] no action result. cant apply result units
[10:13:38.327] [GenericService] [[SENT]] EndCast()
[10:13:38.328] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-3}
[10:13:38.394] {
"status": true
}
[10:13:38.827] Battle.OnCancelPerformed()
[10:13:38.828] TryClosingCurrentTutorial()
[10:13:38.828] Controls.SetMode(UI, True)
[10:13:38.829] STACKMODE: BATTLE, UI
[10:13:38.830] OpenSection(GENERAL)
[10:13:38.832] GeneralContent.OnEnable()
[10:13:39.162] [GenericService] [[RECV]] OnPreCast()
[10:13:39.163] ============== ShowIncomingCastedCard() ==============
[10:13:39.164] Failed to load sprite ui/icons/elements/none
[10:13:39.165] bCard unit: Goblin
[10:13:39.165] bCard rank: 1
[10:13:39.166] [GenericService] [[RECV]] OnExecMovement()
[10:13:39.594] Controls.SetMode(UI, True)
[10:13:39.595] STACKMODE: BATTLE, UI, UI
[10:13:40.745] SendEndCast()
[10:13:40.745] ============== ApplyResultUnits() ==============
[10:13:40.746] no action result. cant apply result units
[10:13:41.062] [GenericService] [[SENT]] EndCast()
[10:13:41.062] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-3}
[10:13:41.128] {
"status": true
}
[10:13:41.899] [GenericService] [[RECV]] OnPlotDistances()
[10:13:41.900] On PLOT DISTANCES
[10:13:41.904] card Adaga
[10:13:41.905] distances 205
[10:13:41.905] BattleController.PlotDistances()
[10:13:41.909] color=RGBA(1,000, 0,000, 0,000, 1,000), minrange =1, maxrange=1, cells_affected=cell
[10:13:41.910] all plotted!
[10:13:41.928] [GenericService] [[RECV]] OnPreCast()
[10:13:41.930] ============== ShowIncomingCastedCard() ==============
[10:13:41.931] Failed to load sprite skills/sd2/dagger
[10:13:41.932] Failed to load sprite ui/icons/elements/none
[10:13:41.934] bCard unit: Goblin
[10:13:41.934] bCard rank: 1
[10:13:41.935] -> (raw) damage:hp base_value=0 value=26 duration=0
[10:13:41.935] -> (card) damage:hp base_value=0 value=26 duration=0
[10:13:41.936] [GenericService] [[RECV]] OnExecCard()
[10:13:41.937] ExecCardActions()
[10:13:41.938] OnPhaseSet() CARD_CAST
[10:13:41.943] Awaiting preCastDone...
[10:13:41.946] ============== BeginCardCastPhase() ==============
[10:13:42.061] UnsetMode() UI (stackMode.count = 3)
[10:13:42.062] STACKMODE: BATTLE, UI
[10:13:42.062] ResetLastMode()
[10:13:42.063] Controls.SetMode(UI, False)
[10:13:42.112] submit cancelled by user.
[10:13:42.444] Awaited preCastDone!
[10:13:42.563] ------------------------------------------------
[10:13:42.564] ExecAnimation(13, act_id=5, type=state, code=dagger, sfx=) count=1
[10:13:42.611] UnsetMode() UI (stackMode.count = 2)
[10:13:42.611] STACKMODE: BATTLE
[10:13:42.612] ResetLastMode()
[10:13:42.612] Controls.SetMode(BATTLE, False)
[10:13:42.777] -> acts 1, plus 1
[10:13:43.595] ------------------------------------------------
[10:13:43.596] ExecAnimation(15, act_id=5, type=state, code=damage, sfx=) count=1
[10:13:43.596] -> acts 1, plus 1
[10:13:43.597] ------------------------------------------------
[10:13:43.597] ExecAnimation(16, act_id=5, type=act, code=, sfx=) count=1
[10:13:43.811] -> acts 1, plus 1
[10:13:43.812] ExecuteAction() type=act, unit_id=61, card_action_id=5)
[10:13:43.812] act.damage=26
[10:13:43.813] TakeDamage(hp, 26, 0,93, True, False)
[10:13:44.811] OnPhaseSet() TURN
[10:13:44.812] SendEndCast()
[10:13:44.812] ============== ApplyResultUnits() ==============
[10:13:44.813] no action result. cant apply result units
[10:13:45.128] [GenericService] [[SENT]] EndCast()
[10:13:45.129] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":-3}
[10:13:45.194] {
"status": true
}
[10:13:45.961] [GenericService] [[RECV]] OnPrePass()
[10:13:45.962] OnPhaseSet() PASSING_OTHER
[10:13:45.978] [GenericService] [[RECV]] OnSetFacing()
[10:13:45.979] [GenericService] [[DATA]] {
"evtype": "set-facing",
"unit_id": -3,
"direction": "FL"
}
[10:13:46.528] [GenericService] [[RECV]] OnUpdateUnit()
[10:13:46.529] [GenericService] [[RECV]] OnSetCTs()
[10:13:46.530] [GenericService] [[RECV]] OnVanishCount()
[10:13:46.532] [GenericService] [[RECV]] OnStartTurn()
[10:13:46.533] OnPhaseSet() TURN
[10:13:46.537] OnPhaseSet() PRE_TURN
[10:13:46.644] ExecuteAction() type=act, unit_id=459, card_action_id=-1)
[10:13:46.645] act.heal=110
[10:13:47.261] ExecuteAction() type=data, unit_id=459, card_action_id=9)
[10:13:47.262] act.data=something
[10:13:47.262] UpdateStatusEffect() id=1415ac07-1371-4b5b-9bfb-995781952d36, card_effect_id=9, duration=2, value=110
[10:13:47.263] ExecuteAction() type=act, unit_id=459, card_action_id=0)
[10:13:47.264] act.heal=5
[10:13:47.878] OnPhaseSet() TURN
[10:13:55.303] [GenericService] [[RECV]] OnPreCast()
[10:13:55.305] ============== ShowIncomingCastedCard() ==============
[10:13:55.313] bCard unit: Piromante
[10:13:55.313] bCard rank: 1
[10:13:55.314] -> (raw) damage:hp base_value=9 value=100 duration=0
[10:13:55.315] -> (raw) damage:hp base_value=3 value=33 duration=3
[10:13:55.315] -> (card) damage:hp base_value=9 value=100 duration=0
[10:13:55.316] -> (card) damage:hp base_value=3 value=33 duration=3
[10:13:55.317] [GenericService] [[RECV]] OnExecCard()
[10:13:55.318] ExecCardActions()
[10:13:55.318] OnPhaseSet() CARD_CAST
[10:13:55.326] Awaiting preCastDone...
[10:13:55.329] ============== BeginCardCastPhase() ==============
[10:13:55.846] Awaited preCastDone!
[10:13:55.952] ------------------------------------------------
[10:13:55.953] ExecAnimation(38, act_id=0, type=state, code=cast, sfx=) count=4
[10:13:56.166] -> acts 0, plus 0
[10:13:56.986] ------------------------------------------------
[10:13:56.987] ExecAnimation(39, act_id=12, type=state, code=damage, sfx=) count=4
[10:13:56.987] ------------------------------------------------
[10:13:56.987] ExecAnimation(40, act_id=12, type=vfx, code=meteor-red, sfx=) count=4
[10:13:56.988] -> acts 1, plus 1
[10:13:56.990] ------------------------------------------------
[10:13:56.991] ExecAnimation(364, act_id=0, type=, code=, sfx=Fire_Ball) count=4
[10:13:56.991] -> acts 0, plus 0
[10:13:56.992] ------------------------------------------------
[10:13:56.993] ExecAnimation(365, act_id=0, type=, code=, sfx=Fire_Explosion) count=4
[10:13:57.504] -> acts 1, plus 1
[10:13:57.601] -> acts 0, plus 0
[10:13:58.053] ------------------------------------------------
[10:13:58.056] ExecAnimation(41, act_id=12, type=act, code=, sfx=) count=4
[10:13:58.056] -> acts 1, plus 1
[10:13:58.057] ExecuteAction() type=act, unit_id=-2, card_action_id=12)
[10:13:58.057] act.damage=90
[10:13:58.058] TakeDamage(hp, 90, 0,88, True, False)
[10:13:58.067] ------------------------------------------------
[10:13:58.067] ExecAnimation(42, act_id=13, type=act, code=, sfx=) count=4
[10:13:58.780] -> acts 1, plus 1
[10:13:58.785] ExecuteAction() type=act, unit_id=-2, card_action_id=13)
[10:13:58.787] act.stat=hp
[10:13:58.788] AddStatusEffect() id=0dddf8d6-8a95-426b-b5e0-9710c8062d7a, card_action_id=13, card_effect_id=13, duration=3, value=30
[10:13:58.788] UpdateStatusEffect() id=0dddf8d6-8a95-426b-b5e0-9710c8062d7a, card_effect_id=13, duration=3, value=30
[10:13:58.789] ShowFloatingIcon damage:hp (2, 5, 1) False
[10:13:59.070] UNPARSED COUNT = 2
[10:13:59.071] ------------------------------------------------
[10:13:59.072] OnPhaseSet() TURN
[10:13:59.073] SendEndCast()
[10:13:59.073] ============== ApplyResultUnits() ==============
[10:13:59.074] no action result. cant apply result units
[10:13:59.082] ====================
[10:13:59.082] NullReferenceException: Object reference not set to an instance of an object
[10:13:59.083] --------------------
[10:13:59.083] BattleController+d__168.MoveNext () (at <370437ce46644393a4cc3b1e80190fe1>:0)
--- End of stack trace from previous location where exception was thrown ---
System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <695d1cc93cca45069c528c15c9fdd749>:0)
System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.b__6_0 (System.Object state) (at <695d1cc93cca45069c528c15c9fdd749>:0)
UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <14aef0ac77964997bb87a3d07732e3e9>:0)
UnityEngine.UnitySynchronizationContext:ExecuteTasks()

[10:13:59.084] ====================
[10:13:59.393] [GenericService] [[SENT]] EndCast()
[10:13:59.394] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":459}
[10:13:59.464] {
"status": true
}
[10:14:00.680] [GenericService] [[RECV]] OnPreCast()
[10:14:00.699] ============== ShowIncomingCastedCard() ==============
[10:14:00.701] Failed to load sprite ui/icons/elements/none
[10:14:00.704] bCard unit: Piromante
[10:14:00.704] bCard rank: 1
[10:14:00.705] -> (raw) heal:mp base_value=0 value=30 duration=0
[10:14:00.705] -> (raw) heal:hp base_value=0 value=8 duration=0
[10:14:00.706] -> (card) heal:mp base_value=0 value=30 duration=0
[10:14:00.706] -> (card) heal:hp base_value=0 value=8 duration=0
[10:14:00.707] [GenericService] [[RECV]] OnExecCard()
[10:14:00.708] ExecCardActions()
[10:14:00.709] OnPhaseSet() CARD_CAST
[10:14:00.719] Awaiting preCastDone...
[10:14:00.722] ============== BeginCardCastPhase() ==============
[10:14:01.231] Awaited preCastDone!
[10:14:01.235] ------------------------------------------------
[10:14:01.235] ExecAnimation(145, act_id=0, type=state, code=charge, sfx=) count=1
[10:14:01.451] -> acts 0, plus 0
[10:14:01.983] ------------------------------------------------
[10:14:01.985] ExecAnimation(146, act_id=52, type=act, code=, sfx=) count=1
[10:14:01.986] -> acts 1, plus 1
[10:14:01.987] ExecuteAction() type=act, unit_id=459, card_action_id=52)
[10:14:01.987] act.heal=30
[10:14:01.994] ------------------------------------------------
[10:14:02.000] ExecAnimation(459, act_id=159, type=act, code=, sfx=) count=1
[10:14:02.415] -> acts 0, plus 0
[10:14:03.003] OnPhaseSet() TURN
[10:14:03.003] SendEndCast()
[10:14:03.004] ============== ApplyResultUnits() ==============
[10:14:03.005] no action result. cant apply result units
[10:14:03.223] [GenericService] [[RECV]] OnPreCast()
[10:14:03.224] ============== ShowIncomingCastedCard() ==============
[10:14:03.227] Failed to load sprite ui/icons/elements/none
[10:14:03.229] bCard unit: Piromante
[10:14:03.230] bCard rank: 1
[10:14:03.231] -> (raw) heal:mp base_value=0 value=30 duration=0
[10:14:03.231] -> (raw) heal:hp base_value=0 value=8 duration=0
[10:14:03.232] -> (card) heal:mp base_value=0 value=30 duration=0
[10:14:03.232] -> (card) heal:hp base_value=0 value=8 duration=0
[10:14:03.233] [GenericService] [[RECV]] OnExecCard()
[10:14:03.246] ExecCardActions()
[10:14:03.250] OnPhaseSet() CARD_CAST
[10:14:03.256] Awaiting preCastDone...
[10:14:03.263] ============== BeginCardCastPhase() ==============
[10:14:03.307] [GenericService] [[SENT]] EndCast()
[10:14:03.309] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":459}
[10:14:03.387] {
"status": true
}
[10:14:03.762] Awaited preCastDone!
[10:14:03.769] ------------------------------------------------
[10:14:03.770] ExecAnimation(145, act_id=0, type=state, code=charge, sfx=) count=1
[10:14:03.982] -> acts 0, plus 0
[10:14:04.503] ------------------------------------------------
[10:14:04.503] ExecAnimation(146, act_id=52, type=act, code=, sfx=) count=1
[10:14:04.504] -> acts 1, plus 1
[10:14:04.504] ExecuteAction() type=act, unit_id=459, card_action_id=52)
[10:14:04.505] act.heal=30
[10:14:04.518] ------------------------------------------------
[10:14:04.519] ExecAnimation(459, act_id=159, type=act, code=, sfx=) count=1
[10:14:04.935] -> acts 0, plus 0
[10:14:05.533] OnPhaseSet() TURN
[10:14:05.534] SendEndCast()
[10:14:05.535] ============== ApplyResultUnits() ==============
[10:14:05.535] no action result. cant apply result units
[10:14:05.851] [GenericService] [[SENT]] EndCast()
[10:14:05.852] battle.Send() {"evtype":"end-cast","own_cast":false,"unit_id":459}
[10:14:05.912] {
"status": true
}
[10:14:26.830] Battle.OnCancelPerformed()
[10:14:26.830] TryClosingCurrentTutorial()
[10:14:26.831] Controls.SetMode(UI, True)
[10:14:26.832] STACKMODE: BATTLE, UI
[10:14:26.832] OpenSection(GENERAL)
[10:14:26.834] GeneralContent.OnEnable()
[10:14:27.776] Controls.SetMode(UI, True)
[10:14:27.777] STACKMODE: BATTLE, UI, UI
[10:14:29.481] UnsetMode() UI (stackMode.count = 3)
[10:14:29.482] STACKMODE: BATTLE, UI
[10:14:29.482] ResetLastMode()
[10:14:29.483] Controls.SetMode(UI, False)
[10:14:29.665] UPLOAD
[10:14:29.667] UPLOAD COROUTINE